Originally posted by Falling3Raindrops
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Mages too damn OP?
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Originally posted by Xeptone View PostOh yea btw before this logic get lost once again
Please DO REMEMBER mages are there to COUNTER knights
Its innately their nemesis
Same amount of time used
Same amount of upgrades
Same amount of astral
KNIGHTS ARE NOT SUPPOSE TO WIN NATURALLY
unless u are doing concentrated effort to overcome this
then u are weak against ur fellow knights and might even lose to archers
Knight got a passive 20 % more hp and 7 % less damage innate buff
This is there to ensure its on less or more even grounds
Mages got nothing vs knight innate buff except AOE skills
Its is taken into account Mage use 1st turn to wipe off that 20 % more hp knight's advantage mages dun have
Mages can heal so can knights argon shield is in fact a heal disguise as a shield
since mages have nothing to take away that shield
50 k hp = 10 k shield
Weaker than mage heal but it is still a healLast edited by kattuktk; 03-12-2013, 10:39 AM.
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Originally posted by Xeptone View Postthe logic is simple
Coz knight cant aim with ultimate slasher
Stun bring new chance to totally bypass troops and go directly for the mage hp
Holy seal does damage too so u cannot regard it as a waste turn
Even if the seal lvl is the same there is a 50 % chance it will stun ur target
If u cant stun him u damage him making him a beacon for ur ultimate slasher
As i already stated above and ill say again.... KNIGHTS ONLY CHANCE AGAINST MAGES IS TO KILL THEIR TROOPS FAST!! if they wanna attack the mage then they should not target the mage from the start, coz ultimately they would "HAVE" to attack the troops and ultimate slasher will then start to focus on the troops from their on and mages can heal in the meantime so knights should just focus to get rid of the troops first and then attack the mage..
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Damn it u call me friend
ok then
Once again katt
knight reaching lvl 68 above its not unusual to find 16 k patk
mage reaching lvl 68 its normal that they get 10 k pdef
that 6 k difference is the same for mages
Knight reaching lvl 68 = 10 k mdef
Mage reaching lvl 68 = 16 k matk
Holy seal does a hefty 4.5 to 5 k damage
follow by ulitmate slash which in fact is 150 % + 300 damage + 5 % qte damage
Fire rain is 140% + 25 % qte damage
its even grounds for 2 turns
U will force a mage to heal at that point of time
if u play the mental game good enough
U will do a whirlwind
making his troops lower hp than him before he heal himself
Catch this and u will find mage heal his troops and he will struggle for the rest of the fight
Mage will use troops as a shield
But a good player will find a way and use that troop shield to his advantage instead of complaining that the mage troops is a problem
As in mp u will find its all in the timing
Thats how high lvl ground battles are played
Not button smashing Not skill anyhow used
But a well plan deceving mental game will pawn u over and over again
If u fail to identify its patternLast edited by Xeptone; 03-12-2013, 10:58 AM.
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Originally posted by Xeptone View PostWorthless
I am not even going to go point to point arguement with u
well tbh im also tired of so much writing no seriously and half the **** i wrote aint even serious, i wrote them in a light mood as i dont take this game that seriously anymore(still a moderately serious game for me), actually i was kinda enjoying the fun fights so forget all that and lets be friends... aint wanna start a fight over some pixelated binary digits as i see you are getting serious, so chill up . Friends?
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Originally posted by Xeptone View Postthe logic is simple
Coz knight cant aim with ultimate slasher
Stun bring new chance to totally bypass troops and go directly for the mage hp
Holy seal does damage too so u cannot regard it as a waste turn
Even if the seal lvl is the same there is a 50 % chance it will stun ur target
If u cant stun him u damage him making him a beacon for ur ultimate slasher
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Originally posted by KnowingEyes7 View PostAre you sure about the same level HS being a 50% chance to stun your target? I've attempted to stun my summon (accidentally or for messing around) a great number of times and I have *never* stunned it. IIRC, same level HS = no stun for either party.
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Originally posted by kattuktk View PostOh yup sorry i didnt see that and besides, i made a VERY unrealistic assumption that the mage will begin with stun, every mage begins with rof and meteor( and besides... have u ever heard of castinador?? it sure pops up more often than expected)
Originally posted by kattuktk View Postand ur comment makes me feel very childish i agree coz i got the rage concept wrong.
But wait let me prove myself even more stupid by saying that ur calculation is also wrong... its (3 hits * 2) not (3 hits * 4) as HE gives +2 rage per attack NOT +4 so while this makes me look even more stupid, it also proves that you dont know much about the mage class as well.... so we are back on even ground....
Originally posted by kattuktk View PostOh and lemme give you even more "enlightment" by telling you how slow the agoran shield skill really is.... if agoran and rof are selected at the same time then a mage could probably use rof and LB to get the rage back up by the time the knight uses that skill and prepares for his next attack so a mage would be able to cast meteor anyway and the knight wont get an extra hit( as trust me.. that shield is SLOW) so i actually overestimated the agoran shield skill in my calculations so once again.. even though i was wrong with the rage aspect the result would be the same....
Originally posted by kattuktk View PostAnd lastly i feel sorry for you as you are offended by a statement( which was just a fact, not offensive) which wasnt even directed at you... or perhaps you want a comeback at me coz i proved you wrong earlier??
Oh and btw nothing personal here, just so that you may know im chilling around here and just debating..
Also being proved wrong is nothing to be ashamed of... admitting you're wrong and swallowing your pride is something I find many people on the internet incapable of...
Originally posted by kattuktk View PostTL does not need a mage if you have a high enough DPSOriginally posted by CreamySaucepanYou are just a freakozoid... Monster of Frankenstein meets Jabba the Hutt... Frabba the Huttstein... :POriginally posted by CreamySaucepanBehind every fat Space Slug is a blood thirsty sociopath urging it on.
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sigh.... tell me your level, I am a lvl 65 Elite Crusader moderate casher, I experienced thousands of dual with mages. I totally understand how "holy seal" -> ultimate slash.. worked before patch, I believe more than you, myself used this combo a lot before hitting 60 and patch.
Let me ask you question, mage, why don't you use "holy seal" at the beginning, if you say a lot of good things about it? because you realize HS is not as good as your AOE.
The reason why a smart knight don't wanna to take a risk to use "holy seal" in turn one, I already explained in previous reply. let me elaborate it with more details: Because after level 60 , mages' hp and troops strength improve a lot, such a little HS's damage let 60+ mage feel pain????
Originally posted by Xeptone View Postthe logic is simple
Coz knight cant aim with ultimate slasher
Stun bring new chance to totally bypass troops and go directly for the mage hp
Holy seal does damage too so u cannot regard it as a waste turn
Even if the seal lvl is the same there is a 50 % chance it will stun ur target
If u cant stun him u damage him making him a beacon for ur ultimate slasher_________________________________
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Originally posted by R25664847 View Postsigh.... tell me your level, I am a lvl 65 Elite Crusader moderate casher, I experienced thousands of dual with mages. I totally understand how "holy seal" -> ultimate slash.. worked before patch, I believe more than you, myself used this combo a lot before hitting 60 and patch.
Let me ask you question, mage, why don't you use "holy seal" at the beginning, if you say a lot of good things about it? because you realize HS is not as good as your AOE.
The reason why a smart knight don't wanna to take a risk to use "holy seal" in turn one, I already explained in previous reply. let me elaborate it with more details: Because after level 60 , mages' hp and troops strength improve a lot, such a little HS's damage let 60+ mage feel pain????
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Its simple
I just go fire rain holy seal ( main ) then fire rain
since my lighting is random and metoer use more rage that its worth
with that said
at 4th turn i will just thunderer ur main since all ur troops die under my 2 fire rain
Of coz for that to even work
U nid cloths ..... lvl 60 PVE set
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I am sorry u got the whole idea wrong
Holy seal for knight as opening is for ur ulitmate slasher
For mage
Its better to use holy seal on 2nd turn
It does 10 % less damage than lighting but it will 100 % hit ur main
while lighting randomly chose ur target
And follow up by another fire rain coz the cd already finish
Effective and very deadly
There is no weak classes
the classes and toon u control depends ON U the controller how u mental play how good u are in planning and organizing ur attack skills
How u train ur build
I am sorry but i had to add this ..... **** HOW MUCH REAL MONEY U INTEND TO USE *****
What do u hope to achieve and slowly work towards that goal
Ur toon ultimately depends on U to either become strong or weak GODlike or FOOD
At vip 6 for 3 months I can say I am a light cashier
some of the cash mount .... i dun have
But look at the char i build
That is what gaming is about
Not 1 hit OMGBBQPAWNAGE
U might as well go play diablo 3
That is what u call unbalance
Barbarian 1 whirlwind pawn everything
While all other class kite and kite and diesLast edited by Xeptone; 03-12-2013, 11:54 AM.
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