As most know, Guild battles only allow a maximum limit of 50 players from each guild to enter.
Some guilds obviously have more who miss out..
Perhaps allow a "Reserves" feature. Allowing players to sit in spawn, unable to move, attack, or be attacked.
When a player dies, and there are people in the reserves, that player is put in with the reserves, where the next person in line at the reserves is put into play (First come first serve) and takes over.
If no one is in reserves, then that player respawns as normal with the regular cooldown.
All participants get rewards as normal, this could make for some interesting tactics down the line and add more strategy to guild battle(ie; Gank the strongest players, send them to reserves). As well as allow more than 50 players to receive rewards.
If lag is an issue, perhaps the reserves area can be placed on another screen. Where players will be automatically redirected to the battle when it's their turn.
Some guilds obviously have more who miss out..
Perhaps allow a "Reserves" feature. Allowing players to sit in spawn, unable to move, attack, or be attacked.
When a player dies, and there are people in the reserves, that player is put in with the reserves, where the next person in line at the reserves is put into play (First come first serve) and takes over.
If no one is in reserves, then that player respawns as normal with the regular cooldown.
All participants get rewards as normal, this could make for some interesting tactics down the line and add more strategy to guild battle(ie; Gank the strongest players, send them to reserves). As well as allow more than 50 players to receive rewards.
If lag is an issue, perhaps the reserves area can be placed on another screen. Where players will be automatically redirected to the battle when it's their turn.
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