If they are going with 2 archers 1 mage.
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Requirement for knights to do NM lych or Samsara
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Requirement for knights to do NM lych or Samsara
62996
Five Sylphs for the Heros in wartune,
Two for the Whales in their deep blue ocean,
Three for Mortal Men doomed to die,
One for the Big Whales on their dark throne
In the Land of Wartune where the heroes lie.
One sylph to crush them all, One sylph to kill mobs,
One sylph to bring them all and in the darkness bind them
In the Land of Wartune where the Moby duck lie."Tags: None
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Originally posted by Ban-kai View Postprobably 100k br if u want that setup.
but if u go 2 mages u need like 70k hp 18k pdef and 15k mdef. for LYCH 2 bosses final boss i don't know.62996
Five Sylphs for the Heros in wartune,
Two for the Whales in their deep blue ocean,
Three for Mortal Men doomed to die,
One for the Big Whales on their dark throne
In the Land of Wartune where the heroes lie.
One sylph to crush them all, One sylph to kill mobs,
One sylph to bring them all and in the darkness bind them
In the Land of Wartune where the Moby duck lie."
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Originally posted by SkylineGT View PostEasy with 2 mages 1 archer and 1 knight both samsara and Lynch, we have knight 68k br(done with a lower knight as well before) - 2 mages around 63k br and archer 66k br all have 60 rage set.62996
Five Sylphs for the Heros in wartune,
Two for the Whales in their deep blue ocean,
Three for Mortal Men doomed to die,
One for the Big Whales on their dark throne
In the Land of Wartune where the heroes lie.
One sylph to crush them all, One sylph to kill mobs,
One sylph to bring them all and in the darkness bind them
In the Land of Wartune where the Moby duck lie."
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just be sure your knight has alot of hp and nice defence. Patk doesnt matter, will fasten the progress of defeating the boss
but the bosses can hit you pretty hard.
and having 2 mages by your side is better for a knight that doesnt have a lot of hp/def is better then having 1 mage. (has to do more)
And 2 mages helps with the 2nd boss of Lynch NM.
Last thing; the knight needs to know when to use its shield and his apollo. dont do them at the same timeâœ* S3 Worg's Lair
âœ* Prizzly
âœ* Knight
âœ* Guild Queen of HERMES
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Originally posted by ChieftainRez View Postbut the S1 team doesn't use a knight. they go two mage, two archer. there isn't a strong enough knight yet in S1 who can successfully tank Lych NM, though they are coming close. just easier with two archers still.62996
Five Sylphs for the Heros in wartune,
Two for the Whales in their deep blue ocean,
Three for Mortal Men doomed to die,
One for the Big Whales on their dark throne
In the Land of Wartune where the heroes lie.
One sylph to crush them all, One sylph to kill mobs,
One sylph to bring them all and in the darkness bind them
In the Land of Wartune where the Moby duck lie."
Comment
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Originally posted by ChieftainRez View Postbut the S1 team doesn't use a knight. they go two mage, two archer. there isn't a strong enough knight yet in S1 who can successfully tank Lych NM, though they are coming close. just easier with two archers still.
have to be a good def archer.
I still get hit hard (50k crit at first boss but not all the time) But if you have 2 good healing mages it is possible.
On s3, my team also succesfulyl beat the last boss, but took us several tries and it was also close others she would enrage AOE on us and we all would die.
For now, we just focus on the 2 bosses and improve our stats with extra 70 leg pieces.
And once MP runs will be reduced to 1, we will try it again. For now, no purpose.âœ* S3 Worg's Lair
âœ* Prizzly
âœ* Knight
âœ* Guild Queen of HERMES
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Originally posted by Prizzly View PostI still find it so weird to hear peopel do it with 2 archers.
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Originally posted by Kessar View PostTwo archers helps us keep it constantly frozen and incendiaried. The constant freeze is helpful in that it in effect delays the boss from enraging. The constant incendiary helps the tanking archer. I think its doable with 1 knight 1 archer, but that may require more dps since the boss may enrage relatively sooner as a result of not being frozen for small portions of the archer's freeze CD.
Im just rusted in the ways how we play mps and such
I think we need more practice for our 1 archer to use his debuffs, with the rest try to dps as much as possible.
last time was clear luck and we havent tried it anymore.âœ* S3 Worg's Lair
âœ* Prizzly
âœ* Knight
âœ* Guild Queen of HERMES
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