Ok i have a complaint on archer skills, i am at lv 61 and i upped all my stuff to the max i have only left two gems to up, my br is 38k and today i got killed by a mage lv 58 when i was fighting him i noticed that he healed himself 2 times with his heal skills and 1 time with rune thats 3 heals in a row plus he got healed when he attacks, i have only attack and maybe if i have a rune the healing skill i have is for laugh so how this game could be fair, they can use lava, meteor,lava,meteor combo when they want i can use double shot single shot, double shot why dont i get some kind of skilllike double shot to be even with them or some kind of healing like knights have, thats the second problem a level 55 knight gets really boring to fight and they couldn be killed, they also have that protective egg two times in a game, they have rage boost so high that in a couple of kicks they can use delphic *** + they have so big pdef its impossible to break plus that damn egg, why dot you give us also some kind of extra protection or a weapon like double shot of somekind or even a rage boost, i really dont know what to up anymore.
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that's no unfair
archer and mage both do quite well in cata, I see most of archer and mage finished cata lvl 100 before lvl 55
but for me, I still stuck at lvl 95 at lvl 55 (my BR is not low, ~34K that time)
but I see most of archer and mage finished lvl 100 at around ~30-32K BR
also, knights need to act as tank in MP, which costs a lot of HP Pack
I agree #2 say, All classes have their pro's and con's.
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I'm a lvl 57 non-pay knight, BR 36KSERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
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I play a mage.
Obviously the mage started with Suntoria (30 Rage), and if he's maxed out on it, it will restore 6% of max health a turn for 5 turns (7 if (s)he gets in the QTE).
Assuming (s)he did Restoration for the second heal (35 Rage), and again, assuming it is maxed out, he gets 75% + 300 of MATK, plus a 15% damage reduction buff for 2 turns (assuming again he gets in the QTE). If (s)he had the Survival Passive Talent, this is boosted by another 20%, which is nice.
Runes have a 60 second Cooldown.
So what you have here is 65 Rage being spent in a fight which should not last that many rounds, which prohibits the use of other more devastating attacks. Rain of Fire and Lightning are the standard alternates, and the Meteor/Rain of Lightning/Meteor takes a total of 76 Rage not proc'ing (assuming you get the rage bonuses per attack).
In the time that it would take me (as a mage) to generate that much Rage, most archers have walked all over me. My suggestion to you is to re-evaluate your build. Archers should own mages, so either he got really lucky (maybe he has Focus as a Talent Passive and it proc'd, giving him a rage cost reduction of 50% for 2 rounds) or you're build is shamefully bad. Your gear may be good, but your skills, talents and Astrals may need to be re-evaluated. I know I went up against a mage, same level as me (53), and he lucked out hardcore on his Enhanced Illusion (it was L5 for 10% chance to dodge damage and it proc'd 3 times in a row, including against my L2 Thunderer with a Rage Rune).
You might also want to learn about the strengths and weaknesses of other classes and prepare yourself better when you face off against them.Finagle's Law - Anything that can go wrong will normally go wrong in the worst possible way.
Malfaedor
Kabam Server 1 - US West
Guild: MntyPython
General Zod
S5 - Roaring Wetlands
Guild: Saga
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Originally posted by The_Great_One View PostOk i have a complaint on archer skills, i am at lv 61 and i upped all my stuff to the max i have only left two gems to up, my br is 38k and today i got killed by a mage lv 58 when i was fighting him i noticed that he healed himself 2 times with his heal skills and 1 time with rune thats 3 heals in a row plus he got healed when he attacks, i have only attack and maybe if i have a rune the healing skill i have is for laugh so how this game could be fair, they can use lava, meteor,lava,meteor combo when they want i can use double shot single shot, double shot why dont i get some kind of skilllike double shot to be even with them or some kind of healing like knights have, thats the second problem a level 55 knight gets really boring to fight and they couldn be killed, they also have that protective egg two times in a game, they have rage boost so high that in a couple of kicks they can use delphic *** + they have so big pdef its impossible to break plus that damn egg, why dot you give us also some kind of extra protection or a weapon like double shot of somekind or even a rage boost, i really dont know what to up anymore.class balance ****
cash - noncah balance ****
so game ****? - ye
dont choose mage, bcs mage sux class!
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Archer here. ^_^
Archer Pros- faster attacks - allows occasional double hits
- debuff ability - invaluable at higher level MPs
- easier double hits on WB - more gold anyone?
- pink hair - hey, it's what sold it for me
- OP early game - top 10 in WB for first 40 levels are archers, archers, and more archers
Mage Pros- healing powers - will never be obsolete in MPs
- low-rage requiring AOEs - epic PvP fighting abilities
- debuff ability - not the same as archers, but still awesome
- only class with inherent MDEF - only a mage is really suited to survive a mage XD
- naturally good at catacombs - 10+ levels of evil eyes anyone?
- super pretty lvl 55 gear - well i mentioned the hair for archers....
Knight Pros- inherent PDEF - oh, did you shoot me archer? I couldn't tell...
- rage gain - fight's been going on more than 4 turns? I think I'll just ult now...
- reverse damage - muhahaha, go ahead and attack me
- (potentially debunked) high PATK - percentages for basic skills are awesome
- heal when dodging - hah, you healed me instead of hurting me
Archer Cons- low defense - if we focus pdef, mages wreck us; if we focus mdef, mages wreck us slightly less
- slow rage gain - please crit please crit please crit
- easily canceled ults - I cannot tell you how many times my ult has gotten illusioned...
- terrible healing ability - bloodthirsty strike doesn't do enough damage to be worth wasting a turn on
- inability to aim - stop double-hitting the angel with 1 HP!
Mage Cons- low pdef - it's never about having trouble hurting a mage, just hurting them fast enough
- everyone wants you - flip side of being so useful, you end up doing 20 MPs a day
- inefficient at single targets - still doing a lot of damage, but it doesn't look nearly as nice
- unsatisfying dungeons - it's really irritating to see all those targets but be unable to AOE so you can build rage to heal
Knight Cons- slow attacks - why do I always end up attacking last...
- trouble hitting back-row targets - I know I could kill them if I could only reach them...
If anyone has something to add to this list, let me know ^_^ I'll happily edit/update it.Last edited by AyaSnow; 02-23-2013, 01:39 AM.AyaSnow
Phoenix
Server 58
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Originally posted by AyaSnow View PostArcher here. ^_^
Archer Pros- faster attacks - allows occasional double hits
- debuff ability - invaluable at higher level MPs
- easier double hits on WB - more gold anyone?
- pink hair - hey, it's what sold it for me
- OP early game - top 10 in WB for first 40 levels are archers, archers, and more archers
Mage Pros- healing powers - will never be obsolete in MPs
- low-rage requiring AOEs - epic PvP fighting abilities
- debuff ability - not the same as archers, but still awesome
- only class with inherent MDEF - only a mage is really suited to survive a mage XD
- naturally good at catacombs - 10+ levels of evil eyes anyone?
- super pretty lvl 55 gear - well i mentioned the hair for archers....
Knight Pros- inherent PDEF - oh, did you shoot me archer? I couldn't tell...
- rage gain - fight's been going on more than 4 turns? I think I'll just ult now...
- reverse damage - muhahaha, go ahead and attack me
- high PATK - percentages for basic skills are awesome
- heal when dodging - hah, you healed me instead of hurting me
Archer Cons- low defense - if we focus pdef, mages wreck us; if we focus mdef, mages wreck us slightly less
- slow rage gain - please crit please crit please crit
- easily canceled ults - I cannot tell you how many times my ult has gotten illusioned...
- terrible healing ability - bloodthirsty strike doesn't do enough damage to be worth wasting a turn on
- inability to aim - stop double-hitting the angel with 1 HP!
Mage Cons- low pdef - it's never about having trouble hurting a mage, just hurting them fast enough
- everyone wants you - flip side of being so useful, you end up doing 20 MPs a day
- inefficient at single targets - still doing a lot of damage, but it doesn't look nearly as nice
- unsatisfying dungeons - it's really irritating to see all those targets but be unable to AOE so you can build rage to heal
Knight Cons- slow attacks - why do I always end up attacking last...
- trouble hitting back-row targets - I know I could kill them if I could only reach them...
If anyone has something to add to this list, let me know ^_^ I'll happily edit/update it.SERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
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Originally posted by DeathRiver View PostEff you, I want archers for my team. D:Finagle's Law - Anything that can go wrong will normally go wrong in the worst possible way.
Malfaedor
Kabam Server 1 - US West
Guild: MntyPython
General Zod
S5 - Roaring Wetlands
Guild: Saga
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Originally posted by AyaSnow View PostArcher here. ^_^
Archer Pros- faster attacks - allows occasional double hits
- debuff ability - invaluable at higher level MPs
- easier double hits on WB - more gold anyone?
- pink hair - hey, it's what sold it for me
- OP early game - top 10 in WB for first 40 levels are archers, archers, and more archers
Mage Pros- healing powers - will never be obsolete in MPs
- low-rage requiring AOEs - epic PvP fighting abilities
- debuff ability - not the same as archers, but still awesome
- only class with inherent MDEF - only a mage is really suited to survive a mage XD
- naturally good at catacombs - 10+ levels of evil eyes anyone?
- super pretty lvl 55 gear - well i mentioned the hair for archers....
Knight Pros- inherent PDEF - oh, did you shoot me archer? I couldn't tell...
- rage gain - fight's been going on more than 4 turns? I think I'll just ult now...
- reverse damage - muhahaha, go ahead and attack me
- high PATK - percentages for basic skills are awesome
- heal when dodging - hah, you healed me instead of hurting me
Archer Cons- low defense - if we focus pdef, mages wreck us; if we focus mdef, mages wreck us slightly less
- slow rage gain - please crit please crit please crit
- easily canceled ults - I cannot tell you how many times my ult has gotten illusioned...
- terrible healing ability - bloodthirsty strike doesn't do enough damage to be worth wasting a turn on
- inability to aim - stop double-hitting the angel with 1 HP!
Mage Cons- low pdef - it's never about having trouble hurting a mage, just hurting them fast enough
- everyone wants you - flip side of being so useful, you end up doing 20 MPs a day
- inefficient at single targets - still doing a lot of damage, but it doesn't look nearly as nice
- unsatisfying dungeons - it's really irritating to see all those targets but be unable to AOE so you can build rage to heal
Knight Cons- slow attacks - why do I always end up attacking last...
- trouble hitting back-row targets - I know I could kill them if I could only reach them...
If anyone has something to add to this list, let me know ^_^ I'll happily edit/update it.
brilliant explaination. The only thing im confused about is, if archers are meant to be able to kill mages easily, why is our mdef not as high lolSUPERIORMAN
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Originally posted by Superiorman View Postif archers are meant to be able to kill mages easily, why is our mdef not as high lolOriginally posted by CreamySaucepanYou are just a freakozoid... Monster of Frankenstein meets Jabba the Hutt... Frabba the Huttstein... :POriginally posted by CreamySaucepanBehind every fat Space Slug is a blood thirsty sociopath urging it on.
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archers shouldnt have a problem with mages..you can slow backrow and pick them off which is also the reason knights have a hardtime killing them cause we can kill them np but we have to weaken them first and we cant hit fast enough or aim at backrow like how archers can...some mages even hard for me and im a knight with 10kmdefIGN:Vanguard
Level:scion 5*
Class/Build:AM hybrid ranger
Rank:ArchDuke
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Server:S65 evil beast sanctuary
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