Hello, I filed a ticket where I was asked to post my offer also here in forum.
In my opinion, things had taken an unbearable way regarding use of the holy seal.
I am sure, the original idea was to give high level players some extra chance to win and together with other talents make each character specific and interresting.
Unfortunetely, people always tend to play with childish approach, which turned my game into extremely consuming nightmare.
People in S28 do not use general talents, they only use holy seal.
I selected all talents on lvl 1 because of hard multiplayer game and holy seal on lvl 7.
In the practical life, every holy sealing monkey can stun me for the whole match and i am getting very angry on the whole talent invention itself.
I was thinking about quitting the game, when I had got an idea.
My suggestion is that the effect of holy seal should be given not by level of attackers holy seal, but by level, made by deduction defenders level from attackers level.
Example:
now: attackers holy seal lvl 15 is 15 of course. Result is unplayable game
my suggestion:
attackers holy seal lvl 15
defenders holy seal lvl 7
15-7 = 8
effect of holy seal on the defender is 8.
the result is stunning for one round and that is acceptable. If both players have total talents points at approximately same level, people using also normal talents should not be punished so hard.
I am sorry, but developers underestimated players by such bonuses. It was logic, that people would abuse the effect of holy seal and ignore other talents, crucial for the multiplayer players.
I am looking forward to R2 response, but please, make the effect of holy seal normal as quickly as possible, otherwise I will not have strenghts and nerves to continue playing.
Maybe I will be crucified here by holy seal monkeys, but if the hell I have 15 talents points and 7 of them assigned to holy seal, I should not sleep for the whole match against somebody, who has the same points, but all in holy seal.
Regards, LR
In my opinion, things had taken an unbearable way regarding use of the holy seal.
I am sure, the original idea was to give high level players some extra chance to win and together with other talents make each character specific and interresting.
Unfortunetely, people always tend to play with childish approach, which turned my game into extremely consuming nightmare.
People in S28 do not use general talents, they only use holy seal.
I selected all talents on lvl 1 because of hard multiplayer game and holy seal on lvl 7.
In the practical life, every holy sealing monkey can stun me for the whole match and i am getting very angry on the whole talent invention itself.
I was thinking about quitting the game, when I had got an idea.
My suggestion is that the effect of holy seal should be given not by level of attackers holy seal, but by level, made by deduction defenders level from attackers level.
Example:
now: attackers holy seal lvl 15 is 15 of course. Result is unplayable game
my suggestion:
attackers holy seal lvl 15
defenders holy seal lvl 7
15-7 = 8
effect of holy seal on the defender is 8.
the result is stunning for one round and that is acceptable. If both players have total talents points at approximately same level, people using also normal talents should not be punished so hard.
I am sorry, but developers underestimated players by such bonuses. It was logic, that people would abuse the effect of holy seal and ignore other talents, crucial for the multiplayer players.
I am looking forward to R2 response, but please, make the effect of holy seal normal as quickly as possible, otherwise I will not have strenghts and nerves to continue playing.
Maybe I will be crucified here by holy seal monkeys, but if the hell I have 15 talents points and 7 of them assigned to holy seal, I should not sleep for the whole match against somebody, who has the same points, but all in holy seal.
Regards, LR
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