in my opinion archers are now over powered...on the first world boss of our server merge (which was pointless) the top 10 were all archers.....it is not right that archers crit nearly 100% of the time...this is making them nearly unbeatable in the game....something needs to be done about this
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Originally posted by R27130453 View Postin my opinion archers are now over powered...on the first world boss of our server merge (which was pointless) the top 10 were all archers.....it is not right that archers crit nearly 100% of the time...this is making them nearly unbeatable in the game....something needs to be done about this
We play this game to have fun in duel/pk and in guild battle and multi arena and solo arena.
Dont tell me u just play wartune for WBs ?
P/s: Archer need fix some skill. Example: DF works in PvP. U guys should realise DF never works in PVP ( except dueling vs AI), And Bloodthirsty never help us gain hp = 80% dam deal.
So what is the point now ? Need fix archers pls =)Last edited by R27537271; 03-15-2013, 11:13 AM.
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Originally posted by R24877577 View PostExcept knights lose to mages and you beat mages. World Boss is the largest source of gold and daru so it needs a nerf since all classes are meant to have equal potential to gear up the same rate. You are vastly superior.
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All classes have an equal number of astral slots that we need to fill so that is a moot point. Daru is used to level troops and enlightenment so you have an advantage there and mages are the most dependent on troops. Gold is needed in a lot more than just astrals, such as guild skills, enchants, hurricane steed, legendary stones (if you buy), potions, luck stones (if you buy), leveling talents, gem conversion etc. And some of these get extremely costly. So the more astrals defense fails.
How do we need 1 astral to level up? We need attack astral and will destroyer and with the buff in crit some higher level mages are going the crit route and even then are still behind archers.Last edited by R24877577; 03-16-2013, 10:50 AM.
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