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Requirement for knights to do NM lych or Samsara

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  • Requirement for knights to do NM lych or Samsara

    If they are going with 2 archers 1 mage.
    62996
    Five Sylphs for the Heros in wartune,
    Two for the Whales in their deep blue ocean,
    Three for Mortal Men doomed to die,
    One for the Big Whales on their dark throne
    In the Land of Wartune where the heroes lie.
    One sylph to crush them all, One sylph to kill mobs,
    One sylph to bring them all and in the darkness bind them
    In the Land of Wartune where the Moby duck lie."

  • #2
    Originally posted by R21577189 View Post
    If they are going with 2 archers 1 mage.
    probably 100k br if u want that setup.


    but if u go 2 mages u need like 70k hp 18k pdef and 15k mdef. for LYCH 2 bosses final boss i don't know.
    BAN-KAI

    Joined 14/01/2013

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    • #3
      Originally posted by Ban-kai View Post
      probably 100k br if u want that setup.


      but if u go 2 mages u need like 70k hp 18k pdef and 15k mdef. for LYCH 2 bosses final boss i don't know.
      U mean 1 knight 1 archer 2 mages? for samsara nm?
      62996
      Five Sylphs for the Heros in wartune,
      Two for the Whales in their deep blue ocean,
      Three for Mortal Men doomed to die,
      One for the Big Whales on their dark throne
      In the Land of Wartune where the heroes lie.
      One sylph to crush them all, One sylph to kill mobs,
      One sylph to bring them all and in the darkness bind them
      In the Land of Wartune where the Moby duck lie."

      Comment


      • #4
        Easy with 2 mages 1 archer and 1 knight both samsara and Lynch, we have knight 68k br(done with a lower knight as well before) - 2 mages around 63k br and archer 66k br all have 60 rage set.

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        • #5
          Originally posted by SkylineGT View Post
          Easy with 2 mages 1 archer and 1 knight both samsara and Lynch, we have knight 68k br(done with a lower knight as well before) - 2 mages around 63k br and archer 66k br all have 60 rage set.
          nightmare mode?
          62996
          Five Sylphs for the Heros in wartune,
          Two for the Whales in their deep blue ocean,
          Three for Mortal Men doomed to die,
          One for the Big Whales on their dark throne
          In the Land of Wartune where the heroes lie.
          One sylph to crush them all, One sylph to kill mobs,
          One sylph to bring them all and in the darkness bind them
          In the Land of Wartune where the Moby duck lie."

          Comment


          • #6
            oh, that we trying today later on , will let ya know how we get on lol, we tryed it with 2 mages 1 archer and the smaller knight and well - didn't ended up good lol. The side bosses are way stronger that the main boss it seems.

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            • #7
              2 requirements to pass
              1: A Bow
              2: A Healing Staff

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              • #8
                just be sure your knight has alot of hp and nice defence. Patk doesnt matter, will fasten the progress of defeating the boss
                but the bosses can hit you pretty hard.
                and having 2 mages by your side is better for a knight that doesnt have a lot of hp/def is better then having 1 mage. (has to do more)
                And 2 mages helps with the 2nd boss of Lynch NM.
                Last thing; the knight needs to know when to use its shield and his apollo. dont do them at the same time
                âœ* S3 Worg's Lair
                âœ* Prizzly
                âœ* Knight
                âœ* Guild Queen of HERMES

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                • #9
                  I heard that people from S1 started doing lych Nm at roughly 80k br average team Br. that was like 3 months ago when kessar was that low Br.

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                  • #10
                    80k average seems about right to defeat last boss going by my team lowest 75k and highest 89k

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                    • #11
                      but the S1 team doesn't use a knight. they go two mage, two archer. there isn't a strong enough knight yet in S1 who can successfully tank Lych NM, though they are coming close. just easier with two archers still.
                      ChieftainRez
                      Knight
                      VictisHNR
                      [S1] Temple of Ibalize

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                      • #12
                        Originally posted by ChieftainRez View Post
                        but the S1 team doesn't use a knight. they go two mage, two archer. there isn't a strong enough knight yet in S1 who can successfully tank Lych NM, though they are coming close. just easier with two archers still.
                        what abt roadsidebomb the top knight in s1?
                        62996
                        Five Sylphs for the Heros in wartune,
                        Two for the Whales in their deep blue ocean,
                        Three for Mortal Men doomed to die,
                        One for the Big Whales on their dark throne
                        In the Land of Wartune where the heroes lie.
                        One sylph to crush them all, One sylph to kill mobs,
                        One sylph to bring them all and in the darkness bind them
                        In the Land of Wartune where the Moby duck lie."

                        Comment


                        • #13
                          Originally posted by ChieftainRez View Post
                          but the S1 team doesn't use a knight. they go two mage, two archer. there isn't a strong enough knight yet in S1 who can successfully tank Lych NM, though they are coming close. just easier with two archers still.
                          I still find it so weird to hear peopel do it with 2 archers.
                          have to be a good def archer.
                          I still get hit hard (50k crit at first boss but not all the time) But if you have 2 good healing mages it is possible.
                          On s3, my team also succesfulyl beat the last boss, but took us several tries and it was also close others she would enrage AOE on us and we all would die.
                          For now, we just focus on the 2 bosses and improve our stats with extra 70 leg pieces.
                          And once MP runs will be reduced to 1, we will try it again. For now, no purpose.
                          âœ* S3 Worg's Lair
                          âœ* Prizzly
                          âœ* Knight
                          âœ* Guild Queen of HERMES

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                          • #14
                            Originally posted by Prizzly View Post
                            I still find it so weird to hear peopel do it with 2 archers.
                            Two archers helps us keep it constantly frozen and incendiaried. The constant freeze is helpful in that it in effect delays the boss from enraging. The constant incendiary helps the tanking archer. I think its doable with 1 knight 1 archer, but that may require more dps since the boss may enrage relatively sooner as a result of not being frozen for small portions of the archer's freeze CD.

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                            • #15
                              Originally posted by Kessar View Post
                              Two archers helps us keep it constantly frozen and incendiaried. The constant freeze is helpful in that it in effect delays the boss from enraging. The constant incendiary helps the tanking archer. I think its doable with 1 knight 1 archer, but that may require more dps since the boss may enrage relatively sooner as a result of not being frozen for small portions of the archer's freeze CD.
                              ty for the clear explanation. seems logic.
                              Im just rusted in the ways how we play mps and such
                              I think we need more practice for our 1 archer to use his debuffs, with the rest try to dps as much as possible.
                              last time was clear luck and we havent tried it anymore.
                              âœ* S3 Worg's Lair
                              âœ* Prizzly
                              âœ* Knight
                              âœ* Guild Queen of HERMES

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