I believe the Astral system could be much better. We need to click too much (and I have a problem in my hands, so I cannot use the mouse this way). We also deal with random output. For an archer, what is the advantage to get Holy Mysticality (MATK)? The system could be improved, letting the player's efforts (and balens) lead the development or their Astral value.
My idea for the Astral system is as follow. Please look, I'll not do the math, just give the general idea. The values bellow are just examples.
- A player gets Astral Points expending gold directly. Let's say 3.000 gold for 1 Astral Point. This way, the player can get 100 Astral Points expending 300.000. This would be the same way a player gets contribution in the guild. No need for click trillions of times, just write the amount of gold, click "contribute" or any other apropriate name as "exchange". The idea is to contribute to Astrals the same way a player contribute to his/her guild.
- With the Astral Points, a player would develop his/her own system, buying the Astrals according to his/her preferences. But a player would not normally jump foward simply buying red Astrals directly. The player would need to increase the values in the normal order. Only when a Green Astral is maxed out, a Player could increase it's stats and change it to a Blue Astral:
Example: Brilliance (Green): + 50 Astral Points = Brilliance lvl2 (Green) ... Brilliance lvl 2 (Green) + 150 Astral Points = Brilliance lvl 3 (Green) ... and so on.
Once reached the max level for Green, let's say lvl 5, the next evolution would give it the Blue stats. This way, the Astrals increase their stats in a similar way gems are increased.
Balens option
Every other single part of the game has the benefit to be bought with balens. Why not Astrals?
My idea is to jump foward purchasing high level Astrals directly with balens. If a player can buy wings for 1995 balens, why not buy Holy Force for 3995 balens or Pristine Fortitude for 2995 balens?
My idea is to let the players develop their own Astral system, without dealing with random outputs and let payant players use their balens to increase their stats faster.
My idea for the Astral system is as follow. Please look, I'll not do the math, just give the general idea. The values bellow are just examples.
- A player gets Astral Points expending gold directly. Let's say 3.000 gold for 1 Astral Point. This way, the player can get 100 Astral Points expending 300.000. This would be the same way a player gets contribution in the guild. No need for click trillions of times, just write the amount of gold, click "contribute" or any other apropriate name as "exchange". The idea is to contribute to Astrals the same way a player contribute to his/her guild.
- With the Astral Points, a player would develop his/her own system, buying the Astrals according to his/her preferences. But a player would not normally jump foward simply buying red Astrals directly. The player would need to increase the values in the normal order. Only when a Green Astral is maxed out, a Player could increase it's stats and change it to a Blue Astral:
Example: Brilliance (Green): + 50 Astral Points = Brilliance lvl2 (Green) ... Brilliance lvl 2 (Green) + 150 Astral Points = Brilliance lvl 3 (Green) ... and so on.
Once reached the max level for Green, let's say lvl 5, the next evolution would give it the Blue stats. This way, the Astrals increase their stats in a similar way gems are increased.
Balens option
Every other single part of the game has the benefit to be bought with balens. Why not Astrals?
My idea is to jump foward purchasing high level Astrals directly with balens. If a player can buy wings for 1995 balens, why not buy Holy Force for 3995 balens or Pristine Fortitude for 2995 balens?
My idea is to let the players develop their own Astral system, without dealing with random outputs and let payant players use their balens to increase their stats faster.
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