**Because of the power of the Holy Seal, no one can really afford to invest in other talents. It is either level up your Holy Seal or be disabled for 3 rounds by those who have maxed out theirs. This makes the other talents, however useful they might have been, completely unappealing. A drastic change in how the Holy Seal works is desperately needed.**

The first change that needs to be put through, is allowing it to be used only once per battle. Being disabled for 3 rounds is bad enough, but being disabled for 6 rounds and you'll never stand a chance of winning against this player.

The second change that needs to be put through, is allowing Holy Seal to be useful to a player, EVEN when that player's holy seal is lower in level than his opponent's. This will take away the need to invest so much in Holy Seal, and allowing you to pick another Talent for a change.

And the third and final change that needs to be put through, is lower the chance that the Holy Seal actually disables a player. As of right now, someone with 3 levels more in Holy Seal has a 100% chance of disabling his opponent for 3 rounds. Leading to overuse in Battle Ground, Player vs Player Arena and Guild Battles.

This is how I feel the Holy Seal SHOULD work:

With this system the Holy Seal will be less dominant in combat and people might even consider spending their points on talents for a change, for this is far more forgiving to those with lower level Holy Seals.

The first change that needs to be put through, is allowing it to be used only once per battle. Being disabled for 3 rounds is bad enough, but being disabled for 6 rounds and you'll never stand a chance of winning against this player.

The second change that needs to be put through, is allowing Holy Seal to be useful to a player, EVEN when that player's holy seal is lower in level than his opponent's. This will take away the need to invest so much in Holy Seal, and allowing you to pick another Talent for a change.

And the third and final change that needs to be put through, is lower the chance that the Holy Seal actually disables a player. As of right now, someone with 3 levels more in Holy Seal has a 100% chance of disabling his opponent for 3 rounds. Leading to overuse in Battle Ground, Player vs Player Arena and Guild Battles.

This is how I feel the Holy Seal SHOULD work:

- 3 lvls or more lower:
- 20% chance of disabling opponent for 1 turn.
- 80% chance of no effect.

2 lvls lower:- 25% chance of disabling opponent for 1 turn.
- 5% chance of disabling opponent for 2 turns.
- 70% chance of no effect.

1 lvl lower:- 30% chance of disabling opponent for 1 turn.
- 10% chance of disabling opponent for 2 turns.
- 60% chance of no effect.

Equal lvl:- 35% chance of disabling opponent for 1 turn.
- 15% chance of disabling opponent for 2 turns.
- 50% chance of no effect.

1 lvl higher:- 40% chance of disabling opponent for 1 turn.
- 20% chance of disabling opponent for 2 turns.
- 40% chance of no effect.

2 lvls higher:- 45% chance of disabling opponent for 1 turn.
- 25% chance of disabling opponent for 2 turns.
- 5% chance of disabling opponent for 3 turns.
- 25% chance of no effect.

3 lvls or more higher:- 50% chance of disabling opponent for 1 turn.
- 30% chance of disabling opponent for 2 turns.
- 10% chance of disabling opponent for 3 turns.
- 10% chance of no effect.

With this system the Holy Seal will be less dominant in combat and people might even consider spending their points on talents for a change, for this is far more forgiving to those with lower level Holy Seals.

## Comment