1. Well one good suggestion to balance the interserver BG is to group players not by level but by their BR ratings.
2. Or maybe by point system like Killing Points (KP). Like if you kill someone you get a KP if you are killed then you lose a KP. So next BG those who have high KP can be grouped and those that have low KP are grouped too. So every BG depends on how many you killed and many times you are killed giving those players who cant kill a player in BG to have their own BG and kill each other, and those strong players to have a good battle with each other testing their strengths more.
Goods points about this is that:
Those top players will be more thrilled and competitive fighting each other.
Those low players will have opportunity to test their strengths gain honors and pvp points.
Battle will be more balanced.
Bad points about this is that:
Additional head ache for the Developers. (More complex programming, yeah I know programming is not that easy)
2. Or maybe by point system like Killing Points (KP). Like if you kill someone you get a KP if you are killed then you lose a KP. So next BG those who have high KP can be grouped and those that have low KP are grouped too. So every BG depends on how many you killed and many times you are killed giving those players who cant kill a player in BG to have their own BG and kill each other, and those strong players to have a good battle with each other testing their strengths more.
Goods points about this is that:
Those top players will be more thrilled and competitive fighting each other.
Those low players will have opportunity to test their strengths gain honors and pvp points.
Battle will be more balanced.
Bad points about this is that:
Additional head ache for the Developers. (More complex programming, yeah I know programming is not that easy)
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