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Any Guidde About Archer Non Cahser
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Just a heads up.
Being a Non-Casher, meaning you will not be able to obtain Balen only Double Skill (which is majorly required for Archer if you actually want to play well until level 70)
Non-Cash Archer
Astral (top to bottom of importance)
(red) Sniper Edge - increase Crit value/rate
(red) Force - increase Physical Attack
(orange) Determination - increase Crit Damage
(red) Willpower - increase Magic Defense
(red) Fortitude - increase Physical Defense
(orange) Goddess Blessing - decrease all damage taken
(orange) Illusion - chance to receive only 1 damage taken
Other recommended Astrals (not in any order)
(orange) Blessed Health - Good if you are going for a sort of more Def, less Atk type, heal is fixed
(orange) Regeneration - Good if you are going more Atk, huge bursts can give you great heals
(orange) Deflection - Sem-Good if you think the reflect damage can win you the day
(red) Enshieldment - on par with Illusion unless you have Lord Divine Medallion, than this would be better
(red) Brilliance - Good Health is always Good
Skill
The above is required if you want to do good in World Boss until you obtain level 40+ PvE set and Armor Piercer
(at which you would reset Skill with Vouchers)
PvE set is required for Armor Piercer, do not use Armor Piercer with PvP set, you won't have the rage to use Armor Piercer to it's fullest benefits.
Bloodthirsty Strike is needed for Healing (either PvE or PvP)
DeepFreeze is needed for Catacomb
Talents (this depends on player style really)
Stealth - Damage taken decreased (always get this one)
Instinct - Decrease Bloodthirsty cooldown and increase damage (good if you have lv.3 Bloodthirsty and a high crit/damage)
Retribution - Increase Crit Chance of Delphic Death Star (don't get this, as a non-casher, you won't have 100 Rage)
Crutiny - Arrow Strike have chance to increase Crit Damage (good if you're using Arrow Strike a lot)
Enrage - Armor Piercer have chance to cause next skill to crit (very good if you have enough rage for this AND Delphic)
Potency - Multi-shot have chance to reduce Armor Piercer rage cost (good if you don't have a lot of rage)
Perception - Shorten Incendiary Shot's cooldown (not that good, it's 45 sec base cooldown, and requires 65 rage)
Fury - Shorten Lunatic Fire's cooldown and chance to increase next skill's crit rate (pretty good if you can hit crits on all 3+ opposing targets so you'll have enough rage to use either Bloodthirsty or Armor Piercer)
Refine (random green bonuses on Equipments)
You want to try and aim for these
Strength
Physical Attack
Defense/ Armor
Endurance
Charisma
What kind of info are you looking for?
BTW... why did you use a webcam? don't you have any image software with screenshot/screencapture functions?
I use IrfanView
There are also on-web screencaptures (however I do not recommend tho, as they auto upload whatever you screencapture, no editing)Last edited by anichaos; 07-09-2013, 07:31 PM.
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All good sugest...But you write wrong rafine
For archer must have is patk strenght and crit, later def and endu
And one more aBout astro... For archer floating dmg works niceso at 70v this is one of the best main astros, better then ilusion for sure
I have nothing to addLast edited by miQQQs; 07-10-2013, 12:00 AM.
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Crit Mage 80v
~135k Br
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Originally posted by AnataOFAkku View PostAll good sugest...But you write wrong rafine
For archer must have is patk strenght and crit, later def and endu
And one more aBout astro... For archer floating dmg works niceso at 70v this is one of the best main astros, better then ilusion for sure
I have nothing to add
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I have purple lv.4 Ruthlessness... no Orange drops for me ;(
I usually only use Ruthlessness (float damage) on World Bosses and Illusion for other tasks. (switches P/M def back and forth)
BTW, Refine, I didn't add in Crit because you'll get most of them from Crit Astral already, so it's better to replace Refine's Crit with either Def, Endu, or Charisma.
I usually win the fight because I have over 1000 Charisma, go Troops. (this is before level 65+ tho, after 65+ Troops survivability goes down as Players attacks goes up)
Block is only good if you have "Lord Divine" Medallion, which for most non-casher... will take 6+ months, due to no DoubleHonor and you usually get wiped by Cashers Twinks.Last edited by anichaos; 07-10-2013, 01:45 AM.
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The floating damage is a pure gamble, and on average u would get nothing out of it. I fail to see the advantages of increasing ur max damage while lowering ur minimum damage. Unless there smth abt the floating damage am missing..
PS : if my luck on wartune is any indicator, that astral would probably decrease my damage by 10% ~_~.
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Float Damage is a Risk.
Default damage is 90~110%
a Lv.3 orange Ruthlessness adds 21%.
That makes your damage range into 69~131%
If you're lucky, you'll deal massive damage, but if you're unlucky, you'll deal tiny damage.
IE:
a 1,000 base damage
900~1100 damage range
21% = 690~1310 damage range
In all, you'll either do 210 less damage or 210 more damage. (or somewhere in between)
With huge crits and luck, you'll deal a lot of damage.
IE: Delphic with 50,000 dmg, lucky on 21% = 65500 (15,500 more damage dealt)
Well, if you actually get a Lv.10 Ruthlessness... LOL, it'll add 70% Float
That's 20~180%
Becomes either SUPER unlucky or SUPER lucky.
If unlucky, you'll do 200 (out of 1000 base damage)
If Lucky, you'll do 1800
A Delphic with 50,000 would have this range - 10,000~90,000 (40,000 less/more damage)
If Lucky, you can potentially one-shot anyone.Last edited by anichaos; 07-10-2013, 01:49 AM.
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Originally posted by anichaos View PostI have purple lv.4 Ruthlessness... no Orange drops for me ;(
I usually only use Ruthlessness (float damage) on World Bosses and Illusion for other tasks. (switches P/M def back and forth)
BTW, Refine, I didn't add in Crit because you'll get most of them from Crit Astral already, so it's better to replace Refine's Crit with either Def, Endu, or Charisma.
I usually win the fight because I have over 1000 Charisma, go Troops. (this is before level 65+ tho, after 65+ Troops survivability goes down as Players attacks goes up)
Block is only good if you have "Lord Divine" Medallion, which for most non-casher... will take 6+ months, due to no DoubleHonor and you usually get wiped by Cashers Twinks.
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Crit Mage 80v
~135k Br
_________
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Originally posted by anichaos View Post
Astral (top to bottom of importance)
(red) Sniper Edge - increase Crit value/rate
(red) Force - increase Physical Attack
(orange) Determination - increase Crit Damage
(red) Willpower - increase Magic Defense
(red) Fortitude - increase Physical Defense
(orange) Goddess Blessing - decrease all damage taken
(orange) Illusion - chance to receive only 1 damage taken
Other recommended Astrals (not in any order)
(orange) Blessed Health - Good if you are going for a sort of more Def, less Atk type, heal is fixed
(orange) Regeneration - Good if you are going more Atk, huge bursts can give you great heals
(orange) Deflection - Sem-Good if you think the reflect damage can win you the day
(red) Enshieldment - on par with Illusion unless you have Lord Divine Medallion, than this would be better
(red) Brilliance - Good Health is always Good
Refine (random green bonuses on Equipments)
You want to try and aim for these
Strength
Physical Attack
Defense/ Armor
Endurance
Charisma
agree with other, floating is pure gambling... on Lvl 60, prefer to use Enhanced Goddes Blessing which is reduce damage received 3% per level for any type damage (Magical or physical)
+> about Refine equip... I found that
For ARCHER : crit stats (embedded on equip) have more BR rather than other, while Endurance, Block and Charisma give Less BR
While for knight BLOCK Give more BR rather than Crit, and charisma.
so U should prefer your equip stat: STRENGTH, PATK, CRIT, DEF/ARMOR....n Pdef or Mdef. Thats what i knew so farLast edited by menying; 07-10-2013, 02:22 AM.
IGN : JiNN
Job : Mage
Homebase: R2-S300 - Scarwood Forest
SpeciaL SkiLL: Handsome
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Originally posted by AnataOFAkku View PostLet me ask, how much crit you have without rafine crit stat?IGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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