Ok So many peeps find the WB to be unfair in favour of archers and their high DPS.
So I've been thinking about a potential solution to bring the other classes into line.
So here are my suggestions to change WB:
1) Change how the damage the WB deals is dealt. As is - everyone dies on the 6th hit regardless. I would change it so the damage the WB does, rises incrementally with each attack survived. (The numbers here are as example only to demonstrate the progressive damage rise). I would also make the WB deal two attacks per turn (like an archer multishot) - each at the same strength - only one as PATK and one as MATK.
Thus on attack round 1 - WB deals 2.5k Magic damage and 2.5k physical damage. On attack round 2 - WB deals 5k Magic damage and 5k physical damage. On R3 - 7.5k Magic damage and 7.5k physical damage. Player stats, resistances etc all vary that, but as the damage increases every player will die eventually.
2) Take damage taken/resisted into affect: so high block builds, high HP builds - so you get extra gold/daru for surviving longer. Block etc become useful and knights will start taking home loads extra because of this.
3) Add an extra target. So there is a head and body. This brings mages AoE into better effect with more damage from mages, to counter the survivability of knights.
Thus:
Archers: high DPS = high gold/daru, moderate def = moderate gold/daru
Knights: moderate DPS = moderate gold/daru, higher HP, block and damage resistance = high gold/daru
mages: AoE damage = high gold, lower HP & defence = low gold.
I think if all these were implemented in a properly balanced fashion that all the classes would be happier:
Discuss.
So I've been thinking about a potential solution to bring the other classes into line.
So here are my suggestions to change WB:
1) Change how the damage the WB deals is dealt. As is - everyone dies on the 6th hit regardless. I would change it so the damage the WB does, rises incrementally with each attack survived. (The numbers here are as example only to demonstrate the progressive damage rise). I would also make the WB deal two attacks per turn (like an archer multishot) - each at the same strength - only one as PATK and one as MATK.
Thus on attack round 1 - WB deals 2.5k Magic damage and 2.5k physical damage. On attack round 2 - WB deals 5k Magic damage and 5k physical damage. On R3 - 7.5k Magic damage and 7.5k physical damage. Player stats, resistances etc all vary that, but as the damage increases every player will die eventually.
2) Take damage taken/resisted into affect: so high block builds, high HP builds - so you get extra gold/daru for surviving longer. Block etc become useful and knights will start taking home loads extra because of this.
3) Add an extra target. So there is a head and body. This brings mages AoE into better effect with more damage from mages, to counter the survivability of knights.
Thus:
Archers: high DPS = high gold/daru, moderate def = moderate gold/daru
Knights: moderate DPS = moderate gold/daru, higher HP, block and damage resistance = high gold/daru
mages: AoE damage = high gold, lower HP & defence = low gold.
I think if all these were implemented in a properly balanced fashion that all the classes would be happier:
Discuss.
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