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How works all this damges reduce frome all place and skills astrals?

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  • #16
    Originally posted by krackenker View Post
    Illusion can also drop it:P I am also fairly sure that guardian runes will also work to get it under 10%
    Pfft, Old guardian runes maybe, certainly not the the new ones.
    illusion is % based, not consistant.
    It's too bad Aegis only drops a little damage, if it was double or triple.. it would certainly be worth using over Goddess.. Especially in those Mage vs Mage fights

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    • #17
      Originally posted by CondorHero View Post
      Goddess blessing = 30%
      Stealth = 14%
      Incendiary shot = 30%
      Apollo = 30%

      Total = 104%.

      Does it mean you get healed from attack?

      Again, no one knows.
      Goddess blessing (astral) = 30% (lvl 10)
      Stealth (talent) = 14%
      Incendiary shot (Archer skill) = 30% (lvl 2 AOE)
      Apollo Shield (Knight skill) = 30% (lvl2 AOE)

      is that correct? well im not really sure about my math but the application of each category is a bit different from what i understand.
      and let's take this for example: Incendiary and Apollo are skills and AOE so u already have 60% dmg reduction, Stealth talent with 14% and Goddess blessing astral for lvl 7 with 21% (realistically, i havent seen one in my range with astral of lvl 10) So lets say my Matk or Patk is Higher than the opposing Armor w/c is mdef or pdef.

      I will separate 0.21 dmg reduction from goddess blessing, coz Astral system has also proc system going around, means the 21% u have doesnt have a 100% kick-in or basically ur 21% astral wont reduct 100%, this is why ur inflicted dmg or receive is inconsistently accurate, unlike skills, why? coz the indication is it last for 3turns, it'll kick-in 100% for 3turns (well im not sure about the talent coz i dont havent yet but i included it assuming it is 100% kick-in).

      the computation will be like this:
      (( Int or Str ) - opposing Armor) = (collected dmg - (0.74 dmg reduction of collected dmg)) = inflicted dmg (add 0.21 reduction if goddess kicked-in)
      *btw,if goddess kicked-in, there is a minimum dmg u can Inflict even u have a high reduction or simply if u have higher armor than the opposing Stat depending on level difference. there still will be a Inflicted and Receive dmg.( i cant give a accurate number for this )

      * I repeat, this computation and opinion are only mine and in my understanding. it doesnt prove it is correct and hoping for not getting a hateful reply coz its my official 1st post in forum
      Last edited by R27560757SpeeDHunter; 07-05-2013, 10:51 PM.
      I Quit, if you wanna ask regarding to any of my thread or post, i wont answer you.
      and do me a favor, downgrade my reputation. Im done.

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      • #18
        Originally posted by ElusionM View Post
        Pfft, Old guardian runes maybe, certainly not the the new ones.
        illusion is % based, not consistant.
        It's too bad Aegis only drops a little damage, if it was double or triple.. it would certainly be worth using over Goddess.. Especially in those Mage vs Mage fights
        Yeah a boosted aegis would ve awesome in CW

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        • #19
          Originally posted by krackenker View Post
          Yeah a boosted aegis would ve awesome in CW
          Luckily, in CW, we have timed matches... *shudders at the thought of going through 5 mins of fighting if Aegis got boosted*
          The Last Remnant OSTs Go!!!

          {OuO**

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