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  • New class

    Just tell me if u would have any idea of new class^_^
    I would like to see added a ninja or rogue
    Share your opinion if u feel like it

  • #2
    I would like to see a Stripper class. Armor explodes off body upon death power charm which is = to stun U think got a chance R2 will create 1 for me to play? I promise I will be fair and do my share of dieing

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    • #3
      Originally posted by Mariyus619 View Post
      Just tell me if u would have any idea of new class^_^
      I would like to see added a ninja or rogue
      Share your opinion if u feel like it
      most games usually hav a warrior, mage , rogue class option and I think thr hunters or archers fit the rogue class. Even though they do not use knives the hunters are like rogues because of their attack speed and high damage output. Because of this I think a rogue class is not needed.

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      • #4
        They really should separate the Mage class into two classes, Mage and Priest.

        The Mage would be the Archer Equivalent as an MAtk DSP class. The Priest would be the Healer class. Some simple additions / concepts to keep balance:

        Mage would lose Resto, Heal Empower, Sunto, BL. They'd get a series of "Vampiric" attacks that allows them to self heal a % of damage done with a relatively quick CD on the base one. The damage on these would be decent, but not optimal since it's a self-preservation skill. With Group and high-HP self healing gone, up the DPS a tad on LB, RoF, Thunderer and Delphics.

        Also, swap out Damnation for a DeBuffer like Scattershot, and make the slow effect from Thunderer a 100% chance to work instead of 50% chance. Now they're DPS / Crowd control like an Archer, but with MAtk. Also, rename Purification to Dispel Magic.

        The Priest Class would inherit the Healing skills, with higher % heal rates. They'd get blended PAtk & MAtk abilities to reflect what priests are. 1 good MAtk AoE (like Holy Storm) and a good MAtk Single Random Target (like Flamestrike) would be on a path to an AoE Delphic Damage Power w/ a Group AoE Buff attached. Something like 200% Damage to enemies (whereas most Delphics are pushing or over 300%) and a 10% Stat Boost for 3 Rounds to the Group.

        Priests would get Damnation (it makes sense). Priests would keep Puri, but the place where Meteor sits would turn into a PAtk action (like a Holy Smite) which has a % chance to stun for 1 round. Their passive talents would mostly mirror the Mage w/ some changes. Instead of the Heal Empower being a 20% MDef Boost, it's 15% to both MAtk & PAtk (along with healing boost). Their "Castinator" would give them greater rage return than a Mage as well to compensate for a significantly lower DPS potential (similar to Knight v. Archer).

        I could easily outline a full tree for a revised and separate Mage & Priest class that would make sense and create a lot of diversity in the game. But, realistically it's not worth it since this game follows the Chinese game, which we're a year behind, and they've made no intention of adding new classes...

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        • #5
          well zorich, that would mean you'll have to know from the beginning on what skills you want to focus. I prefer the mage as it is where when you don't like your build/or you are bored of it you can just reset the skills and try something else. If you wish vampiric skills maybe you ask ask for vampires or necromancers :P

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          • #6
            Originally posted by R218901250 View Post
            well zorich, that would mean you'll have to know from the beginning on what skills you want to focus. I prefer the mage as it is where when you don't like your build/or you are bored of it you can just reset the skills and try something else. If you wish vampiric skills maybe you ask ask for vampires or necromancers :P
            I hear ya man. I'd personally love it if they change the game so that @ L50 there were specialization classes that added another branch of skills to the class tree.

            Just using the base-3 classes, Mages could have an option for Necromancer (Life-Drain, DoT Life Drain and Slow Specialist), Divine Mage (Increased Healing, better Defense) and Evoker (Increased DPS). Knights could have options for Barbarian (Increased DPS), Crusader (Increased Defense, Special Attacks) and Paladin (Self & Minor Group Healing, Group Buffs). Archers could have options for Sharpshooter (Increased single-target DPS, Increased Crit Rates), Ranger (Increased Defense, Self Healing) and Scout (Special Attacks like better DeBuff & AoE Slow, Increased Dodge Rate)

            This would tend to lead us away from cookie-cutter classes and not take anything away from our existing skill trees.

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            • #7
              u like wow right Zorich?
              And i like the idea ^_^

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              • #8
                Necromancer class where as i dont have templars ect but i can summon zebq and onimad as my front troops nuff said.

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                • #9
                  how would be instead of troops to have a pet that u can lvl up and upgrade skilss ?

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                  • #10
                    tuff logistics on that new class would be underplayed on all but new servers. Maybe a way for players to convert class from say archer to rouge and mage to priest and a skill point daru talent etc all point reset on conversion. This way if you have say a lvl 65+ mage or archer you convert and get a 65+ rouge or priest. Sense rouges would use light armor + daggers. their would be a gold insig etc cost involved to change class to me id see that as perfectly fine and logical. Those things are easy to come by in game just takes a little time. But im just tossing ideas out there for the developers etc to consider.

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                    • #11
                      no need new class....we to be able to learn skills to troops that are level 60+ ^^

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                      • #12
                        Originally posted by Mariyus619 View Post
                        how would be instead of troops to have a pet that u can lvl up and upgrade skilss ?
                        you will get a pet in later updates so wait for it
                        on topic: i dunno if a new class would fit in this game really well, but what about subclass? once you reach level 70 or 80 you can choose a new class that you can level up again let's say from level 40 or 50. each 5-10 level you can unlock subclass skills that would benefit your main class and make it stronger. i'm borrowing this from lineage 2 but still i think it's a way to keep the game interesting.
                        for example you are a level 70 mage and you subclass as a knight. when you get the knight to level 50 you can unlock a special skill that boosts your main class' block by 1% and you could level it up to 3% max. each level costs let's say 5 mil gold and daru. at 60 you can unlock a skill that boosts your main class'HP for 3% to a max of 9%.
                        just an example.
                        IGN: AncientEvil
                        Server: EU-271+merged
                        Class: Archer
                        Getting less Evil and more Ancient every day.

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                        • #13
                          "you will get a pet in later updates so wait for it"

                          Can you update us about this?

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                          • #14
                            true xnovaflarex but, probably you would have to spent balens to do that xD

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                            • #15
                              Originally posted by R218901250 View Post
                              "you will get a pet in later updates so wait for it"

                              Can you update us about this?
                              2.0 2-3 months till it comes probaly

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