I do Understand R2 cannot change game content but they certainly can put a good Word in to get this idea promoted
Okay so this is an idea i thought up to maybe spark a little more fun and interest in GB.
Ill break this idea into points to avoid confusion
2 gaurds will start at each teams spawns upon the start of GB
Now say you have a gaurds that starts at the spawn at each GB team that will walk slowly toward the enemies Ward Tower 1 for each path route top and bottom
This gaurd will Be only able to be attacked and not attack players wantin go pass by it. when the gaurd has been attacked it will b stopped in its tracks untill the The gaurd has killed the players attacking it untill the Gaurds hp reach 0 resulting in a Kill of the gaurd. The Gaurd will be similar to like a World boss fight as far as damage recieved and Dmg given.
If the gaurd is not Downed before the gaurd reaches the other Teams Ward this wil reward the Gaurd attacking the ward with points for the opposing guild based on his hp left over then he will be Respawned back to the other side of the Guild battle and the process will repeat untill te Gaurd is downed or 1 of the guilds win the Guild battle by points.
this gaurd would move at a 25% speed of a regular player not on a mount
After each time the gaurd is attacked the gaurd will have a 10 second invicnable protect that would allow the gaurd to still continue to move without bg constantly stopped by players attacking it.
If the gaurd is downed Then the gaurd of Team that Dies will lose some of there own Points in GB toward Victory
Contrbutions toward GB that can influence the gaurd Could be something like this in the example below
200k contribution = 10% gaurd speed movement or 10 seconds/cooldown of 200 seconds
200k contribution = 20% gaurd healed/ Cooldown 300 seconds
500k contribution = Ressurection of 1 gaurd/ 1 time use per GB
With doing somehting like this the Overall points needed to win would have to be increased.
Also the Gaurds would be based like the world boss hp based on the opposing teams Overall stats that would balance the gaurds for both teams in order for them to kill at the same chance and Rate as the opposing team.
I Truly think this would make Guild Battles funner and add a little more excitement/balancing to the game even if 1 player is on the team his gaurds will b based on the opposing Teams OVERAL STATS OR BASED ON AMOUNT OF PLAYERS and the other will b based on his stats alone OR how many players he has on his team making it still a fair style to kill each guilds gaurd.
This could help weaker guilds and add more competition from stronger guilds
for his idea to work Hp pots should be disabled for GB
ASLO for guild BAttles with no shows then you would have the oppertunity to still fght the gaurds instead of an enemy
Hope you like my idea and give feedback
Okay so this is an idea i thought up to maybe spark a little more fun and interest in GB.
Ill break this idea into points to avoid confusion
2 gaurds will start at each teams spawns upon the start of GB
Now say you have a gaurds that starts at the spawn at each GB team that will walk slowly toward the enemies Ward Tower 1 for each path route top and bottom
This gaurd will Be only able to be attacked and not attack players wantin go pass by it. when the gaurd has been attacked it will b stopped in its tracks untill the The gaurd has killed the players attacking it untill the Gaurds hp reach 0 resulting in a Kill of the gaurd. The Gaurd will be similar to like a World boss fight as far as damage recieved and Dmg given.
If the gaurd is not Downed before the gaurd reaches the other Teams Ward this wil reward the Gaurd attacking the ward with points for the opposing guild based on his hp left over then he will be Respawned back to the other side of the Guild battle and the process will repeat untill te Gaurd is downed or 1 of the guilds win the Guild battle by points.
this gaurd would move at a 25% speed of a regular player not on a mount
After each time the gaurd is attacked the gaurd will have a 10 second invicnable protect that would allow the gaurd to still continue to move without bg constantly stopped by players attacking it.
If the gaurd is downed Then the gaurd of Team that Dies will lose some of there own Points in GB toward Victory
Contrbutions toward GB that can influence the gaurd Could be something like this in the example below
200k contribution = 10% gaurd speed movement or 10 seconds/cooldown of 200 seconds
200k contribution = 20% gaurd healed/ Cooldown 300 seconds
500k contribution = Ressurection of 1 gaurd/ 1 time use per GB
With doing somehting like this the Overall points needed to win would have to be increased.
Also the Gaurds would be based like the world boss hp based on the opposing teams Overall stats that would balance the gaurds for both teams in order for them to kill at the same chance and Rate as the opposing team.
I Truly think this would make Guild Battles funner and add a little more excitement/balancing to the game even if 1 player is on the team his gaurds will b based on the opposing Teams OVERAL STATS OR BASED ON AMOUNT OF PLAYERS and the other will b based on his stats alone OR how many players he has on his team making it still a fair style to kill each guilds gaurd.
This could help weaker guilds and add more competition from stronger guilds
for his idea to work Hp pots should be disabled for GB
ASLO for guild BAttles with no shows then you would have the oppertunity to still fght the gaurds instead of an enemy
Hope you like my idea and give feedback
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