1 of 2 < >

Forum PMs and Mail

Due to an error in the current version of vBulletin, most are experiencing errors with the private messaging system. Please do not send moderators private messages for assistance at this time. If you have an issue that requires privacy, let us know in your new post or thread and we will work with you to find another option. Thanks - The Moderation Team.
2 of 2 < >


For recent R2 login issues, please log in through the website starting with "https": In addition, the bookmark of the saved URL may still contain the word "http", please change it to "https". If this does not work for you, please clear the cache and cookies to complete the most recent update, or try again with another browser. Thank you.
See more
See less

Guild Upgrade Suggestion (Please read & chime in!)

  • Filter
  • Time
  • Show
Clear All
new posts

  • Guild Upgrade Suggestion (Please read & chime in!)

    Currently, we are seeing guilds maxing out at Level 10, and once they have all upgrades, the contributions sit there unless you use Divine Altar at maximum benefit repeatedly to eat through the contrib. How about an upgrade that goes beyond level 10 and keeps moving to, say, 15 (maybe higher)? Another suggestion would be to allow an upgrade to capacity allowed for Guild Battle instead of just 50 players. Large guilds have many players that don't get to participate and they quit, which loses money that would have been spent on VIP and balens for you. At the very least, I would like to see higher capacities allowed within guild participation in general.

  • #2
    Well, in theory this sounds great! BUT, before increasing the size of the GB participants, 7Roads needs to fix the lag problems with the Gb and other places! I had to reboot today i the GB and still had problems!!! Seems they'd notice these problems always seem to appear when they have a patch! Might be a clue as to where the problem is there - ya think???


    • #3
      ToA also taps the 'level 10' barrier. Up it.


      • #4
        Simple fix is to give everyone that wasn't in guild battle half rewards of what the people in guild battle got so if they won 1,000 insignias and 10 whips then the people in the guild that were not in that guild battle but were in the guild before it started to stop people from jumping and taking advantage of it will get half of that 500 insignias and 5 whips.

        Just upping the cap will cause to much lag in guild battle we already have 100 armors, horses, weapons, wings ect... loding at one time thats causing the massive lag.
        Last edited by gagm200; 04-03-2013, 09:10 PM.


        • #5
          You don't need more than 50 in a guild battle. The battle represents part of your guild, not all of it. The answer to your problem is that your guild is just too large. However, I agree about compensating others who are not included. Not those offline, but lower levels who are online and lose out.