Originally posted by R22318125
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Perfect solution to all PVP balance
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IGN: Hein
Server: S2
BR: Almost 300k (next goal)
Level 105 Assassin
If you want to succeed at this game, don't play hard. Instead play smart. And never underestimate the value of a good clan
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Originally posted by heinrich26 View PostI'm going to assume you don't have a high lvl toon right? End game knights dominate just about everything. When I finally quit I was around 56k BR and I did pretty good against most things who had a comparable BR as me. Obviously mages beat me cause they are my counter class and archers did some of the time, especially with HS. The balance is fine.Officially retired from Wartune and Forums.
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Originally posted by CondorHero View PostI think he played up to level 25 only. So .. can't tell end game scenarios.IGN: Hein
Server: S2
BR: Almost 300k (next goal)
Level 105 Assassin
If you want to succeed at this game, don't play hard. Instead play smart. And never underestimate the value of a good clan
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Originally posted by R22318125 View PostHow about limiting a mage's pdef to say 8-10k
If you think 8-10k Def is quite enough to survive anything, I'd say you've near gotten any toon over 40k BR.
Originally posted by R22318125 View PostI have and its too boring, most times don't even have to heal after the AOE barrage
Originally posted by R22318125 View PostThere is no effort!The Last Remnant OSTs Go!!!
{OuO**
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Damned if I do damned if I don't. My archer is 72 5 60 legendaries minus 1 piece for 60 set 20k patk 5k crit, knight 70 with 4 60 legendaries 19.5 patk 15776 pdef and full 60 set, mage...65 with 55 set with 60 jewels and rings. Any questions on how more characters = more skeleton keys? I don't think I need to explain since 1 + 1 = 2
Notice that knights don't get as much Mdef on their gear as archers or mages? So they are already limited. They need a better AOE
All I asked for archers was for poison arrow to be useful since its a poison that can be resisted by pdef.
Oh and to calm mages down just a little!Last edited by R22318125; 07-09-2013, 02:01 AM.
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Originally posted by R22318125 View PostNotice that knights don't get as much Mdef on their gear as archers or mages? So they are already limited. They need a better AOE
Originally posted by R22318125 View PostAll I asked for archers was for poison arrow to be useful since its a poison that can be resisted by pdef.The Last Remnant OSTs Go!!!
{OuO**
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Originally posted by R22318125 View PostDamned if I do damned if I don't. My archer is 72 5 60 legendaries minus 1 piece for 60 set 20k patk 5k crit, knight 70 with 4 60 legendaries 19.5 patk 15776 pdef and full 60 set, mage...65 with 55 set with 60 jewels and rings. Any questions on how more characters = more skeleton keys? I don't think I need to explain since 1 + 1 = 2
Notice that knights don't get as much Mdef on their gear as archers or mages? So they are already limited. They need a better AOE
All I asked for archers was for poison arrow to be useful since its a poison that can be resisted by pdef.
Oh and to calm mages down just a little!
Let a knight be a knight. You just want knights to have everything. To be able to tank AND to be able to wipe off troops. Bad suggestion.
If knights get AOE, then mages should be able to cast Agoran shield and Apollo.Officially retired from Wartune and Forums.
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Originally posted by CondorHero View PostIf knights get AOE, then mages should be able to cast Agoran shield and Apollo.The Last Remnant OSTs Go!!!
{OuO**
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I was being reasonable with the nonstop AOE. Lose 1 round after 3 consecutive AOE and a 10% damage reduction debuff. If not from exhaustion I'm sure that tank with 70k health is probably already 3/4 of the way dead after all of that. Crusader the number 1 player has 17k mdef still getting smacked around 4-5k x2 or x3 from a mage's aoe with at least 21k matk...well probably less than that with lord divine medal and talents. You get my point. Toe to toe with similar BR, a knight vs a mage...a mage will more than likely win. Archer can't sap rage like a knight so that 22k heal will go off and with 15% damage reduction it brings.
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Originally posted by R22318125 View PostI was being reasonable with the nonstop AOE. Lose 1 round after 3 consecutive AOE and a 10% damage reduction debuff. If not from exhaustion I'm sure that tank with 70k health is probably already 3/4 of the way dead after all of that. Crusader the number 1 player has 17k mdef still getting smacked around 4-5k x2 or x3 from a mage's aoe with at least 21k matk...well probably less than that with lord divine medal and talents. You get my point. Toe to toe with similar BR, a knight vs a mage...a mage will more than likely win. Archer can't sap rage like a knight so that 22k heal will go off and with 15% damage reduction it brings.
Now answer me this too. Toe to toe with similar BR, Knights vs Archers. Who will win 95% of time.
You know the answer already.
You're only asking for knights to beat both archers AND mages.Officially retired from Wartune and Forums.
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