Originally posted by shynnblue
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Doing NM 65 without archer
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Originally posted by laba-laba View PostNope, boss hits the same if 2 class have the same def for their def class. in other words they only use patk against pdef class (knight/archer), matk against mdef class (mages).
The reverse, each class hits the boss differently, because the boss same like us have 2 defense stats but different ratios. Astrals like goddess blessing or guardian angel plays role.
Now there are more examples of this... just about every single boss is enough to show the difference<.<. There are reasons that mages dont stand in front row
(oh and in my examples, the knight had same lvl GB as me.. I dont know if he had tenacity, but doesnt matter as he still took way less dmg with same GB)
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Originally posted by ShiKKihS View Postwho started stating that boss attacks are base on what ype of class? **! boss attacks are specifically physical or magical.. it depends on the boss and what skill the boss make..
makes me really laugh reading this **!
Originally posted by laba-laba View PostAll MP Bosses have the same amount in both patk and matk. What's different are their defense ratios between mdef/pdef (how fast each class can kill it).
Any class can tank (Knights are only preferred because their HP, not def) but if any in your team have less than 14k mdef/pdef,
then you shud have apollo ready.
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You can try it yourself. I've ran and tank plenty of runs once I get the minimum mdef to tank, solo even 40-50 MPs without fortitude.
Heck today, I opened a NM temple run with a knight who totally forgot to put his mdef astral after world boss.
Hitting a physical class with magic damage (or vice versa) is non-sense, not present in this game and represent a bad game design
because class distribution is not regulated. It only make sense if you're not allowed to choose your class at start.[morfinnor]
Temple of Ibalize
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Originally posted by laba-laba View PostYou can try it yourself. I've ran and tank plenty of runs once I get the minimum mdef to tank, solo even 40-50 MPs without fortitude.
Heck today, I opened a NM temple run with a knight who totally forgot to put his mdef astral after world boss.
Hitting a physical class with magic damage (or vice versa) is non-sense, not present in this game and represent a bad game design
because class distribution is not regulated. It only make sense if you're not allowed to choose your class at start.
By your thinking a mage should hit a tank with patk right?
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Originally posted by laba-laba View PostYou can try it yourself. I've ran and tank plenty of runs once I get the minimum mdef to tank, solo even 40-50 MPs without fortitude.
Heck today, I opened a NM temple run with a knight who totally forgot to put his mdef astral after world boss.
Hitting a physical class with magic damage (or vice versa) is non-sense, not present in this game and represent a bad game design
because class distribution is not regulated. It only make sense if you're not allowed to choose your class at start.
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Originally posted by laba-laba View PostYou can try it yourself. I've ran and tank plenty of runs once I get the minimum mdef to tank, solo even 40-50 MPs without fortitude.
Heck today, I opened a NM temple run with a knight who totally forgot to put his mdef astral after world boss.
Hitting a physical class with magic damage (or vice versa) is non-sense, not present in this game and represent a bad game design
because class distribution is not regulated. It only make sense if you're not allowed to choose your class at start.
now explain that..Last edited by ShiKKihS; 05-26-2013, 05:53 AM.
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Originally posted by horick View PostDemon 1st boss = patk so the mdef astral is totally useless
By your thinking a mage should hit a tank with patk right?
Originally posted by ShiKKihS View Postnow explain that..
If bosses really have specific attack then by all means 7k pdef shouldn't be able to tank any from NM void to TL.
Simple as that for me, plus what's the point frustrating yourself with finding specific classes with specific stats for dungeons everyday.Last edited by laba-laba; 05-26-2013, 09:56 AM.[morfinnor]
Temple of Ibalize
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Originally posted by laba-laba View Postno, just for PvE part. I haven't found any evidence that really separates damage taken by any classes from bosses .
800 damage is hardly a big difference, any damage can float up to 2000 on any fights even if you have mega defs for both.
If bosses really have specific attack then by all means 7k pdef shouldn't be able to tank any from NM void to TL.
Simple as that for me, plus what's the point frustrating yourself with finding specific classes with specific stats for dungeons everyday.
lets say 7000 and 6200 now that is not significant enough..
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Originally posted by laba-laba View Postno, just for PvE part. I haven't found any evidence that really separates damage taken by any classes from bosses .
800 damage is hardly a big difference, any damage can float up to 2000 on any fights even if you have mega defs for both.
If bosses really have specific attack then by all means 7k pdef shouldn't be able to tank any from NM void to TL.
Simple as that for me, plus what's the point frustrating yourself with finding specific classes with specific stats for dungeons everyday.
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Originally posted by SirChuck View PostSo it sounds like the first boss is purely Patk so we can take out Mdef gems and replace. What about astrals? Would you recommend Illusion, Deflection, Guardian Angel, Regen?
edit: if i had the 7th slot when i tanked this boss, i would have put in enshieldment. it helps alot when added to at least imperial medallion.Last edited by shynnblue; 05-28-2013, 09:26 AM.
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