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1.5 patch Money Rules!

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  • #16
    Ok, lets clear some points here.

    1.-Exp and items.

    One player can do only 3 MP dungeons, 30 arena battles, 200 stamina maximun = 10 SP Dungeons, BG, and Boss.

    Since the limit its the same for all players cashers and non cashers, the non casher player has not chance to catch the cashers. Doesnt matter if the non-casher plays 24/7 for a year, he cannot earn more exp or get more items once the attempts are over.

    And doesnt matter if the noncasher plants seed XP, gold, all day every hour, cos the VIP bonus and the WB gives the same or even more to the cashes. Not to mention the double rewards in cata with the key.

    2.- Equip, Gems and Skill tree.

    You say its not about money its about how you build your character and its Skill tree. Big lie. Only two set PVE PVP. All 35 have the same PVP set, all 45 have the same etc. Only a few uses the PVE. Everyone uses the same set, so the set cannot help you to beat a casher. Gems, Cashers have double rewards on cata, means double gems, means fast powerful gems, also they have 3 slot minimum in each piece of equip vs 1 non cashers slot. And if you add the gems bought in the shop. Then gems dont help the noncasher. Skill tree, another lie, all skill tree paths are almost the same, and belive me it does not help you if you fight a casher, with the extra attack, def and hp he gets with gems, mounts and now the extra rage, he can beat you even if he has all the skills in lvl 1.

    3.-Money vs Strategy.

    Biggest lie ever. This game has not strategy at all, its always about power,(Gems, mounts, wings, and the clothes) all mages only do AOE till the end...with the clothes they changed the stategy, now the AOE much more..., Archers attack attack and attack prayin for a crit. And the Knights the only class that had a little of strategy now nerfed...-.-

    4.-Astrals

    The same as gems, almost all the people uses the same astrals, but the cashers astrals lvl faster cause of WB and arena rewards.

    Im a light casher VIP and wings and keys or rods sometimes, i have never been beaten by a non-casher, and its not because they suck or im a good player, its because this is about money. Its not about time, because theres a limit in Dungeons and rewards runs. It not about strategy because a non casher with the same lvl, same equip, and better skill tree has not chance against the gems, mounts and clothes extra bonuses.

    So stop the lies, a non casher has low chances to win against a casher, no matter what strategy or time he puts in the game. As a casher has no chance to win against a Heavy casher that buys everything he sees in the shop.

    And thats whats killing the game, its about money and some luck. (Soon the luck will be able to be bougth in the shop too). See ya.

    Comment


    • #17
      Originally posted by djordaek View Post
      Ok, lets clear some points here.

      1.-Exp and items.

      One player can do only 3 MP dungeons, 30 arena battles, 200 stamina maximun = 10 SP Dungeons, BG, and Boss.

      Since the limit its the same for all players cashers and non cashers, the non casher player has not chance to catch the cashers. Doesnt matter if the non-casher plays 24/7 for a year, he cannot earn more exp or get more items once the attempts are over.

      And doesnt matter if the noncasher plants seed XP, gold, all day every hour, cos the VIP bonus and the WB gives the same or even more to the cashes. Not to mention the double rewards in cata with the key.

      2.- Equip, Gems and Skill tree.

      You say its not about money its about how you build your character and its Skill tree. Big lie. Only two set PVE PVP. All 35 have the same PVP set, all 45 have the same etc. Only a few uses the PVE. Everyone uses the same set, so the set cannot help you to beat a casher. Gems, Cashers have double rewards on cata, means double gems, means fast powerful gems, also they have 3 slot minimum in each piece of equip vs 1 non cashers slot. And if you add the gems bought in the shop. Then gems dont help the noncasher. Skill tree, another lie, all skill tree paths are almost the same, and belive me it does not help you if you fight a casher, with the extra attack, def and hp he gets with gems, mounts and now the extra rage, he can beat you even if he has all the skills in lvl 1.

      3.-Money vs Strategy.

      Biggest lie ever. This game has not strategy at all, its always about power,(Gems, mounts, wings, and the clothes) all mages only do AOE till the end...with the clothes they changed the stategy, now the AOE much more..., Archers attack attack and attack prayin for a crit. And the Knights the only class that had a little of strategy now nerfed...-.-

      4.-Astrals

      The same as gems, almost all the people uses the same astrals, but the cashers astrals lvl faster cause of WB and arena rewards.

      Im a light casher VIP and wings and keys or rods sometimes, i have never been beaten by a non-casher, and its not because they suck or im a good player, its because this is about money. Its not about time, because theres a limit in Dungeons and rewards runs. It not about strategy because a non casher with the same lvl, same equip, and better skill tree has not chance against the gems, mounts and clothes extra bonuses.

      So stop the lies, a non casher has low chances to win against a casher, no matter what strategy or time he puts in the game. As a casher has no chance to win against a Heavy casher that buys everything he sees in the shop.

      And thats whats killing the game, its about money and some luck. (Soon the luck will be able to be bougth in the shop too). See ya.
      Perfectly explained. Can anyone recommend a good browser game, because for this knight, this game just got borked.

      Comment


      • #18
        Fair analyses by djordaek, especially since each point is based on just turning ONE dial in the analyses.

        Another dial not covered by djordaek is honor. A big advantage is that VIP players, especially those with high level VIP, have is the lost of less, if any, honor during battleground; level 9 VIP plaayers do not loss any honor. Loss of honor during battleground is a common complaint and is the key reason for players to be afk during battleground. Medallion bonuses are very significant. In particular, the lord divine and imperial commander medallion bonuses are off the charts. The only way to get VIP is by cashing and to get high level VIP within reasonable time is by cashing significant sums.

        The new battleground does not change the fact that cashing provide significant advantages in Wartune. In fact, the new battleground makes this fact more apparent for high level non-cashers. The reason is that high level cashers have the cumulative advantages as discussed in djordaek's post and honor advantages as discussed in this post. While high level non-cashers could still win some battles by attacking low level cashers (and non-cashers) in the old battleground, the new battleground reduces such opportunities.
        Last edited by jeffhawk; 03-03-2013, 06:56 PM.

        Comment


        • #19
          Djordaek finally hit the spot.
          I have seen tons of threads about current patch until now. All contains theories, theories, theories...
          But only RESULTS are the ultimate sign of truth/no-truth.

          And results are based on facts. Facts are in our case based on numbers. In every game there should be two exact principles leading to the same goal. Pay hard or play hard.
          Pay hard players are those making the game live, play hard players are those making it wider known and used.
          In R2 project of this game you can play like hell and additionaly be a mild casher but you will still have a mere average. This game will not enable you raise these numbers without money which corrupts the healthy principle stated above.
          I know some principles of the original 7ROADS's game. That game HAS the "play hard" principle inside, balen prices are cheaper (simply are - whatever some of us wish to hear) and this is why so much people are angry now. Its sad how simple the truth is and how people attack or defend this game blindly instead of pushing R2 into immediate implementation of the whole game in the original version!! If this was done before, many of us would have been still playing.
          Last edited by LordRaider; 03-03-2013, 07:11 PM.

          Comment


          • #20
            In a way, R2 games should make this a balanced game.
            But pockets 1st, people later is the trend nowadays. A good game should be enjoyed and has a healthy player competition, R2 should look and consider the factors that will make the game fair for all players. Sadly this is the opposite of it, A good game is a well balanced game, because the creators/organizers are players too. not businessmen who cares about profit.

            Comment


            • #21
              Originally posted by Kitwritten View Post
              in any game where its casher versus non casher... skill plays a big part......cos a bad skill tree will screw up any player
              nahahahhahaha... nah.. u lie.. i thing u know GOOD skill tree with lil money VS BAD skill tree with money = GOOD skill tree will loose 200 honor.

              Try to position yourself as a player. Not someone who is paid by r2.

              Comment


              • #22
                Originally posted by Kitwritten View Post

                its not the money that makes a player good, its the understanding of what can make a good character
                SILLENCE!! Your is the most loundmouth moderator that I never knew.

                Comment


                • #23
                  Originally posted by djordaek View Post
                  Ok, lets clear some points here.

                  1.-Exp and items.

                  One player can do only 3 MP dungeons, 30 arena battles, 200 stamina maximun = 10 SP Dungeons, BG, and Boss.

                  Since the limit its the same for all players cashers and non cashers, the non casher player has not chance to catch the cashers. Doesnt matter if the non-casher plays 24/7 for a year, he cannot earn more exp or get more items once the attempts are over.

                  And doesnt matter if the noncasher plants seed XP, gold, all day every hour, cos the VIP bonus and the WB gives the same or even more to the cashes. Not to mention the double rewards in cata with the key.

                  2.- Equip, Gems and Skill tree.

                  You say its not about money its about how you build your character and its Skill tree. Big lie. Only two set PVE PVP. All 35 have the same PVP set, all 45 have the same etc. Only a few uses the PVE. Everyone uses the same set, so the set cannot help you to beat a casher. Gems, Cashers have double rewards on cata, means double gems, means fast powerful gems, also they have 3 slot minimum in each piece of equip vs 1 non cashers slot. And if you add the gems bought in the shop. Then gems dont help the noncasher. Skill tree, another lie, all skill tree paths are almost the same, and belive me it does not help you if you fight a casher, with the extra attack, def and hp he gets with gems, mounts and now the extra rage, he can beat you even if he has all the skills in lvl 1.

                  3.-Money vs Strategy.

                  Biggest lie ever. This game has not strategy at all, its always about power,(Gems, mounts, wings, and the clothes) all mages only do AOE till the end...with the clothes they changed the stategy, now the AOE much more..., Archers attack attack and attack prayin for a crit. And the Knights the only class that had a little of strategy now nerfed...-.-

                  4.-Astrals

                  The same as gems, almost all the people uses the same astrals, but the cashers astrals lvl faster cause of WB and arena rewards.

                  Im a light casher VIP and wings and keys or rods sometimes, i have never been beaten by a non-casher, and its not because they suck or im a good player, its because this is about money. Its not about time, because theres a limit in Dungeons and rewards runs. It not about strategy because a non casher with the same lvl, same equip, and better skill tree has not chance against the gems, mounts and clothes extra bonuses.

                  So stop the lies, a non casher has low chances to win against a casher, no matter what strategy or time he puts in the game. As a casher has no chance to win against a Heavy casher that buys everything he sees in the shop.

                  And thats whats killing the game, its about money and some luck. (Soon the luck will be able to be bougth in the shop too). See ya.
                  Smart player talk here.

                  Comment


                  • #24
                    Originally posted by Hebihime View Post
                    nahahahhahaha... nah.. u lie.. i thing u know GOOD skill tree with lil money VS BAD skill tree with money = GOOD skill tree will loose 200 honor.

                    Try to position yourself as a player. Not someone who is paid by r2.
                    LOL this made me laugh.

                    Comment


                    • #25
                      Originally posted by Kitwritten View Post
                      in any game where its casher versus non casher... skill plays a big part......cos a bad skill tree will screw up any player
                      The problem is the skill cap is so low, it doesn't really matter. You can say the QTE requires skill to do and would give you the edge over cashers who fail the QTE. But the QTE is so easy to do that it's a non-issue. There is very little difference between someone with a some skill and someone with a lot of skill.

                      Another way of looking at it is- Who would win between the world's best wartune player spending 0 balens or an average daily player with tons of balens?

                      Comment


                      • #26
                        yea ppl like sinner boobi esanua have no life n spend 1000s on this game still use their which just proves how skilless they r....they need to get out of mommies base ment give her her cc back n get sum fresh air

                        Comment


                        • #27
                          Originally posted by haverster View Post
                          yea ppl like sinner boobi esanua have no life n spend 1000s on this game still use their which just proves how skilless they r....they need to get out of mommies base ment give her her cc back n get sum fresh air
                          If they spent 1000s i'm sure they aren't living in any basement...
                          Server 92- King
                          Guild: Thundera- Assistant

                          Comment


                          • #28
                            Originally posted by haverster View Post
                            yea ppl like sinner boobi esanua have no life n spend 1000s on this game still use their which just proves how skilless they r....they need to get out of mommies base ment give her her cc back n get sum fresh air
                            It's called a job, you might want to get one to know how nice it feels to spend on whatever it is you want.

                            Comment


                            • #29
                              A very nice basement, at least.

                              Essentially the game is played between people who have spent the same amounts. Light cashers compete against light cashers, and, if they've spent wisely, the lower end of heavy cashers. Likewise, free players with extensive time in the game can compete evenly with light cashers, but it would take a lot of dedication to bridge the gap into beating a moderate spender. The people who have paid money sort of have a much larger say than the ones who don't spend a dime, and they also have a much more legitimate complaint if their investment proves entirely pointless when someone who did nothing but farm gold comes along and wipes the floor with them.

                              Let's face it, free players change games all the time. Usually once they realize that being a free player makes them weaker than the pay players. That's the culture of the free-to-play game market, and the companies involved expect that player turnover. They would just prefer that you leave quietly, so as not to disturb the rest of us.

                              Comment


                              • #30
                                Originally posted by R26899989 View Post
                                A very nice basement, at least.

                                Essentially the game is played between people who have spent the same amounts. Light cashers compete against light cashers, and, if they've spent wisely, the lower end of heavy cashers. Likewise, free players with extensive time in the game can compete evenly with light cashers, but it would take a lot of dedication to bridge the gap into beating a moderate spender. The people who have paid money sort of have a much larger say than the ones who don't spend a dime, and they also have a much more legitimate complaint if their investment proves entirely pointless when someone who did nothing but farm gold comes along and wipes the floor with them.

                                Let's face it, free players change games all the time. Usually once they realize that being a free player makes them weaker than the pay players. That's the culture of the free-to-play game market, and the companies involved expect that player turnover. They would just prefer that you leave quietly, so as not to disturb the rest of us.
                                Being a free player shouldn't make them weaker than a pay player (drastically). The problem is the free players will leave, leaving the pay players to themselves. Now the light cashers are the weakest on the server. They have three options: pay more to keep up with the moderate cashers, accept they will always be the weakest on the server, or quit. If the free players are quitting, then let's say the light cashers quit too. This makes the moderate cashers the weakest now (and so forth)... This results in server populations dying.

                                When server population is dropping, most companies will just do server mergers and keep doing mergers without fixing the fundamental problem: the power difference of cashers and non-cashers.

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