Ok, I skimmed the forums with advanced search to check if there was a thread like this and I didn't find one, I didn't do a thorough check cause there are alot of posts.
In any case my suggestion for tweaks for World bosses to even out the gold/daru per world boss per class.
Have all three world bosses rotate. IE Monday, Bloodfang @ 11-12:00, Ragncoch @ 16-17:00, Redoga @ 22-23:00. Next day they rotate. IE Ragnoch 11-12:00, Redoga @ 16-17:00, Bloodfang @ 22-23:00.
Why rotate? here is why.
Adjust each World boss to be weak vs a certain class.
Bloodfang to archers. 1 target(just the wolf) takes increased crit damage.
Ragnoch to mages. add 2 additional little worms for mages to be able to aoe for 2-3 hits or if the balancing works give them infinite hp.
Redoga to Knights. this one would be harder to do, would have to literally change it to be specially vulnerable to Knights damage.
Now if you still ask why the rotation of world bosses, its to accomodate all those that can only hit one-2 world bosses so they can at least get the world boss they are weak to a few days of the week instead of never seeing it. Mage A, can only hit 22-23:00 world boss every day except the weekend without rotation of world bosses they get gimped and can't hit the "mage" world boss at all.
Alternatively can change the voucher buffs. IE. Bloodfang is weak to archers. Knight on Bloodfang buffs to 50% (10 hits of voucher) they gain 50% bonus stats. Archer on Bloodfang buffs to 50% like the Knight gains 50% stats in addition to 2% increased damage per stack of buff for a total of 20% additional damage call it a wolf hunter buff or something. (numbers are just random numbers real figures would have to be tested by devs IF implementation was on the horizon for balancing)
With proper balancing these changes could completely even out income gain from world boss by all classes.
/2 cents
In any case my suggestion for tweaks for World bosses to even out the gold/daru per world boss per class.
Have all three world bosses rotate. IE Monday, Bloodfang @ 11-12:00, Ragncoch @ 16-17:00, Redoga @ 22-23:00. Next day they rotate. IE Ragnoch 11-12:00, Redoga @ 16-17:00, Bloodfang @ 22-23:00.
Why rotate? here is why.
Adjust each World boss to be weak vs a certain class.
Bloodfang to archers. 1 target(just the wolf) takes increased crit damage.
Ragnoch to mages. add 2 additional little worms for mages to be able to aoe for 2-3 hits or if the balancing works give them infinite hp.
Redoga to Knights. this one would be harder to do, would have to literally change it to be specially vulnerable to Knights damage.
Now if you still ask why the rotation of world bosses, its to accomodate all those that can only hit one-2 world bosses so they can at least get the world boss they are weak to a few days of the week instead of never seeing it. Mage A, can only hit 22-23:00 world boss every day except the weekend without rotation of world bosses they get gimped and can't hit the "mage" world boss at all.
Alternatively can change the voucher buffs. IE. Bloodfang is weak to archers. Knight on Bloodfang buffs to 50% (10 hits of voucher) they gain 50% bonus stats. Archer on Bloodfang buffs to 50% like the Knight gains 50% stats in addition to 2% increased damage per stack of buff for a total of 20% additional damage call it a wolf hunter buff or something. (numbers are just random numbers real figures would have to be tested by devs IF implementation was on the horizon for balancing)
With proper balancing these changes could completely even out income gain from world boss by all classes.
/2 cents
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