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Perfect solution to all PVP balance

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  • ElusionM
    replied
    Wait, I thought PVP was balanced?

    Archers kill Mages
    Knights kill Archers/Mages
    Mages kill morons

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  • R22318125
    replied
    Oh! there we go perfect idea, get rid of will destroyer and have everyone suffer trying to build enough crit to be worth while!!! 5k still isn't enough to be reliable.

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  • R22318125
    replied
    Nah Knights and Archers are fine they way they are, mages so far are built as Olympic gold medal triathlon winners.

    Knights could use some extra damage on whirlwind since it costs a **** ton of rage. Maybe the destroyers could do with 1 less QTE, its fairly easy to get a double hit on a knight even without deep freeze.

    Archers poison arrow could work in addition to matk since its pretty must worthless as is far as a 25 second CD ability is concerned, maybe have the damage over time the ability to crit. Maybe one day someone will put it on their HOT bar. Even at 20k patk its pretty worthless against people over 11-12k pdef.

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  • miQQQs
    replied
    Originally posted by CondorHero View Post
    And there's a balance in WB -- remove all criticals effect.
    Now even archers dont have crit rate bonus in wb

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  • CondorHero
    replied
    And there's a balance in WB -- remove all criticals effect.

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  • DeathRiver
    replied
    I suggest Knights having an Overheat Mode, due to their high rage gain, they tend to get a lot of extra rage. When the rage counter reaches 110, (only 100 rage on display), they'll hit hard once (1.5x harder), and lose their swords, leaving them entirely useless for the rest of the battle. (Unless you call being a meatsack some use)

    And Archers will get Bad Luck counter for each crit they deal in a battle. Bad Luck will cause them to lose all crit but the base crit (10 crit to be precise) for 10 turns.

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