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  • Quadron
    started a topic Math behind skill damage

    Math behind skill damage

    Hi, i wanted to ask if any1 here could explain me how exactly math on thunderers damage works. How much should i hit if my stats are these (this is at world boss):

    Magic ttack 20k

    Destroyer lvl 5 - 25%

    thunderer lvl 4 295% +215 magic dmg +25%QTE

    I need an explanation how does these thunderer stats effect 20k magic attack and how much should i actually hit. a formula would be great.
    ATM i do ~36-40k damage with it so plz tell me how these stats make me do this little damage.

  • CondorHero
    replied
    Thread closed as requested by OP.

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  • Quadron
    replied
    ok i have my answer thx

    now how do i delete this thread?
    Last edited by Quadron; 02-26-2013, 12:16 PM.

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  • Tranc3motion
    replied
    "(ATTACK - MDEF OF TARGET) / 2 = DAMAGE"

    That rough formula is the worse rough formula ever.
    Expanding the formula, it translate to Damage = Attack/2 - MDEF of TGT/2
    If MDEF is always divided by 2, then it is always subpar to HP, because HP isn't divided by 2.

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  • gruntar
    replied
    If you do the damage math, damage against wb is consitent with it having 0 armor

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  • R2471526
    replied
    Originally posted by Quadron View Post
    WB has no armor i tested it.. with pvp 4th bonus and without using almost identical matt and there was no diference
    are you serious with this comment?! the pvp 4th bonus ONLY APPLIES AGAINST PLAYERS

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  • Clypto
    replied
    it's redundant anyways, i was doing the atk-def afterwards and it's 40134 compared to your 40268, just too early to think

    just like we could argue endlessly that wb has 0 or 1 armor, i just prefer 1s instead of 0s :P
    Last edited by Clypto; 02-26-2013, 10:52 AM.

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  • gruntar
    replied
    Originally posted by Clypto View Post
    ^ exact formula, there's floating dmg of 10%, not exactly sure the order that attack modifiers are calculated tho.

    and WB has 1 armor, so the /2 still applies but pvp set bonus does nothing.
    Seems to be that the skill dmg % is applied after the initial atk-def calc, would assume wd is added on top of that, as it just says it increases the damage...basically ((base)*skill+skill if appliciable)*wd

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  • Clypto
    replied
    Originally posted by R23221469 View Post
    (ATTACK - MDEF OF TARGET) / 2 = DAMAGE


    rough formula
    ^ exact formula, there's floating dmg of 10%
    and WB has 1 armor, so the /2 still applies but pvp set bonus does nothing.
    Last edited by Clypto; 02-26-2013, 10:42 AM.

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  • gruntar
    replied
    Basically...your question ends up like this:

    (atk-def)/ 2 = (20000-0)/2 = 10000

    thunderer = 320%+215

    10000*3.2+215 = 32215

    will destroyer 25%

    32215 *1.25 = 40268.5

    Thats your avarage damage per thunderer...

    then add the random factor of 10% each way, and you have a damage range of around 36-44k...hope this helps

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  • Quadron
    replied
    WB has no armor i tested it.. with pvp 4th bonus and without using almost identical matt and there was no diference

    Leave a comment:


  • R24465997
    replied
    Originally posted by Soratax View Post
    wb has armor, i got 22k ptack with bonus, and i don´t do 22k damage with a single atack
    then your doing something wrong, i have 12k patt and do 15k-30k depending on skill used

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  • Soratax
    replied
    wb has armor, i got 22k ptack with bonus, and i don´t do 22k damage with a single atack

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  • bladewarior
    replied
    Originally posted by Quadron View Post
    WB doesnt have armor

    and why the **** is it /2?
    nice way of saying thank you for helping out

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  • Quadron
    replied
    WB doesnt have armor

    and why the **** is it /2?

    Leave a comment:

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