With the addition of new events (e.g. Tank trials) time for MP dungeons gets more and more limited. Add to that, the dwindling server populations, different time zones (like europe server) and restricted free time due to RL, it becomes more and more of a chore to set up a party for high level dungeons. To the point that some players can't even spend their daily MP attempts.
I would like r2games to consider implementing a cross server system for multiplayer dungeons. IMO, this would be a really help a lot of players.
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Cross-server Multiplayer Dungeons
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Cross-server Multiplayer Dungeons
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Start over on a new server, guild merge, have multiple toons on multiple servers, stop playing.... lots of options
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Originally posted by GingerTheHutt View PostI'd rather have the option to do single runs. with x1 rewards... That way I don't get screwed over by the ridiculous XP gains...
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I'd rather have the option to do single runs. with x1 rewards... That way I don't get screwed over by the ridiculous XP gains...
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one attempt with x3 rewards would be much more appreciated than 3x the runs and so much wasted time.
I agree with cross-server dungeons... it isn't like it is always hard finding groups... but at higher level (65+) it is hard finding successful groups.
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Well in the Divine Comedy (Chinese version), they only put it to one attempt with x3 the rewards for saving time.
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Originally posted by Mymymy123 View PostI'm sorry, but did you read my post? I was explaining that I'm practically playing by myself in my server. Seriously? NO POINT? I cant afford to sit 8 hours just to for one MP. And I'm sorry dumbass paytards like you exist.
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Originally posted by anichaos View PostChat is not a big deal, it's the same function as in Cross-Server BG.
Originally posted by anichaos View PostWorld Prosperity Buff is already different for everyone... such as I have 22%, while a higher level have 19%.
(well, that's what I see last time when ppls were talking about what % they got)
Originally posted by anichaos View PostParties communicate? I thought we all just rush at things, LOL
Originally posted by anichaos View PostOverall, it's not impossible, but it would definitely cause some issues, majorly the loading time.
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Originally posted by DeathRiver View PostThe reason why cross server Arena can be done, is because the data from each character is loaded when you enter the room, on a single server.
Now, if multiple servers were involved, you'd be having a much slower load time due to your machine has to load data from all of the servers involved.
The chat interface would be a big mess as well, since Party Chat only involve one server on one party before, with this, would have to send the message to multiple servers at once. Imagine how much of a mess that'll be when we have 260+ servers, and the amount of rooms... Current Chat works during Arena matches because both teams are in a single zone, their battle room, so not much data need to be sent.
World Prosperity Buff will also be a problem, when calculating the exp after each fight in the dungeon. Since the buff will be different for everyone in the room, calculations have to include data from multiple servers, yet again.
There are also problems when people in the same party can't communicate without knowing the others before hand, etc.
I can go on this with more, but would stop at this point, since you'd understand how much heavier the load on every server would be if this happens.
Chat is not a big deal, it's the same function as in Cross-Server BG.
World Prosperity Buff is already different for everyone... such as I have 22%, while a higher level have 19%.
(well, that's what I see last time when ppls were talking about what % they got)
Parties communicate? I thought we all just rush at things, LOL
Overall, it's not impossible, but it would definitely cause some issues, majorly the loading time.
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not the server's prob if your server is dying.. different timezones? not also their prob.. its you/player's who has the prob.
just hope and pray that your server will be merge on active ones.
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Originally posted by DeathRiver View PostThe reason why cross server Arena can be done, is because the data from each character is loaded when you enter the room, on a single server.
Now, if multiple servers were involved, you'd be having a much slower load time due to your machine has to load data from all of the servers involved.
The chat interface would be a big mess as well, since Party Chat only involve one server on one party before, with this, would have to send the message to multiple servers at once. Imagine how much of a mess that'll be when we have 260+ servers, and the amount of rooms... Current Chat works during Arena matches because both teams are in a single zone, their battle room, so not much data need to be sent.
World Prosperity Buff will also be a problem, when calculating the exp after each fight in the dungeon. Since the buff will be different for everyone in the room, calculations have to include data from multiple servers, yet again.
There are also problems when people in the same party can't communicate without knowing the others before hand, etc.
I can go on this with more, but would stop at this point, since you'd understand how much heavier the load on every server would be if this happens.
Originally posted by AnataOFAkku View PostWho is dumbass here? This is not our problem you cant find team for mpd or good guild dont want you...cross server mpd? How you want do this? Auto join or what? Ehh
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The reason why cross server Arena can be done, is because the data from each character is loaded when you enter the room, on a single server.
Now, if multiple servers were involved, you'd be having a much slower load time due to your machine has to load data from all of the servers involved.
The chat interface would be a big mess as well, since Party Chat only involve one server on one party before, with this, would have to send the message to multiple servers at once. Imagine how much of a mess that'll be when we have 260+ servers, and the amount of rooms... Current Chat works during Arena matches because both teams are in a single zone, their battle room, so not much data need to be sent.
World Prosperity Buff will also be a problem, when calculating the exp after each fight in the dungeon. Since the buff will be different for everyone in the room, calculations have to include data from multiple servers, yet again.
There are also problems when people in the same party can't communicate without knowing the others before hand, etc.
I can go on this with more, but would stop at this point, since you'd understand how much heavier the load on every server would be if this happens.
Leave a comment:
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Originally posted by Mymymy123 View PostI'm sorry, but did you read my post? I was explaining that I'm practically playing by myself in my server. Seriously? NO POINT? I cant afford to sit 8 hours just to for one MP. And I'm sorry dumbass paytards like you exist.
Leave a comment:
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I'm sorry, but did you read my post? I was explaining that I'm practically playing by myself in my server. Seriously? NO POINT? I cant afford to sit 8 hours just to for one MP. And I'm sorry dumbass paytards like you exist.
Leave a comment:
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Originally posted by Mymymy123 View PostWith the addition of new events (e.g. Tank trials) time for MP dungeons gets more and more limited. Add to that, the dwindling server populations, different time zones (like europe server) and restricted free time due to RL, it becomes more and more of a chore to set up a party for high level dungeons. To the point that some players can't even spend their daily MP attempts.
I would like r2games to consider implementing a cross server system for multiplayer dungeons. IMO, this would be a really help a lot of players.
Leave a comment:
Leave a comment: