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Blood rune overpowered!!!

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  • R23339529
    started a topic Blood rune overpowered!!!

    Blood rune overpowered!!!

    blood rune lvl 1 will hit 3%hp of hp/1500 hp max a turn for 3 turns...if your player have high hp it will do a max damage of 1500 hp per turn for 3x = 4500hp total

    Blood rune lvl 10 max will hit 8%/8000 hp max a turn for 8 turns...if a knight got 70k hp -8%hp per turn for 8 turns a total damage of 44800 in rune alone...

    this rune affects knights the most since knight has naturally high hp.....

    1st i thought this blood rune lvl 10 will do damage only to a maximum of 8k per battle not per turn...i fought arena today a player cast me lvl 1 blood rune
    i lost 1500 hp per turn for 3 turns only bec its lvl 1 atm...
    and i also notice that the 50% damage time buff also applies on the rune so i get 1500x1.50 = 2250 per turn which the limit of damage will raise to 50% too.

    my point is imagine lvl 10 blood rune @ 50% buff time -8% casted on 70k hp player it will do 8400 a turn.. i say this rune alone will deal more than 60k hp damage.

  • krackenker
    replied
    Originally posted by R211563703 View Post
    Krackner

    And the oponent mage never use puri give me a brak. I am running tok hard for two months now and in one fight oponent mage use puri at least twice, and you are telling me that it works. LOL

    Setsuna

    I am one who uses puri if i meet knight or archer using bleed and most of the time i win. Even if i sacrifice one skill for puri it make quit a difference. My set is than this insted of brutality and bleed i use brutality and heal rune and in my skillset i have suntoria puri rof metheor and lightening.
    It works and it has 2 uses: 1 forcing out a pur so archer can safely do slow/inc, 2: use it after purify (obviously)
    Also: often the mage ends up doing something else and lets the blood rune be.

    Leave a comment:


  • R211563703
    replied
    Krackner

    And the oponent mage never use puri give me a brak. I am running tok hard for two months now and in one fight oponent mage use puri at least twice, and you are telling me that it works. LOL

    Setsuna

    I am one who uses puri if i meet knight or archer using bleed and most of the time i win. Even if i sacrifice one skill for puri it make quit a difference. My set is than this insted of brutality and bleed i use brutality and heal rune and in my skillset i have suntoria puri rof metheor and lightening.

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  • d07.RiV
    replied
    Also if you have more than 1 blood rune in team, good luck purifying them all.

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  • krackenker
    replied
    Originally posted by R211563703 View Post
    Setsuna88

    More usefull than guardian rune or amnesia. I dont think so. I can always use puri in CW or in any pvp fights. In tok blood rune is useless comparing to other runes as fights do not last long. In TOK healing rune is more usefull tha bleed. If you are only upgrading bleed rune be my guest you will be easy meal for each mage who is clever enough to put puri into his set of skills. LOL
    Rly? It's awesome in tok hard for me atleast<_<, although i dont need any def rune being a mage. A total of 35k bleed, unless a mage purifies, it rly does a load on them and enable our knight to focus US on the target since a full blood does around 1/3 on tok 4/5. Ye a mage can easly counter blood rune, but you also have to sacrifice a skill, which does quite the difference.

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  • Setsuna88
    replied
    Originally posted by R211563703 View Post
    Setsuna88

    More usefull than guardian rune or amnesia. I dont think so. I can always use puri in CW or in any pvp fights. In tok blood rune is useless comparing to other runes as fights do not last long. In TOK healing rune is more usefull tha bleed. If you are only upgrading bleed rune be my guest you will be easy meal for each mage who is clever enough to put puri into his set of skills. LOL
    -im doing tok hard or nightmare and the fights are not short at all. it probably depends on the team though.
    - in group arena not even once did any mage use puri there.
    - i couldnt care less about mages in bgs since im LD already but if my bloodrunes makes them waste 1 skillslot then it did its job (same for puri rune).
    - in knight cw bloodrune is simply the best rune. puri rune is not free, costs more to upgrade and has to be used right after my bloodrune to completely counter it, which is difficult with 2 runes and 20 sec global cooldown. your are much better off using a blood rune yourself (or use both). this could change with a future patch (maybe there will be pets with a puri skill) but right now i wouldnt want to trade my bloodrune for any other.
    Last edited by Setsuna88; 10-30-2013, 03:56 AM.

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  • R211563703
    replied
    Setsuna88

    More usefull than guardian rune or amnesia. I dont think so. I can always use puri in CW or in any pvp fights. In tok blood rune is useless comparing to other runes as fights do not last long. In TOK healing rune is more usefull tha bleed. If you are only upgrading bleed rune be my guest you will be easy meal for each mage who is clever enough to put puri into his set of skills. LOL

    Leave a comment:


  • PunkPetal
    replied
    Theres nuthin to stop a knight carrying a puri rune. Unless hes a non-casher, and if he's non-casher, he's highly unlikely to be beating a casher player who has lvl 10 bleed anyhoo

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  • Clin7eas7wood
    replied
    Not that hard to make lvl 10 blood if you are focused in it only to lvl it up.And also there`s no such thing as useless if you know how to use it and gain the max out of it .

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  • Setsuna88
    replied
    Originally posted by R211563703 View Post
    Blood rune is only realy usefull in BG. In other areas is not. So why upgrade it to level 10? Also why upgrade brutality rune to level 10? You need a lot of runestones to do it and the gain is very small. On the other hand other runes are way better like guardina rune or amnesia.
    its useful in any pvp content especially in longer fights (knight and mage cw) and can be very useful in ToK

    Leave a comment:


  • R211563703
    replied
    Blood rune is only realy usefull in BG. In other areas is not. So why upgrade it to level 10? Also why upgrade brutality rune to level 10? You need a lot of runestones to do it and the gain is very small. On the other hand other runes are way better like guardina rune or amnesia.

    Leave a comment:


  • krackenker
    replied
    Originally posted by Setsuna88 View Post
    yes bloodrune is strong vs knights thats why all top knights use it for cw. but you should have realized this long ago. many knights did like me and spent each month's glory crystals on it so if they decide to nerf it now i want my 200k runeexp back :P

    also why do you think healrune is op for knights, because we have 2k more hp than an archer with equal br? the 20% healboost doest NOT work for healrune.
    Because knight is way harder than an archer to kill:P

    Leave a comment:


  • Setsuna88
    replied
    yes bloodrune is strong vs knights thats why all top knights use it for cw. but you should have realized this long ago. many knights did like me and spent each month's glory crystals on it so if they decide to nerf it now i want my 200k runeexp back :P

    also why do you think healrune is op for knights, because we have 2k more hp than an archer with equal br? the 20% healboost doest NOT work for healrune.

    Leave a comment:


  • Xeptone
    replied
    u guys should not play wartune

    pls play whinetune

    Leave a comment:


  • R23209055
    replied
    Originally posted by R23339529 View Post
    blood rune lvl 1 will hit 3%hp of hp/1500 hp max a turn for 3 turns...if your player have high hp it will do a max damage of 1500 hp per turn for 3x = 4500hp total

    Blood rune lvl 10 max will hit 8%/8000 hp max a turn for 8 turns...if a knight got 70k hp -8%hp per turn for 8 turns a total damage of 44800 in rune alone...

    this rune affects knights the most since knight has naturally high hp.....

    1st i thought this blood rune lvl 10 will do damage only to a maximum of 8k per battle not per turn...i fought arena today a player cast me lvl 1 blood rune
    i lost 1500 hp per turn for 3 turns only bec its lvl 1 atm...
    and i also notice that the 50% damage time buff also applies on the rune so i get 1500x1.50 = 2250 per turn which the limit of damage will raise to 50% too.

    my point is imagine lvl 10 blood rune @ 50% buff time -8% casted on 70k hp player it will do 8400 a turn.. i say this rune alone will deal more than 60k hp damage.
    if your complainig about blood rune being overpowered against knights, ill complain about heal runes being over afective for knights, knights will heal more form heal rune then any other class.

    I will also like to complaing about brutality rune being overpowered. +2k damage per atk +x% (dont remember) will make any aoe a big pain in the ***.

    I will also like to complain about rage runes. use a rage rune, and right there u can use your biggest atk 2 turns into the fight. how fair is that?

    now lets complain about chaos (? the one one that has u atk a teamate randomly or heal the opponent) whats up with that? using bless only to heal the opponents...such a cheat.

    Leave a comment:

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