Hi everyone. Im draconia in server nº4 europe of kabam, first guild master of indignados, guild nº4. My achievements:
- Archer level 51, crusader
- Be third on world boss
- Be on the top ten of world boss lots of times.
- Be guild master of a hispanic guild that only has 15 vip players and is de 4th on br and strengh
- Have been on top 100 of players in all clasfications
I start to play in a Us server to meet the game and start in this european server the first day it opens. I have been a very competitive player without paying money; no vip, no balens. Some problems makes me leave to play seriously and i dont have the same spirit as the first day.
In my opinion, ther's too much diference between vip players and no vip players, and this difference increases whit time. Im seeing vip players amountig more than 15 millions of exp in a day while i can amount 5 millions if i do everything; im seeing vipplayers raising one level every day or in two days, while i need 3 days to raise one level... add piezes with 3 or 4 gems socketed, wings, mounts overpowered, full orange astrals with high levels... its imposible to compete against them. I left the game 4 days in some vip players raised in this 4 days 4 levels (55 to 59). For this reasons, i want to make some suggestions:
- Payment players gots 2 ways to get overpowered; balens and vip. With vip they can win more exp, not lose honor, benefits in plunder, dont have cooldown... with balens they can buy socketting rods, wings, mounts, exp scrolls, dont pay gold with blitz, buy legendary set 40, 2 skill tree... My suggestion is to eliminate one of this 2 ways. I think its better to remove vip benefits.
- In battlegrounds you have made a very good improve, leveling it; but the problems wil continue. In a bg of 40-49, 49 players will continue bulling 40-44 players with no mercy, and vip players will continue standing on the middle, killing everyone they can. For this i got some suggestions: change the honor you receive depending on level of player you defeated. If you defeat a player with higher level tha you, you will receie more honor than if you defeat a player with less level than you. Increase the honor you receive for returning resources, there's so diference between the honor you win returning resources than defeating other players. Limit the number of players you can defeat to 15, for example.
- In guild battles there are som things that can be updated. I hate when a stronger guild takes the base of their rivals and doesn't let them to move or doing something. Its a bulling. For guild battles, i will do the next: the base of the guild cant be taked by the enemy guild; do like battleground, life doesnt recharge after a battle, you can recharge it in your base or in towers.
- For the characters, their skills are so unbalanced. Archers doesnt't have so chances to win a mage in same conditions. Mages have good skills for theis magic, knights have good skills to make them tanks, but archers doesnt have so great skills. Archers got to be the buffers of enemys, its good to have a skill to eliminate enemys buf, but armor piecer got to be more powerfull. Let armor piecer decrease the enemys attack. Posion arrow is so weak compared to the curses that boses inflict to you.
- Change catacombs enemys. Every 5 levels, the same eye, but stronger... this is an advantadge for mages. The players that arrives first to level 100 of catacombs, are mages. You have to change catacombs boses to make it more balanced for characters.
- Astrals... spending high amounts of gold to take some violet astrals and 0 oranges... got buyed more than 7000 astrals in my game. Only 3 orange astrals... bad luck... so astrals is only luck??? no way. My suggestion fo astrals: combination. If you combine 5 green astrals of PATK, you get one blue astral of PATK; if you combine 5 blue astrals of PATK, you receive a violet astral of PATK... with this will be easier to get orange astrals, except the specials that only are violet or orange.
I finish with a wish: i wish that playment will be only for stetic things on the game; for clothes, castle, buildings on the city. And get the same things for all the players to make this game a well balanced game. At this moment, its so unbalanced.
- Archer level 51, crusader
- Be third on world boss
- Be on the top ten of world boss lots of times.
- Be guild master of a hispanic guild that only has 15 vip players and is de 4th on br and strengh
- Have been on top 100 of players in all clasfications
I start to play in a Us server to meet the game and start in this european server the first day it opens. I have been a very competitive player without paying money; no vip, no balens. Some problems makes me leave to play seriously and i dont have the same spirit as the first day.
In my opinion, ther's too much diference between vip players and no vip players, and this difference increases whit time. Im seeing vip players amountig more than 15 millions of exp in a day while i can amount 5 millions if i do everything; im seeing vipplayers raising one level every day or in two days, while i need 3 days to raise one level... add piezes with 3 or 4 gems socketed, wings, mounts overpowered, full orange astrals with high levels... its imposible to compete against them. I left the game 4 days in some vip players raised in this 4 days 4 levels (55 to 59). For this reasons, i want to make some suggestions:
- Payment players gots 2 ways to get overpowered; balens and vip. With vip they can win more exp, not lose honor, benefits in plunder, dont have cooldown... with balens they can buy socketting rods, wings, mounts, exp scrolls, dont pay gold with blitz, buy legendary set 40, 2 skill tree... My suggestion is to eliminate one of this 2 ways. I think its better to remove vip benefits.
- In battlegrounds you have made a very good improve, leveling it; but the problems wil continue. In a bg of 40-49, 49 players will continue bulling 40-44 players with no mercy, and vip players will continue standing on the middle, killing everyone they can. For this i got some suggestions: change the honor you receive depending on level of player you defeated. If you defeat a player with higher level tha you, you will receie more honor than if you defeat a player with less level than you. Increase the honor you receive for returning resources, there's so diference between the honor you win returning resources than defeating other players. Limit the number of players you can defeat to 15, for example.
- In guild battles there are som things that can be updated. I hate when a stronger guild takes the base of their rivals and doesn't let them to move or doing something. Its a bulling. For guild battles, i will do the next: the base of the guild cant be taked by the enemy guild; do like battleground, life doesnt recharge after a battle, you can recharge it in your base or in towers.
- For the characters, their skills are so unbalanced. Archers doesnt't have so chances to win a mage in same conditions. Mages have good skills for theis magic, knights have good skills to make them tanks, but archers doesnt have so great skills. Archers got to be the buffers of enemys, its good to have a skill to eliminate enemys buf, but armor piecer got to be more powerfull. Let armor piecer decrease the enemys attack. Posion arrow is so weak compared to the curses that boses inflict to you.
- Change catacombs enemys. Every 5 levels, the same eye, but stronger... this is an advantadge for mages. The players that arrives first to level 100 of catacombs, are mages. You have to change catacombs boses to make it more balanced for characters.
- Astrals... spending high amounts of gold to take some violet astrals and 0 oranges... got buyed more than 7000 astrals in my game. Only 3 orange astrals... bad luck... so astrals is only luck??? no way. My suggestion fo astrals: combination. If you combine 5 green astrals of PATK, you get one blue astral of PATK; if you combine 5 blue astrals of PATK, you receive a violet astral of PATK... with this will be easier to get orange astrals, except the specials that only are violet or orange.
I finish with a wish: i wish that playment will be only for stetic things on the game; for clothes, castle, buildings on the city. And get the same things for all the players to make this game a well balanced game. At this moment, its so unbalanced.
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