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Knight: useless class? (MOANING)

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  • Eranor
    replied
    Like someone wrote already, worst thing about knight are talents. Useless talents. There should be some to increase efficiency/decrease cd for main knights skills. Right now... there's only talent for ww useful and... seems like thats all. Shorter cd on edd won't be useful in a lot of situations and tyranny or second wind isnt good enough.

    And well personally i would love if enhanced block would heal 5 or 6% instead of 4 :P

    Leave a comment:


  • AndreyTz
    replied
    Originally posted by kattuktk View Post
    Actually even 200k BR kights cant kill templars in one hit or ww, it will still take time.... my source is tht i saw videos of some top knights there who deal 60-70k damage in dungeons(those bosses have 0 PDEF compared to temps) and lvl 80 temps with TC of 2500 something will easily have 130k+ HP
    yeah i agree for an knight its very hard to kill templars and cus they attack always just front row this is another disavantage
    mage on other part can kill templars easy with runestone+meteor & rain[so good im mage]

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  • PunkPetal
    replied
    Originally posted by kattuktk View Post
    u have 85k BR right?? k so i assume u have 24k PATK... k lets do the math..
    we will be taking level 75 temps with 2.2k TC..
    They have 85k HP(just do the calc formula for HP of troops) and around 9.3k PDEF...
    Now i assume u start with slasher so u do (24-9.3) / 2 = 7350
    Slasher bonus = 7350*1.32 + 205 = 9907 with EWD 45% -> 14.3k
    Now i guess u do WW with brut the next turn lets say ur brut is 15%..
    WW attack = 7350*0.95*1.25*1.45*1.15 = 14554*3 = 43662 to both temps
    Now after two rounds you have one temp down to 27.1k and the other down to 43.5k..
    I assume you kill the low templar with brut US the next turn, so now 3 turns have gone and u still have a templar at almost half the health... your next attack slasher (without brut now) aint gonna kill the templar is it?? so 4 turns gone..
    Bottom line is that you will take 5 turns to kill them, so your 3 turn stuff is a lie..
    NOW can u tell me htf u kill them in 3 rounds?? itll take u 5 rounds atleast, it means you are lying
    I dun do maths, but u can add mage sunto into that damage formula, cos u can guarantee the mage has sunned their troops, unless ofc u have them stunned, but I assume we aren't bringing stun into the equation as this is jus a BR vs BR situation?

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  • kattuktk
    replied
    Originally posted by Bashugud View Post
    This guy cracks me up, in fact I'm laughing so hard I can hardly type. oh and to answer your question I can remove troops in 3 moves and some big cashers it may take an extra move 85k br knight with BW buff
    u have 85k BR right?? k so i assume u have 24k PATK... k lets do the math..
    we will be taking level 75 temps with 2.2k TC..
    They have 85k HP(just do the calc formula for HP of troops) and around 9.3k PDEF...
    Now i assume u start with slasher so u do (24-9.3) / 2 = 7350
    Slasher bonus = 7350*1.32 + 205 = 9907 with EWD 45% -> 14.3k
    Now i guess u do WW with brut the next turn lets say ur brut is 15%..
    WW attack = 7350*0.95*1.25*1.45*1.15 = 14554*3 = 43662 to both temps
    Now after two rounds you have one temp down to 27.1k and the other down to 43.5k..
    I assume you kill the low templar with brut US the next turn, so now 3 turns have gone and u still have a templar at almost half the health... your next attack slasher (without brut now) aint gonna kill the templar is it?? so 4 turns gone..
    Bottom line is that you will take 5 turns to kill them, so your 3 turn stuff is a lie..
    NOW can u tell me htf u kill them in 3 rounds?? itll take u 5 rounds atleast, it means you are lying
    Last edited by kattuktk; 09-14-2013, 03:52 AM.

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  • darrylch
    replied
    Originally posted by S44-ZEREF View Post
    which is reason why i will kill knights^^
    I see you must be proud of killing noob knights. Keep it up, you'd cry about getting owned by knights if you play long enough.

    Leave a comment:


  • kattuktk
    replied
    Originally posted by xnovaflarex View Post
    No doubt feel free to check my math on this based on my current stats for hp block etc
    Currently my block rate 60% so 60 out of 100 hits is a block
    enhanced block 4% of max hp regained with each block
    current hp just shy 30k will say 30k for simplicity
    30000-4% 1200 over 100 hits 60 blocks 60x1200 = 72,000 hp gained over 100 hits 72000+30000 = 102,000 hp effectively over 100 attacks.
    To actually get net damage against me effectively you must do more than 1200 points damage every single shot
    My pdef is 8263 acording to all i read or hear that means my pdef will take away 1/2 that 4131 damage negated by def so to get net damage you must actually do 4131 pdamage + 1200 5331 will = zero lost hp my mdef is 4868 so half of that +1200 just to do zero damage with me getting zero gain.

    Now im planning on getting every last point of block that i can get total on a wiki for wartune is listed as 95% block rate. End game knights are going to be next to impossible to kill in pvp.
    block rate 60%?? unless u have a block of 6k+ its not true

    Leave a comment:


  • kattuktk
    replied
    Originally posted by Setsuna88 View Post
    does the chinese version get anything to improve their troops further? right now they got a huge buff thanks to academy blessing and it's effect on the troop count skill but after reaching lvl 80 and lvl 80 troops how exactly can you improve them? they wont get stronger at all unless you chose charisma gems and refinements. so i would have thought that those 200k br monsters can just kill them in 1 blow anyway. besides, with lvl 10 talents our WW skill should have a cd of 7 seconds.
    Actually even 200k BR kights cant kill templars in one hit or ww, it will still take time.... my source is tht i saw videos of some top knights there who deal 60-70k damage in dungeons(those bosses have 0 PDEF compared to temps) and lvl 80 temps with TC of 2500 something will easily have 130k+ HP

    Leave a comment:


  • kattuktk
    replied
    Originally posted by 0xykotton View Post
    Okay guys this person is the god of all knights. Obviously I do not know anything even though I have played on the server. The things i saw were all in my imagination and never exist. I making things up here and only this person knows everything in the world. He/she is the godliest of all wartune and we must obey him/her. Seriously, do you want me to show you screen shots or videos or something? Do you want me to post hte servers and what not? I am not making up **** here. Stop thinking I am it's really freaking annoying now. Why the hell would i make up this ****? Pathetic.
    Can u suggest me a youtube video where u see an end game knight dominating a "same BR" grp arena or something?? u said that end game knights dominate right?? i just wanna know what your thinking is based on?? a block of 3k wont help much when ur comparing 250k BR people... please link me a video or whatever it is that makes u think that end game knights dominate... please im asking for it politely

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  • ice_dragoon
    replied
    Yeah i agre with you guys knights are awesome i love them (not saing that becase am knight) we sucks against mages becase they can use a lot of AoE attacks and they can heal realy fast (depends of talent what they learn) but plus that thunder attack on legend mage is a real pain our shilds bouth (single shild and apolo shild) are not of big help every one of them have some capacty of protect plus that cooldown on then is 60 sec and no talent to put cooldown lower while mages can have lower time for heling. Thats whay usualy good mage can kill us fast whitout problm plus i saw some mages with block that they use that also helps them to survive. On my server almost all in solo arena are mages ho are in top 30 place.And later good rebuild mage can be beter tank then knight (usualy money cashers).
    Archers o archers they are good against mages even beter(not alweys) then we (knights) but they usualy sucks (not alweys) against us becase we are created to kill them but archers also have adventage more against us becase of SS (scater shot) and inicdent (they decrase our PDEF) legend archer use that to kill us faster plus others debufs what they have and they use their skils a lot more faster then we (knights-we kill slow) and SS it helps them to remove our shilds.
    So basicly all clas are almost equal to each others it only depends how you create your charater there and ho spend more cash on his charater he will be stronger then others.
    I am a knight and usualy mages kick my but sometimes archers but am not complaning about anything just wona say that our talents and cooldowns sucks and only 1 AoE but cost 50 rage and cooldown is 30 sec but with talent you can decrease that cooldown and add on that whirltwind bleeding but not alweys help thats all.
    I am not a big money casher i buy sometimes balens but just for crypt keys becase its wery hard to get them i wish we get more chance to win crypt keys. Thank you. And knights are bests just they starting to be useful in 65+ multiplayer dungens.
    And btw my english sucks so if you notice i write something wrong.

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  • JohnNguyen
    replied
    Apollo is pretty useful skills + shells to survival in front line. Without Knight, Mage + Archer can't passed MPD either.

    Leave a comment:


  • ArowenGR
    replied
    The problem with knight is not that they are not strong, it is that they are not valuable in most mpds. Archers have scatter and mages puri and heal.

    Shouldn't the trio of spells puri/scatter/heal be distributed equally among the 3 classes? I see puri as mostly a knight-ish skill.

    1 knight for spire, 2 are too many
    0-1 knights for void
    0-1 knights in badlands
    0-1 knights in GoD
    1 knight in moon but only usefull with lv 2 appollo

    Leave a comment:


  • JohnNguyen
    replied
    Basically these people just asking to either banned heal or banned heal in BG, or in arena. I mean they had stronger bonus stats as Passive skills. And if banned heal from mage. How can we suppose to facing archer with massive attack?

    People just think about themselves with their own class, but don't think about Class Cycle!.

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  • R23307301
    replied
    I haven't read every part of this thread but knights do only have 1 aoe this is true but there is a talent to slow the cooldown.
    Speaking from experience knights do have somewhat of a disadvantage against wb but its meant to be this way.

    If you know how to play your knight correctly and build it well you should have no problem with any class except for maybe a mage as you can't get your mdef as high as pdef however you can focus more on block and hp to compensate for what you lack there.

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  • R23988335
    replied
    Totally agreed that Knights have disadvantages in every area.

    1. Horrible Cooling Down and slow at casting skills. Intercept, Apollo, and Delphics have 60 secs cd. While mages can single heal non stop and need a very low rage to everything including thundere (50 rage, and only 2 secs cd if i remember it right), knights only can heal (shield worth 20% hp) every 1 minute and last for 5 turns. Shadow Thraser do deals high dmg, but very slow cast. You'll get hit twice first before can hit ST, so no advantage at all.

    2. Even knights also inferior vs Archers with scatter shot. Need 1 min cd for shield and apollo and archer just scatter it like nothing and you'll became like 'naked' no defense vs archers' crits. The only good thing about knight is their block but not help much.

    3. Lack of AoE. Knights only have whirlwind as their aoe but need 30 secs cd and consume 50 rage. Meanwhile mage need low rage for all their aoe and fast cd. Also mages get 2 rage every hit, so it's like they almost don't need rage for their deadly AoE. And due to lack AoE, many Knights trapped to use warlock troops which is sucks big time.

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  • S44-ZEREF
    replied
    Originally posted by darrylch View Post
    You're not even at the late game. So you think you know alot about knight?
    which is reason why i will kill knights^^

    Leave a comment:

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