Note: I am unsure about why the guild count is being reduced although I can speculate.
What is Happening:
R2 games is currently reducing the number of competing guilds in the weekly guild battles from 16 guilds to 8 guilds.
Why:
Edit: Had a chat with a GM on 137
Please note this is my assumption The main reason I believe that this is happening is due to the power difference between the top 8 guilds and the top 16 guilds. The top 16 guilds are just not able to even phase the top 16 guilds which makes it an unpleasant event for the lower teams competing although rewarding.
The problem:
Due to the number of guilds participating in guild battles being reduced guilds will swarm to the top 8. This is also stated in this thread by BlackJackel. A summary of his post is that the guilds will swarm to the top and still not be aloud to compete in guild battles because there is no alternative. His solution is to cut the number of members aloud in a guild to fix this by forcing them to split into different guilds to compete.
Swarming: The guilds which do not swarm the top guilds will be falling further behind because they have no capability of keeping up with the large sum honour and insignia which the guild battles provide the guilds.
Gaming Lag: Many people already experience lag, playres to participate in 8 different guild battles will force those guild battles which happen to be even laggier due to more participants being in the same area. The smaller guild battles cater to the players which do not have the capacity to load such squished battles to still participate in the event.
PVP Imbalance: As Mormegil666 stated guilds that are not part of the top 8 will reduce significantly disadvantage due to the medallion advantage other players will have over them.
The Solution:
My solution would incorporate his idea(Although possible without) his idea.
What is Happening:
R2 games is currently reducing the number of competing guilds in the weekly guild battles from 16 guilds to 8 guilds.
Why:
Edit: Had a chat with a GM on 137
Lewis: Are you trying to reduce the number of guilds to force them to go into higher guilds and fight each other?
R2Ares: that one way to look at it
R2Ares: its also to make the smaller guild more competive to take part in it
Lewis: When they can flock to the higher guilds, would it not be better to lower the amount of members possible in a guild?
R2Ares: but then they can merge together and take on a larger guild
R2Ares: that one way to look at it
R2Ares: its also to make the smaller guild more competive to take part in it
Lewis: When they can flock to the higher guilds, would it not be better to lower the amount of members possible in a guild?
R2Ares: but then they can merge together and take on a larger guild
The problem:
Due to the number of guilds participating in guild battles being reduced guilds will swarm to the top 8. This is also stated in this thread by BlackJackel. A summary of his post is that the guilds will swarm to the top and still not be aloud to compete in guild battles because there is no alternative. His solution is to cut the number of members aloud in a guild to fix this by forcing them to split into different guilds to compete.
Swarming: The guilds which do not swarm the top guilds will be falling further behind because they have no capability of keeping up with the large sum honour and insignia which the guild battles provide the guilds.
Gaming Lag: Many people already experience lag, playres to participate in 8 different guild battles will force those guild battles which happen to be even laggier due to more participants being in the same area. The smaller guild battles cater to the players which do not have the capacity to load such squished battles to still participate in the event.
PVP Imbalance: As Mormegil666 stated guilds that are not part of the top 8 will reduce significantly disadvantage due to the medallion advantage other players will have over them.
The Solution:
My solution would incorporate his idea(Although possible without) his idea.
- Having seperate divisions: The general idea would be to incorporate the idea of splitting them like the current system does(First round divides the top 8 and 9-16 etc). Instead of the first round being the pummeling from the best guild versue the 16th guild why not just bypass that round? Monday the first rounds are between 1-8 and 9-16. This removes the need for the lower guilds to take a beating from the stronger guilds and makes it more enjoyable and closer for all guilds that are currently participating. Following this logic we could have it all the way to top 32(Depending on how many guilds are in the server of course).
- Reducing the number of members in a guild: This is following BlackJackel's idea of reducing the number of members in a guild forcing there to be more competition between guilds, this will make the top 8 truly something to fight over and could have guilds participating in it changing weekly. This will force guilds to remove inactive members and only keep active members if they want an opportunity to win it.
- Reallocation of prizes(WickedSilk): Instead of having the Guild battles having such a vast reward we should reallocate it to another area of the game such as battlegrounds. This will help reduce the people swarming due to less rewards.
- Seperate division(Alternate by dragon922 ): Multiple brackets for Guild Battles. In fact, let's expand on that a bit, let's make 1-8 battle as planned, same rewards as normal, 9-16 the same. No differences in Insignias, Honor, or Whips gained, or the rest. Since battling is proposed to end on Friday, then whoever wins out of each bracket may on Saturday face one another for a sort of "Champion of Champions" prize pool. Simple, effective, promoting both balance and growth, exciting players into working hard to potentially become "giant-killers" as it were.
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