blood rune lvl 1 will hit 3%hp of hp/1500 hp max a turn for 3 turns...if your player have high hp it will do a max damage of 1500 hp per turn for 3x = 4500hp total
Blood rune lvl 10 max will hit 8%/8000 hp max a turn for 8 turns...if a knight got 70k hp -8%hp per turn for 8 turns a total damage of 44800 in rune alone...
this rune affects knights the most since knight has naturally high hp.....
1st i thought this blood rune lvl 10 will do damage only to a maximum of 8k per battle not per turn...i fought arena today a player cast me lvl 1 blood rune
i lost 1500 hp per turn for 3 turns only bec its lvl 1 atm...
and i also notice that the 50% damage time buff also applies on the rune so i get 1500x1.50 = 2250 per turn which the limit of damage will raise to 50% too.
my point is imagine lvl 10 blood rune @ 50% buff time -8% casted on 70k hp player it will do 8400 a turn.. i say this rune alone will deal more than 60k hp damage.
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Blood rune overpowered!!!
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Originally posted by R211563703 View PostKrackner
And the oponent mage never use puri give me a brak. I am running tok hard for two months now and in one fight oponent mage use puri at least twice, and you are telling me that it works. LOL
Setsuna
I am one who uses puri if i meet knight or archer using bleed and most of the time i win. Even if i sacrifice one skill for puri it make quit a difference. My set is than this insted of brutality and bleed i use brutality and heal rune and in my skillset i have suntoria puri rof metheor and lightening.
Also: often the mage ends up doing something else and lets the blood rune be.
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Krackner
And the oponent mage never use puri give me a brak. I am running tok hard for two months now and in one fight oponent mage use puri at least twice, and you are telling me that it works. LOL
Setsuna
I am one who uses puri if i meet knight or archer using bleed and most of the time i win. Even if i sacrifice one skill for puri it make quit a difference. My set is than this insted of brutality and bleed i use brutality and heal rune and in my skillset i have suntoria puri rof metheor and lightening.
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Also if you have more than 1 blood rune in team, good luck purifying them all.
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Originally posted by R211563703 View PostSetsuna88
More usefull than guardian rune or amnesia. I dont think so. I can always use puri in CW or in any pvp fights. In tok blood rune is useless comparing to other runes as fights do not last long. In TOK healing rune is more usefull tha bleed. If you are only upgrading bleed rune be my guest you will be easy meal for each mage who is clever enough to put puri into his set of skills. LOL
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Originally posted by R211563703 View PostSetsuna88
More usefull than guardian rune or amnesia. I dont think so. I can always use puri in CW or in any pvp fights. In tok blood rune is useless comparing to other runes as fights do not last long. In TOK healing rune is more usefull tha bleed. If you are only upgrading bleed rune be my guest you will be easy meal for each mage who is clever enough to put puri into his set of skills. LOL
- in group arena not even once did any mage use puri there.
- i couldnt care less about mages in bgs since im LD already but if my bloodrunes makes them waste 1 skillslot then it did its job (same for puri rune).
- in knight cw bloodrune is simply the best rune. puri rune is not free, costs more to upgrade and has to be used right after my bloodrune to completely counter it, which is difficult with 2 runes and 20 sec global cooldown. your are much better off using a blood rune yourself (or use both). this could change with a future patch (maybe there will be pets with a puri skill) but right now i wouldnt want to trade my bloodrune for any other.Last edited by Setsuna88; 10-30-2013, 03:56 AM.
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Setsuna88
More usefull than guardian rune or amnesia. I dont think so. I can always use puri in CW or in any pvp fights. In tok blood rune is useless comparing to other runes as fights do not last long. In TOK healing rune is more usefull tha bleed. If you are only upgrading bleed rune be my guest you will be easy meal for each mage who is clever enough to put puri into his set of skills. LOL
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Theres nuthin to stop a knight carrying a puri rune. Unless hes a non-casher, and if he's non-casher, he's highly unlikely to be beating a casher player who has lvl 10 bleed anyhoo
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Not that hard to make lvl 10 blood if you are focused in it only to lvl it up.And also there`s no such thing as useless if you know how to use it and gain the max out of it .
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Originally posted by R211563703 View PostBlood rune is only realy usefull in BG. In other areas is not. So why upgrade it to level 10? Also why upgrade brutality rune to level 10? You need a lot of runestones to do it and the gain is very small. On the other hand other runes are way better like guardina rune or amnesia.
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Blood rune is only realy usefull in BG. In other areas is not. So why upgrade it to level 10? Also why upgrade brutality rune to level 10? You need a lot of runestones to do it and the gain is very small. On the other hand other runes are way better like guardina rune or amnesia.
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Originally posted by Setsuna88 View Postyes bloodrune is strong vs knights thats why all top knights use it for cw. but you should have realized this long ago. many knights did like me and spent each month's glory crystals on it so if they decide to nerf it now i want my 200k runeexp back :P
also why do you think healrune is op for knights, because we have 2k more hp than an archer with equal br? the 20% healboost doest NOT work for healrune.
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yes bloodrune is strong vs knights thats why all top knights use it for cw. but you should have realized this long ago. many knights did like me and spent each month's glory crystals on it so if they decide to nerf it now i want my 200k runeexp back :P
also why do you think healrune is op for knights, because we have 2k more hp than an archer with equal br? the 20% healboost doest NOT work for healrune.
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Originally posted by R23339529 View Postblood rune lvl 1 will hit 3%hp of hp/1500 hp max a turn for 3 turns...if your player have high hp it will do a max damage of 1500 hp per turn for 3x = 4500hp total
Blood rune lvl 10 max will hit 8%/8000 hp max a turn for 8 turns...if a knight got 70k hp -8%hp per turn for 8 turns a total damage of 44800 in rune alone...
this rune affects knights the most since knight has naturally high hp.....
1st i thought this blood rune lvl 10 will do damage only to a maximum of 8k per battle not per turn...i fought arena today a player cast me lvl 1 blood rune
i lost 1500 hp per turn for 3 turns only bec its lvl 1 atm...
and i also notice that the 50% damage time buff also applies on the rune so i get 1500x1.50 = 2250 per turn which the limit of damage will raise to 50% too.
my point is imagine lvl 10 blood rune @ 50% buff time -8% casted on 70k hp player it will do 8400 a turn.. i say this rune alone will deal more than 60k hp damage.
I will also like to complaing about brutality rune being overpowered. +2k damage per atk +x% (dont remember) will make any aoe a big pain in the ***.
I will also like to complain about rage runes. use a rage rune, and right there u can use your biggest atk 2 turns into the fight. how fair is that?
now lets complain about chaos (? the one one that has u atk a teamate randomly or heal the opponent) whats up with that? using bless only to heal the opponents...such a cheat.
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