Announcement

Collapse

Website Instability

We are aware of the issue with the website being unstable. The issue is currently being worked on. We thank you for your patience in the meantime.
See more
See less

Minimum Br for lvl 65 Demon Temple

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Minimum Br for lvl 65 Demon Temple

    We are team which consists of 2 mages, 1 knight and me as and archer.

    At the moment our BR's are (unbuffed) - mages 42k+ , knight 45k+ and me 38k+

    After some days I will be hitting lvl65 so I wonder if we can do Demon temple with this team. lvl55 pvp sets, using rage runes.

    What areas should I focus on to improve my gear as an archer for this dungeon? Goddess blessing astral/Pdef/Mdef/ dmg?

    I realise 38- 40k+ Br is very low for an archer, so I need to know how much hp/stats I need to survive since I will be scatter shot/df dummy anyway.

  • #2
    I am lvl 66 atm, we consist of a knight,2 archers and a mage,i would also wish to know some advice on how to defeat the mp. Is there certain skills what not to be using as i noticed on the mini boss before it had no effect on debuffs archers used. I was wondering if there were any tips or tricks of making a smooth sucess using 1mage,2 archers,1fighter if anyone can help me as well.
    Milcs s101

    Co-Boss CC #1

    Get@me
    skype: iMilcs

    Comment


    • #3
      Originally posted by Emilyfairyss View Post
      We are team which consists of 2 mages, 1 knight and me as and archer.

      At the moment our BR's are (unbuffed) - mages 42k+ , knight 45k+ and me 38k+

      After some days I will be hitting lvl65 so I wonder if we can do Demon temple with this team. lvl55 pvp sets, using rage runes.

      What areas should I focus on to improve my gear as an archer for this dungeon? Goddess blessing astral/Pdef/Mdef/ dmg?

      I realise 38- 40k+ Br is very low for an archer, so I need to know how much hp/stats I need to survive since I will be scatter shot/df dummy anyway.
      With these BRs and pvp sets, bring along alot of rage runes.

      Timing is important.
      Officially retired from Wartune and Forums.
      [No longer logging in]

      Comment


      • #4
        To kill second boss you need super high mdef. about 13-15k for the tank and around 10k for everyone else to be safe. 2 mages helps. Final boss requires 2 archers and 2 mages (50k-60k+ br buffed) as of 1.5 patch as far as i can tell. Even with rage runes and debuff spec, 1 archer will never have enough rage to keep debuffing the boss' stack, DFing and incendiary shots on the boss to stay alive. Can't tell if final boss is patk or matk. Boss buffs itself every time it attacks and casts a damage debuff on players that stacks, so bring purification.
        Beyron | Empire
        69 Mage
        Kongregate S-5

        Comment


        • #5
          Originally posted by Windheim View Post
          To kill second boss you need super high mdef. about 13-15k for the tank and around 10k for everyone else to be safe. 2 mages helps. Final boss requires 2 archers and 2 mages (50k-60k+ br buffed) as of 1.5 patch as far as i can tell. Even with rage runes and debuff spec, 1 archer will never have enough rage to keep debuffing the boss' stack, DFing and incendiary shots on the boss to stay alive. Can't tell if final boss is patk or matk. Boss buffs itself every time it attacks and casts a damage debuff on players that stacks, so bring purification.
          13-15k mdef for the tank? you give some nice info there. Even on NM you won't need 13-15k for tank to clear the 2nd boss. And i'm pretty sure they are talking about normal here.

          Comment


          • #6
            Originally posted by Windheim View Post
            To kill second boss you need super high mdef. about 13-15k for the tank and around 10k for everyone else to be safe. 2 mages helps. Final boss requires 2 archers and 2 mages (50k-60k+ br buffed) as of 1.5 patch as far as i can tell. Even with rage runes and debuff spec, 1 archer will never have enough rage to keep debuffing the boss' stack, DFing and incendiary shots on the boss to stay alive. Can't tell if final boss is patk or matk. Boss buffs itself every time it attacks and casts a damage debuff on players that stacks, so bring purification.
            final boss does mdef,
            about 15k mdef with full buff is enough, although 11k mdef can squeak past it for a knight.
            62996
            Five Sylphs for the Heros in wartune,
            Two for the Whales in their deep blue ocean,
            Three for Mortal Men doomed to die,
            One for the Big Whales on their dark throne
            In the Land of Wartune where the heroes lie.
            One sylph to crush them all, One sylph to kill mobs,
            One sylph to bring them all and in the darkness bind them
            In the Land of Wartune where the Moby duck lie."

            Comment


            • #7
              2 Archers + 2 Mages will be fine, provided that one of the archer is a super tank
              Officially retired from Wartune and Forums.
              [No longer logging in]

              Comment


              • #8
                always watch for boss pattern and u will pass easily.
                ☣CAIN☣

                Comment


                • #9
                  Originally posted by R21577189 View Post
                  final boss does mdef,
                  about 15k mdef with full buff is enough, although 11k mdef can squeak past it for a knight.
                  That's far too high. We've had players with a non OP constituent all at 9K-ish.

                  Comment


                  • #10
                    back before bosses started critting... anyway mages tank second boss far better than knights, in my experience. not hard to get 13-15k mdef for a mage at 65
                    Beyron | Empire
                    69 Mage
                    Kongregate S-5

                    Comment


                    • #11
                      Originally posted by Windheim View Post
                      back before bosses started critting...
                      Same deal. They now use enhanced guardian angel if they want to slum it.

                      Comment


                      • #12
                        oki ppl talk alot of sh it here. Here is how you can pass DT normal ( and easy way).

                        1.Make team of 2 archers + 2 mage
                        2.You need 2 mage that have around 50k br.
                        3. Archers need dual skills.
                        4. At second boss when he cast his protective buffs + offensive buffs 1 of the archer use incendiary.
                        5. At last boss incendiary is not needed. Just do same as you did in MD ( archers df + scatter, mages purify and heal)>

                        This is the team i passed so many times DT that i got bored of this. Also timing is very very important.

                        Comment


                        • #13
                          Let's qualify what is meant by minimum BR. In my estimation, this mp is not worth doing if there is a risk of not being able to complete it. Semi-comfortable completion not requiring excessive rage runes and one wrong step leading to a complete waste. I'm no expert in this dungeon, but I've tested it enough to notice just how hard it is... As far as I can tell, until everyone has ridiculously high def, you need 2 archers to beat it comfortably, and they need about 9-10k def minimum. In addition, a heavy casher mage with level 3 or so stables, and preferably a second mage, but if you like making things harder on yourself, a knight. Haven't tried this with 3 archers, maybe one day when there are more high br players on our server to bring on a run.
                          Beyron | Empire
                          69 Mage
                          Kongregate S-5

                          Comment


                          • #14
                            we on our server mostly go with a team of 2 mages, 1 archer and a knight. team I did most of my temple runs with we had knight and 1 mage with full pve set me and the archer didn't.
                            The mage with pve set went full healing and only for last boss I need to back her up with blessed light and restoration
                            As to the archer he used rage runes but not excessively. And our knight has full tank skills with apollo being the key skill
                            Working on my own pve set, still missing 2 parts to start helping my guild to pass temple just need to find a good knight/tank
                            Si tus lágrimas se quieren suicidar, Guárdalas, pues vas a llorar

                            Saeraer
                            GuildMaster and Mage of Elenath
                            Server 3 Worg Lair

                            Comment


                            • #15
                              Tactics and strategies get more leg-room the more powerful your players are. If your guys can't keep up with the constant damage output of 4 stacks, then the most workable tactic is 2 archers both staggering slow and debuff. apollos doesn't last long enough for it to warrant using a knight in place of a second mage or second archer in those early stages.

                              I don't like it, and my permanent mp partner on my server is a knight. It's just the sad truth that having one in the party (in the early stages) makes it a lot harder to beat.
                              Last edited by Windheim; 03-10-2013, 05:09 AM.
                              Beyron | Empire
                              69 Mage
                              Kongregate S-5

                              Comment

                              Working...
                              X