why must the clothing adds rage?? that pretty much makes the game imbalance in terms of class's pros & cons. this is very important to be looked at because class's pros & cons are the very foundation of the game itself. mage is an AoE class. thus, even though their damage is rather low, they get to hit everyone to make up for that. on top of that, they have access to AoE skills much earlier compared to other classes, which in turn allows them to hit the opponent earlier before they the opponent gets to hit them directly (generally speaking). this is one of the pros of the mage class, just as how high crit chance is one of the pros of the archer class, on top of speed & etc. but since clothing adds rage, other none-mage classes get to access their AoE skills faster. this has somehow disrupt the pros of the mage class. it hurts their tempo, which is supposed to be their best weapon in battles, since mage can be wiped out easily by opponent when fought directly. mage is already lacking in terms of rage gain, & now, this. Personally, i'd rather have clothing to add stats like wings or maybe any other general bonuses such as giving extra % of EXP, daru or gold, etc.
i would love to hear your opinion on this. preferably by all classes, not just mages. thx...
Announcement
Collapse
No announcement yet.
Clothings: Is it appropriate for them to add rage?
Collapse
X
-
Clothings: Is it appropriate for them to add rage?
Tags: None
-
Originally posted by R25793643 View Postare you nuts. so knights can whirlwind on turn one big deal 95% damage to all and your rage is empty. mages turn one 142% to all turn two 140% to all. turn three win.
giving mages access to this much rage early on is crazy it has totally unbalanced the game. mages used to have to survive long enough to build up now they don't i have even seen mages standing in front of knights(and winning) they know there is no way the other classes can do enough damage in 3 turns.
how do we adapt exactly? use the transform to mage button?
i won't be here much longer if this continues and i am a casher but im losing to mages upto 3 levels lower than me.
calgacus S88
-
cant complain this is the game what made for ...go file ticket to 7road
Leave a comment:
-
Originally posted by R2_D2droid View PostStart over on a different server as a mage.
Calg
Leave a comment:
-
Originally posted by R25793643 View Postare you nuts. so knights can whirlwind on turn one big deal 95% damage to all and your rage is empty. mages turn one 142% to all turn two 140% to all. turn three win.
giving mages access to this much rage early on is crazy it has totally unbalanced the game. mages used to have to survive long enough to build up now they don't i have even seen mages standing in front of knights(and winning) they know there is no way the other classes can do enough damage in 3 turns.
how do we adapt exactly? use the transform to mage button?
i won't be here much longer if this continues and i am a casher but im losing to mages upto 3 levels lower than me.
calgacus S88
Leave a comment:
-
Originally posted by R24152717 View Postwhy must the clothing adds rage?? that pretty much makes the game imbalance in terms of class's pros & cons. this is very important to be looked at because class's pros & cons are the very foundation of the game itself. mage is an AoE class. thus, even though their damage is rather low, they get to hit everyone to make up for that. on top of that, they have access to AoE skills much earlier compared to other classes, which in turn allows them to hit the opponent earlier before they the opponent gets to hit them directly (generally speaking). this is one of the pros of the mage class, just as how high crit chance is one of the pros of the archer class, on top of speed & etc. but since clothing adds rage, other none-mage classes get to access their AoE skills faster. this has somehow disrupt the pros of the mage class. it hurts their tempo, which is supposed to be their best weapon in battles, since mage can be wiped out easily by opponent when fought directly. mage is already lacking in terms of rage gain, & now, this. Personally, i'd rather have clothing to add stats like wings or maybe any other general bonuses such as giving extra % of EXP, daru or gold, etc.
i would love to hear your opinion on this. preferably by all classes, not just mages. thx...
giving mages access to this much rage early on is crazy it has totally unbalanced the game. mages used to have to survive long enough to build up now they don't i have even seen mages standing in front of knights(and winning) they know there is no way the other classes can do enough damage in 3 turns.
how do we adapt exactly? use the transform to mage button?
i won't be here much longer if this continues and i am a casher but im losing to mages upto 3 levels lower than me.
calgacus S88
Leave a comment:
-
you should rejoice that it only adds rage
in other games
fashion gives bonus stats.
lol
if your mad now cause it adds rage what if it adds stat?
say +2 every level to all stats
lol
Leave a comment:
-
Originally posted by Spawnas View PostYes mage has higher m.def couse they have +20% from passive, but knight have +20% p.def and +20% hp, archer has +20% hp. And bonus rage is much better on archer/knight couse theyr aoe is much stronger and just 1shot all troops at 1st round.
Leave a comment:
-
looks like some still fail to see my point where i said, one of the pros for mage class is tempo. mage is an AoE class, so they get to access their AoE spells faster than others. meaning, mage can damage the opponent right before the opponent can damage the mage. but by giving initial rage, the clothing has made it possible for other classes to access their AoE skills early, on 1st turn to be precise. to make it easier for u to understand, high crit is the pros for archer class, so would it be appropriate to give mage or knight the skills to crit higher than archers? or would it be appropriate to give defensive skills to other classes that are better than the knight class? the pros & cons of each classes are the foundation of the game. it has to be maintained to preserve the attribute of each character, which draws the line between each classes. if these attributes are to be 'lightened up', i don't find any reason to have different types of classes anymore.
regarding mage's damage, i said rather low, not very low. so to balance it out, the mage class hits everyone instead of 1 target & is squishy, so need to kill the opponent quick by reducing enough opponents' hp before the battle goes into 1-on-1 (troops died). the knight class is rather slow, but has good hp & defensive skills, so they can last the battle longer to deal more damage later on. archer, on the other hand, is a bit weird & an above par class, because it hits hard + have very good speed + the hp support (i'm not gonna go on how imbalance this is in most games for a character to have good damage, speed & hp altogether because most would've agree on it hands down, & that is not the main reason why i open this thread). on top of that, when comparing damage, please don't keep bringing up the classic strong vs weak case. instead, just assume the samples to have the same stats & the only factors that affects their damage are the attribute of the skills itself (eg: % of damage, extra damage, crits, etc.) & the attribute of the class (eg: AoE, high crit, speed, etc.). Mostly, any strong character will simply kill the weaker character no matter what class they are.
once again, this is not a whining like someone claimed this to be, this is a discussion opened to all classes to find out the rationality/justification behind this. all opinions are welcome...thanx
Leave a comment:
-
Originally posted by R24152717 View Postwhy must the clothing adds rage?? that pretty much makes the game imbalance in terms of class's pros & cons. this is very important to be looked at because class's pros & cons are the very foundation of the game itself. mage is an AoE class. thus, even though their damage is rather low, they get to hit everyone to make up for that. on top of that, they have access to AoE skills much earlier compared to other classes, which in turn allows them to hit the opponent earlier before they the opponent gets to hit them directly (generally speaking). this is one of the pros of the mage class, just as how high crit chance is one of the pros of the archer class, on top of speed & etc. but since clothing adds rage, other none-mage classes get to access their AoE skills faster. this has somehow disrupt the pros of the mage class. it hurts their tempo, which is supposed to be their best weapon in battles, since mage can be wiped out easily by opponent when fought directly. mage is already lacking in terms of rage gain, & now, this. Personally, i'd rather have clothing to add stats like wings or maybe any other general bonuses such as giving extra % of EXP, daru or gold, etc.
i would love to hear your opinion on this. preferably by all classes, not just mages. thx...
Leave a comment:
-
Originally posted by SirChuck View PostAdapt to the game or just keep complaining. Get your D up.
The op was saying that clothes have ruined the game and he/she is completely right.
Leave a comment:
-
This one patch as made the game too unbalanced now. Solo arena now i face knights that open with whirlwind, mages hitting 5x aop in 6 moves if it lasts that long.
archers either opening with lunatic fire or delphing you turn 3. Cross server arenas are a joke now, I have faced teams that open with lunatic,whirlwind and mages drop meteor and rof in 2 turns, Basically match is over if you dont have the clothes to do the same thing. Bg is no different for the start.
One patch as made the game so unbalanced its barely worth playing for any non cashers now.
Leave a comment:
-
Originally posted by Spawnas View PostYes mage has higher m.def couse they have +20% from passive, but knight have +20% p.def and +20% hp, archer has +20% hp. And bonus rage is much better on archer/knight couse theyr aoe is much stronger and just 1shot all troops at 1st round.
Leave a comment:
Leave a comment: