Originally posted by FarrelBrown
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welcome my friends.. to the world of diminishing results
i mentioned this earlier, but it seems an explanation is in order, however, i dont fully understand the concept myself, ill try my best to explain it to you.
diminishing results means the more of something you have, the more you loose in return, now this isnt to say having less crit is better than having more, infact the opposite.
what im trying to say is, the more you have, the less the chance of crit increases.
example:
if you have 2k crit you have a 50% chance of doing a critical hit. so common sense and logic says - having 4k will give you 100% and 5k will give 120% crit rate... right?
however, this is where the magic happens, because your crit rate increases, the chance of having a critical hit decreases with the increase..... confusing i know..
2k crit gives a 50% chance,
4k crit gives a 80% chance,
5k gives a 85% chance,
6k gives a 90% chance,
8k gives a 95% chance,
10k gives a 97.5% chance
20k a 99% chance,
100k a 99.9% chance
please bear in mind these numbers are not accurate, this is an example.. your taking maths lessons from a guy who needs to take his socks off to count past 10. dont use this as a guide, its an example that uses simple numbers to give an idea of what im trying to say.
with this said. having more crit is better than having less, but having too much is a bad thing in the long run.
if we use the above figures as a base,
having 5k crit means you have 85% chance to score a critical hit, but having having 6k crit (90%) means your only getting an extra 5% chance to score a crit. over the 5k.
the first 1k crit you have yields a return of close to 30%, the second 1k yields a return of 20% ( this gives you 2k crit = 50%) where as the later 1k yields a return of only 5%
so, for anyone who cares, or has time, or understands the idea of diminishing returns, they could, in theory work out the perfect amount of crit, to give the best returns.
ive seen people mention 4k gives 100%, but 100% is impossible. you cannot get 100% crit. only close to it.. and the more crit you have, the more you have to get to get closer.
in my guesstimates.. 4-5k would be the perfect amount to yield the best results... having too much of something isnt always a good thing.. especially where diminishing results comes into play.
if anyone cares for a better example, from someone who actually knows what they are talking about.. wiki it.. what im talking about is what my high school teacher tried to teach me 8 years ago when i wasnt paying much attention....
thanks for your time.
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