Hey guys. Here's the sitch.
While doing divine altar I have noticed a few things/differences. The first time I did altar we got to lvl 6, 2nd time lvl6, 3rd time lvl 7 ,4th time lvl 7 and the 5th time lvl 7. I then moved to a new guild because of a server merge and we have been getting only to lvl 6 all the time. I was the Guild Master of my previous guild and I would always ask for any assistants who are not in battle to use time freeze at level 6. This method would normally get us to level 7; however, while using time freeze we would still lose altar hp. We are now told that freeze does not work. I believe it does but there may be monsters at the altar that can't move but can still attack altar OR maybe if someone attacks a frozen monster and dies then maybe the monster can then keep walking.
In my new guild while doing altar we would have almost double the numbers of my old guild in the divine altar(old guild= 33, new guild 50-60(these numbers are the average participants per divine altar)). In my new guild we would only make it to lvl 6. Strange, I thought that with more members we could easily make it to level 12 or something. Now making it only to level 6 in the new guild could have been affected by these factors: More players = more enemies OR that we unlock altar in the new guild by paying 200K contributions as opposed to my old guild only paying 50K contributions, thus producing more monsters. I was stingy when it came to spending guild contributions on anything but territory upgrades.
While playing Divine altar I noticed that the altar health would go down as soon as wave 6 started. I always wondered why that would happen. I thought maybe some monsters spawned at the altar, then I thought, nah... can't be right. Then I had the idea that people were dying to the monsters right in front of the altar while wave 5 was just finishing. I questioned the guild as to who was dying and got no response saying that they died(of course some poeple died tho). Then I had a thought that maybe the monsters from wave 5 disappear and health is taken away from the tower per monster left from wave 5(possibility, but not likely). Then this last idea came to mind maybe having slowers was a bad idea(slowers=weaker player attacking monsters to slow them down for the higher level plars), maybe when the slowers were killed by the monsters health is deducted from the altar.
These are just ideas that i am throwing around so i can better understand the Divine altar, maybe a moderator can correct me or a gm.
Todays points:
Plz post up some ideas and facts about the divine altar here
While doing divine altar I have noticed a few things/differences. The first time I did altar we got to lvl 6, 2nd time lvl6, 3rd time lvl 7 ,4th time lvl 7 and the 5th time lvl 7. I then moved to a new guild because of a server merge and we have been getting only to lvl 6 all the time. I was the Guild Master of my previous guild and I would always ask for any assistants who are not in battle to use time freeze at level 6. This method would normally get us to level 7; however, while using time freeze we would still lose altar hp. We are now told that freeze does not work. I believe it does but there may be monsters at the altar that can't move but can still attack altar OR maybe if someone attacks a frozen monster and dies then maybe the monster can then keep walking.
In my new guild while doing altar we would have almost double the numbers of my old guild in the divine altar(old guild= 33, new guild 50-60(these numbers are the average participants per divine altar)). In my new guild we would only make it to lvl 6. Strange, I thought that with more members we could easily make it to level 12 or something. Now making it only to level 6 in the new guild could have been affected by these factors: More players = more enemies OR that we unlock altar in the new guild by paying 200K contributions as opposed to my old guild only paying 50K contributions, thus producing more monsters. I was stingy when it came to spending guild contributions on anything but territory upgrades.
While playing Divine altar I noticed that the altar health would go down as soon as wave 6 started. I always wondered why that would happen. I thought maybe some monsters spawned at the altar, then I thought, nah... can't be right. Then I had the idea that people were dying to the monsters right in front of the altar while wave 5 was just finishing. I questioned the guild as to who was dying and got no response saying that they died(of course some poeple died tho). Then I had a thought that maybe the monsters from wave 5 disappear and health is taken away from the tower per monster left from wave 5(possibility, but not likely). Then this last idea came to mind maybe having slowers was a bad idea(slowers=weaker player attacking monsters to slow them down for the higher level plars), maybe when the slowers were killed by the monsters health is deducted from the altar.
These are just ideas that i am throwing around so i can better understand the Divine altar, maybe a moderator can correct me or a gm.
Todays points:
- Time freeze may not work yet
- monsters might be able to walk if they kill a player while time frozen
- More player might not always be a better option
- The 200K cont option might spawn more enemies
- Monsters may spawn at altar on wave 6
- Slowers might not be a good option
- Monsters that are time frozen in front of the altar may still attack the altar
- NEW NOTE* Monsters that spawn after Time freeze activates may still be able to move
- NEW NOTE* Might be a good idea to have players scatterred near spawn and throughout the lane, rather than just being concentrated on th spawn point
- The person who made this post is silly should just be quiet
- NEW NOTE* I noticed that i got the same rewards for 50k and 200k contributions
Plz post up some ideas and facts about the divine altar here
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