I have been thinking more and more that upping your HP once you get to a certain level is actually a negative. If someone uses a blood rune in the last 30 seconds its taking more HP from you and your healing never increase with the passage of the time. Anyone else think about this, or does it just not make sense? Since the wins go by HP % and not total HP, you get more % from a restoration at lower health. I know suntoria helps a little when your HP goes up but again when the % damage increase sunt stays the same. So, I think there is a sweet spot. Also, I was hoping if anyone knew the exact date class wars starts so I don't miss it this time. With the new wager ration 2:1, did they up the maximum wager as well? Seems like they just made it near impossible to get the Wild Fire Steed.
Announcement
Collapse
Official Community Discord Server
Need help? Found a bug? For faster assistance, join our Discord: https://discord.gg/VFMzFDqKq5
See more
See less
Class wars- Mage
Collapse
X
-
I won;t comment on the bloodrune, nyaaa, that one are usefull after all (pain when someone use it agains me --)
But... the exact time for classwar. No idea, need to wait for another announcement made.
Rumor said it still on 20, but I think... no. That date are clashed with guild battle.S24 - Reaper's Illusion
IGN - Vein
-
Originally posted by Omnipotent2013 View PostI have been thinking more and more that upping your HP once you get to a certain level is actually a negative. If someone uses a blood rune in the last 30 seconds its taking more HP from you and your healing never increase with the passage of the time. Anyone else think about this, or does it just not make sense? Since the wins go by HP % and not total HP, you get more % from a restoration at lower health. I know suntoria helps a little when your HP goes up but again when the % damage increase sunt stays the same. So, I think there is a sweet spot. Also, I was hoping if anyone knew the exact date class wars starts so I don't miss it this time. With the new wager ration 2:1, did they up the maximum wager as well? Seems like they just made it near impossible to get the Wild Fire Steed.
You will only have this problem fighting people of similar MATK/MDEF to yours.Officially retired from Wartune and Forums.
[No longer logging in]
Comment
-
Blood Rune does 3% damage for 3 turns at level 1.
At level 2 it does 3 % damage for 4 turns. At level 3 it's 4% damage for 4 turns.
So you need a level 3 blood rune to equal the effects of a level 1 suntoria.
Give that nearly all mage wars are 100% a heal fest... most people will have level 3 suntoria and have it running most of the battle. a blood rune won't worry them too much. It's that last second thunderer they'll be worried about.Originally posted by CreamySaucepanYou are just a freakozoid... Monster of Frankenstein meets Jabba the Hutt... Frabba the Huttstein... :POriginally posted by CreamySaucepanBehind every fat Space Slug is a blood thirsty sociopath urging it on.
Comment
-
That is assuming that 3% is the max dmg of 1500:P
EDIT: 3%*2 = 6%.
the CW ends at 100%, so no matter how much your hp is.... a 3% blood rune will at BEST take away suntoria (good thing is that blood rune comes before suntoria so if you are at full and have suntoria on you will still have full no matter what:P)
Comment
-
Against most it will, though the damage is rather small, 3k max at 100% mark is nothing special. I'm almost at level 5 blood rune, can't wait to use it twice per battle. Can keep Bleed going most of the fight early on to keep em healing, then later on I can use it again to finish them off.
Suntoria is silly to use IMO.
Lightning + Rain of Fire + Meteor Destruction + Restoration + Blessed Light worked really well for me. Kept my opponents on the defensive so I could keep on the offensive, and if I didn't win within time I had two heals to heal up.
Comment
-
Originally posted by ElusionM View PostAgainst most it will, though the damage is rather small, 3k max at 100% mark is nothing special. I'm almost at level 5 blood rune, can't wait to use it twice per battle. Can keep Bleed going most of the fight early on to keep em healing, then later on I can use it again to finish them off.
Suntoria is silly to use IMO.
Lightning + Rain of Fire + Meteor Destruction + Restoration + Blessed Light worked really well for me. Kept my opponents on the defensive so I could keep on the offensive, and if I didn't win within time I had two heals to heal up.
Comment
-
It's been tested that blood rune stacks with the damage timer for pvp (no damage timer on dungeons) while suntoria sticks with max hp.
Suntoria would only survive bleed level 3 on class war if you have above 50K HP (100% for 120+ seconds fight).
If you prefer a dps fight rather than heal staring contest, I'd suggest including puri somewhere since bleed isn't the only negative buff rune.[morfinnor]
Temple of Ibalize
Comment
-
Originally posted by krackenker View PostSuntoria will always outdo bleed rune (if blood is 3% ofc) because the maximum wilk be 3%*2=6% aka lvl 3 suntoria.Originally posted by CreamySaucepanYou are just a freakozoid... Monster of Frankenstein meets Jabba the Hutt... Frabba the Huttstein... :POriginally posted by CreamySaucepanBehind every fat Space Slug is a blood thirsty sociopath urging it on.
Comment
Comment