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Summoner Attempts ????

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  • #46
    well i have beaten it np with apollos and shield no warriors call...pot up get 2 mages in back archer in middle or at front to share damage mages alternate heals and knight use appollos the moment its ready or knight at front solo so mages can focus their heals on him/her
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    • #47
      you asume that all guilds have 2 mages that can handle that boss

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      • #48
        Originally posted by flashfire1979 View Post
        you asume that all guilds have 2 mages that can handle that boss
        i am sure that in a server there is atleast 2 to 3 mages who can handle it

        there is no rule that says u should only do with guildies
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        • #49
          with our guild there is we don't help people from outside guild get stronger.. lol if thay want to get stronger then so be it they can form there own team. we have to many people that need the stones anyways which makes it hard with oly 20 per run..

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          • #50
            Originally posted by franc56qc View Post
            no before patch 1.5 we were doing unlimited run and after patch it's now 20 max
            due to people leaving alts for a week at a time so people could walk in and out of the summoner at will.
            Death comes when you hear the Banshee.....

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            • #51
              Originally posted by R23221469 View Post
              due to people leaving alts for a week at a time so people could walk in and out of the summoner at will.
              they should have put a time limit in a single MP then.

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              • #52
                Originally posted by franc56qc View Post
                they should have put a time limit in a single MP then.
                Possibly but it's far easier to limit by instance. I mean we're at a point where no one has keys anymore. We're talking 300++ to nil. What's taking you so long? :P

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                • #53
                  its not fair if its unlimited because u can get the set faster and 20 is many to me, i mean 60 summon times its good now!

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