Announcement

Collapse

Official Community Discord Server

Join us on the new R2Games Community Discord Server! https://discord.gg/VFMzFDqKq5
See more
See less

Agoran Sword Mechanics

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • vpauup
    started a topic Agoran Sword Mechanics

    Agoran Sword Mechanics

    this is a skill for a knight
    how does it works?
    it absorbs dmg after a subtraction from ((attacker's atk-my def)/2) or right from attacker's initial atk?

    btw upgrading it gives only turn duration and fixed amortization damage growth not increasing max absorbed dmg...
    not cool

  • 0xykotton
    replied
    Lmao! The shield is fine as it is. The original game in China has the samething and do just fine. Knights hp gain is so good once you hit 100k+ HP that shield be too OP. Combined with high block rate and self heal. Your shield will hardly break.

    Leave a comment:


  • Alfredo1234
    replied
    maybe a pasive talent, lvl 1= +2%, lvl 3= +4% and so on...

    and the QTE bonus is a joke... should be at least base on your own defence, maybe ur (pdef + m def) / 4 or something like that. Could also be +5% more absorb...

    Leave a comment:


  • R27402931
    replied
    Originally posted by vpauup View Post
    this is a skill for a knight
    how does it works?
    it absorbs dmg after a subtraction from ((attacker's atk-my def)/2) or right from attacker's initial atk?

    btw upgrading it gives only turn duration and fixed amortization damage growth not increasing max absorbed dmg...
    not cool
    I'm pretty sure your def is already taken into account. For example, if an attack that would normally do 5k to you and your shield is up and can absorb 1k, it breaks and you take 4k damage. As for the bonus for leveling up the shield, I feel like if the % increases, it would be too overpowered.

    Leave a comment:


  • vpauup
    replied
    yes
    damn it
    agoran shield

    Leave a comment:


  • CondorHero
    replied
    Agoran shield you mean?

    Leave a comment:

Working...
X