Originally posted by Phate123
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such a fun game, to bad they are making it a dead game
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Originally posted by Phate123 View Postlol another mouthy cashier no surprise i put my stats in it will take a knight 6 hits to clear lvl 6 templars unless you have dropped money in
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i have 2.5k block and use will destroy lvl 5 orange and i have goddess blessing lvl 5 all astrals r lvl 5 mdef pdef patk 6th astral is is block but its purples lvl 5 so pls tell em where i have gone wrong my attack is a little low gem all lvl 5 pdef mdef patk and 3 hp gems have u come up to lvl 60 templars yet with full academy skills it takes me 6 hits to bring them down so pls point out where i can improve with out dropping cash got lvl 55 pvp set got 2 leg jewels 55 and max guild skills
Last edited by Phate123; 04-24-2013, 08:27 PM.
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Originally posted by Phate123 View Posti have 2.5k block and use will destroy lvl 5 orange and i have goddess blessing lvl 5 all astrals r lvl 5 mdef pdef patk 6th astral is is block but its purples lvl 5 so pls tell em where i have gone wrong my attack is a little low gem all lvl 5 pdef mdef patk and 3 hp gems have u come up to lvl 60 templars yet with full academy skills it takes me 6 hits to bring them down so pls point out where i can improve with out dropping cash got lvl 55 pvp set got 2 leg jewels 55 and max guild skills
[ATTACH=CONFIG]40026[/ATTACH]
Get a lot of reduce dmg, 55k+hp pdef 10k+ and you should do well. You have a good amount of block already so that isn't anything to worry about. What is your hp and pdef like? Show a ss or explain all your stats. I am sure I can or someone can explain what you are doing wrong. From your skill build though I can tell you that with out those defensive skills you will end up losing more often than winning due to not being tanky enough. Oh and another thing. Don't underestimte trasher. That is a very good skill to use until you get a pve set to do delph easier. Trasher can do a lot of dmg on it's own. WirlWind is great but no need to max it. Lvl 3 is just as good.
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45 k br not a coiner 12k pdef and 12k patk 9k mdef 46k hp talents seal lvl 15 iron will lvl 1 and lvl1 puncture got lvl 1 cloths full set form events and i'm a crusader not been in bg since lvl 59/ it templars that are doing me over carnt seem to brake them down lvl 45 they match lvl 59 knights llv 60 they take so much to bring down thats my main problem in gvg when they don't have there troops i can tear them apart in solo and pvp im cannon fodder because i can't brake thru to kill the squish's behind even matching br if they have max troops its over my troops are 50 and enlightened to lvl 3 patk
normal attack order slasher whirlwind then ultimate slash then slash building rage toward either whirlwind or delphic if i have got thru to target behind
what would you suggest for tree can u link
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Originally posted by Phate123 View Post45 k br not a coiner 12k pdef and 12k patk 9k mdef 46k hp talents seal lvl 15 iron will lvl 1 and lvl1 puncture got lvl 1 cloths full set form events and i'm a crusader not been in bg since lvl 59/ it templars that are doing me over carnt seem to brake them down lvl 45 they match lvl 59 knights llv 60 they take so much to bring down thats my main problem in gvg when they don't have there troops i can tear them apart in solo and pvp im cannon fodder because i can't brake thru to kill the squish's behind even matching br if they have max troops its over my troops are 50 and enlightened to lvl 3 patk
normal attack order slasher whirlwind then ultimate slash then slash building rage toward either whirlwind or delphic if i have got thru to target behind
what would you suggest for tree can u link
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Originally posted by Phate123 View Post45 k br not a coiner 12k pdef and 12k patk 9k mdef 46k hp talents seal lvl 15 iron will lvl 1 and lvl1 puncture got lvl 1 cloths full set form events and i'm a crusader not been in bg since lvl 59/ it templars that are doing me over carnt seem to brake them down lvl 45 they match lvl 59 knights llv 60 they take so much to bring down thats my main problem in gvg when they don't have there troops i can tear them apart in solo and pvp im cannon fodder because i can't brake thru to kill the squish's behind even matching br if they have max troops its over my troops are 50 and enlightened to lvl 3 patk
normal attack order slasher whirlwind then ultimate slash then slash building rage toward either whirlwind or delphic if i have got thru to target behind
what would you suggest for tree can u link
skill tree 1
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skill tree 2
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Skill tree one will give you a bit everything so you be more or less balance out. However, your slashers won't be as strong so you may not want this tree. It is good for world boss though and pvp. If you really want maxed wirlwind you can take out one point in EDD and put in your AOE instead. However, I think lvl 3 ww is plenty in my opinion. Your choice though. Skill tree 2 maxes out both slashers which are your main skills so it packs a nice punch. However, world boss won't be as great with this one since you won't have enhance delp. You also won't have intercept so you be limited on pvp skills. I am currently doing the second tree build which works out pretty awesome for me. I am a light casher. Spend on vip and some rods that's about it.
No matter what though you want you defense tree maxed out. If you are a casher then you can have both trees available but since you are not a casher you need one of these builds. Going pure dps limits you on being the tank that you should be. That is why archers will kill you more since you won't have tenacity nor a good shield to handle it. Your hp is a bit low as well for a knight. Try aiming for 50k+ at least and max out your bubble. You be able to tank more hits that way.Last edited by 0xykotton; 04-24-2013, 11:31 PM.
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the 2nd one was what i was kinda working towards but these tree are a long way off next few talent points will need to be sunk long my shield line but your talking a few weeks a for that.
the archer i duel are stacked pdef patk running int lvl 60 archers with 8-9k pdef 14-15k patk crits in 2ks since 1.5 came live thy seem to crit twice as much and i really get a dodge any more or heal back and now with the templars dumped in front in near impossible to get near them. mages are just as bad the only thing is they don't have as much pdef normally which means when i whirlwind i can some time spike a ulti slasher over the back mages bring down lvl 55 temples in 2 aoe plus they also melt me as well.
the templars will grow in problem for knights atm the average lvl is 50 give it a few weeks and every one will have templars at max lvl then a lot more knights non cashier will give up and i'm starting to hear the same moans from archers with mages slaughtering them between the cloths and new troops mages have benefited the most overall.
the skill trees weren't designed to deal with every one have unlimited rage before knights had the advantage because we can regen rage pretty fast but that gap has gone now completely a person with full lvl 5 cloths and 55 pvp set starts with 69 rage my suggestion would be an overhaul on the skill tree to rebalance them even in lvl 1 cloths my knight is regular everythin on cd and full rage increase decrease casting times, changes to ways spells work for knights i suggested earlier would go along way to rebalancing things other class i don't noiv have only mess around with a mage at low lvl but i'm sure there finding similar problems.
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Originally posted by ysolar View Postagain, lots of stupid ignorant people out there, you know who i meanIGN:Vanguard
Level:scion 5*
Class/Build:AM hybrid ranger
Rank:ArchDuke
Fantasia
Server:S65 evil beast sanctuary
You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.
only for the ladies
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Last edited by Ashanie; 04-25-2013, 09:02 AM.IGN:Vanguard
Level:scion 5*
Class/Build:AM hybrid ranger
Rank:ArchDuke
Fantasia
Server:S65 evil beast sanctuary
You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.
only for the ladies
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Originally posted by Ashanie View Post[ATTACH=CONFIG]40111[/ATTACH]
this is what i use for almost everything you dont need edd but i get it cause i wanted to save more hp in bg so instead of a good fight after the 1min marker i set the qte just before 1min bonus set in so i go first and thats 1 dead mage/archer around 50k dmg if they not around 11kpdef
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Originally posted by Phate123 View Postthe 2nd one was what i was kinda working towards but these tree are a long way off next few talent points will need to be sunk long my shield line but your talking a few weeks a for that.
the archer i duel are stacked pdef patk running int lvl 60 archers with 8-9k pdef 14-15k patk crits in 2ks since 1.5 came live thy seem to crit twice as much and i really get a dodge any more or heal back and now with the templars dumped in front in near impossible to get near them. mages are just as bad the only thing is they don't have as much pdef normally which means when i whirlwind i can some time spike a ulti slasher over the back mages bring down lvl 55 temples in 2 aoe plus they also melt me as well.
the templars will grow in problem for knights atm the average lvl is 50 give it a few weeks and every one will have templars at max lvl then a lot more knights non cashier will give up and i'm starting to hear the same moans from archers with mages slaughtering them between the cloths and new troops mages have benefited the most overall.
the skill trees weren't designed to deal with every one have unlimited rage before knights had the advantage because we can regen rage pretty fast but that gap has gone now completely a person with full lvl 5 cloths and 55 pvp set starts with 69 rage my suggestion would be an overhaul on the skill tree to rebalance them even in lvl 1 cloths my knight is regular everythin on cd and full rage increase decrease casting times, changes to ways spells work for knights i suggested earlier would go along way to rebalancing things other class i don't noiv have only mess around with a mage at low lvl but i'm sure there finding similar problems.
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Originally posted by 0xykotton View PostThis is a good build if you are a casher I say. Since you more than likely have the hp and pdef to compensate the lack of tenacity and Apollo. The only thing about this build is not sure how you do MPs with out that Apollo shield. I would think that be a must for later MPs.
i somewhat do have the hp and def to keep my sheild and build up 17kptak 16kpdef 11kmef 66khp 2.6k blockLast edited by Ashanie; 04-25-2013, 09:34 AM.IGN:Vanguard
Level:scion 5*
Class/Build:AM hybrid ranger
Rank:ArchDuke
Fantasia
Server:S65 evil beast sanctuary
You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.
only for the ladies
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Originally posted by Ashanie View Postdual skills..i havnt found the need for tenacity or apollos in pvp cause for me bg is about getting as much kills as fast as possible+having tenacity would mean giving up my edd and ww which would affect my damage in wb i can do 90k first round if i dont lag.
i somewhat do have the hp and def to keep my sheild and build up 17kptak 16kpdef 11kmef 66khp 2.6k block
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