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Guild Divine Altar

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  • Echo3
    started a topic Guild Divine Altar

    Guild Divine Altar

    How does the Guild Divine Altar work?

  • Dravilon
    replied
    Are the rewards really worth the 50.000 wealth (50 million gold) you have to pay each time you want to play the Divine Atlar?

    Leave a comment:


  • Telstar
    replied
    Originally posted by BuffBabe View Post
    do you have to pay each time the divine altar is called up-- 20,000.00 or 50,000.00 each time
    you bet

    Leave a comment:


  • Telstar
    replied
    Originally posted by Smoldering View Post
    Yep. Top 3 killers get a reward.
    To my knowledge dont aim to stall for 20min, no reward for time out, just for killing
    Reward is different for top3: first one gets soul crystals, kyanites, and more nice stuff i dont remember, second less (some bounty scrolls +smt) and third even lesser.
    Rewards may be more (unconfirmed) if your guild succeed in protecting the altar.

    Leave a comment:


  • BuffBabe
    replied
    do you have to pay each time the divine altar is called up-- 20,000.00 or 50,000.00 each time

    Leave a comment:


  • R26092269
    replied
    And add to that, 2 usable skills: restore for 10k contrib if im right, heal the altar for 20hp with a few minutes CD
    Freeze for 20k contrib i think, should freeze all monsters on map for 2 min, but totally bugged at the moment so dont boher using it.

    Leave a comment:


  • Zaaqen
    replied
    Originally posted by Smoldering View Post
    To my knowledge dont aim to stall for 20min, no reward for time out, just for killing
    This is correct. My guild times out every single night, usually with no damage to altar. Nothing special about it other than more time to kill.

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  • Smoldering
    replied
    Yep. Top 3 killers get a reward.
    To my knowledge dont aim to stall for 20min, no reward for time out, just for killing

    Leave a comment:


  • Zaaqen
    replied
    Altar can be activated once a day. There is a 'cheap' version and a costly version. Regular is 5k exp per wave level per mob. Expensive version is double that.

    Each wave gets progressively harder as they progress (naturally) so you will most likely eventually come to a point where you can no longer beat them. Every wave has a chance to spawn up to 3 seditionists (maybe 2 max? Not 100% certain on this) - These mobs are significantly stronger than the other mobs in their wave but give more points and have a higher chance of dropping items.

    Items such as enhanced bounty scrolls, shadow crystals, soul crystals, and mount training whips can be dropped by the mobs, occasionally.

    The number of mobs that spawn in the altar is 1.5 times the number of people inside the altar at the beginning of the wave with a minimum of 20 mobs. (Not being a static number makes it fair for large and small guilds alike)

    Archers will have the easiest time here since it's all about killing speed and it's always a single target. Everyone in the altar at the end will be given a reward in the mail of kyanite and shadow crystals and anyone in the top 3 is given a small bonus on top of that.

    That should pretty much cover it, I do believe.

    Leave a comment:


  • CondorHero
    replied
    They come in wave..
    Wave 1.. then wave 2.

    You have 20 minutes to do as many as you can.

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  • Echo3
    replied
    How hard are the monsters? How many are there and do they become harder? How would a single level 58 knight fare against them? What is the reward per monster or completion? Is there a limit as to how many times the altar can be started per day?

    Leave a comment:


  • R23221469
    replied
    simple. the guild master starts it, you go in and fight monsters who are attacking ur altar. they keep coming in waves until time is up or the altar dies.

    Leave a comment:

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