Yea.. well...
This:
As you can see, the entire team on the other side left, so my team won by default, but... we get no small runestone, what the F....
I demand a fix for this so ppls don't lose Runestones because the other team exploits and ruins the game for others.
(By exploit, it is the widely known issue that some players join, leave, join to go into another Tank Map)
(but it is now entire teams doing it)
For a non-casher 150 rune exp is huge, since there is no other way to obtain exp runes (except for one rune in devotion)
If this issue is not fixed, than change that "Seed" in Guild Alter back to 'Runes"
This:
As you can see, the entire team on the other side left, so my team won by default, but... we get no small runestone, what the F....
I demand a fix for this so ppls don't lose Runestones because the other team exploits and ruins the game for others.
(By exploit, it is the widely known issue that some players join, leave, join to go into another Tank Map)
(but it is now entire teams doing it)
For a non-casher 150 rune exp is huge, since there is no other way to obtain exp runes (except for one rune in devotion)
If this issue is not fixed, than change that "Seed" in Guild Alter back to 'Runes"
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