I am lv 60 and have two astrals that have a 10% chance of being used. A lv 5 Refined Blessed Health (10% chance to heal 2000 hp each time I attack) and a lv 5 Enhanced Deflection (10% chance to reflect 50% of damage received up to 50000 at the most)
my question is are they worth it or should i look for some other astral?
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Astrals: should I ditch the 10% chance astrals
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Astrals: should I ditch the 10% chance astrals
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Originally posted by Telstar View PostI have had my sniper deflected and it wasn't a nice experience at all
I'm levelling my illusion astral....soonI still like deflection, it hurts but what else to get? Nothing else is worth it really.
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I have had my sniper deflected and it wasn't a nice experience at all
I'm levelling my illusion astral....soon
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Originally posted by GingerTheHutt View PostDeflection only really works with similar strength opponents.
If you deflect little damage. You'll win anyway.
If you deflect huge damage. You'll lose anyway.
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Deflection only really works with similar strength opponents.
If you deflect little damage. You'll win anyway.
If you deflect huge damage. You'll lose anyway.
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i've seen deflection at work in Zebq's videos. he got hit by reflect when using sniper, brushing 50k HP of him. but I dunno if i would use it as a permanent astral before 80
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Goddess blessing is great a lower stages but in higher it is questionable. You can have so many other damage or defensive orientated astrals like deflection or ilusion.
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I would think an Archer would always want Goddess Blessing before PDef / MDef - since it works on ALL Damage (even untyped damage like that from PvE Suits or Damnation).
You take 1 less damage for each 2 Pts of XDef. So a Holy PDef Astral at L5 is +1440 PDef, which effectively reduces damage by 720 Pts per hit, from a Physical Attack.
A L5 Goddess Blessing is a 15% DR, so (doing some math) if you're taking more than 4000 Damage from Hits w/ a L5 PDef Astral on, it's _always_ better to have Goddess Blessing.
You can build a spreadsheet fairly easily that will tell you how much damage you need to be taking at each level GB vs XDef to make the GB more worthwhile. And for Archers, who've got mediocre to poor defense in both PDef and MDef, I think taking Goddess Blessing 1st is a no-brainer. It's like getting 2 Astrals for 1, meaning you can have Crit & Determination be your #3 and #4 Astrals instead of your #4 and #5 Astrals.
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Originally posted by Zorich View PostI don't like any of the 10% Astrals. As a Mage I take (In order of Preference):
Mysticality (MAtk)
Will Destroyer (%Dam Increase)
Goddess Blessing (%Dam Reduction)
Willpower (MDef)
Fortitude (PDef)
Brilliance (HP)
Enshieldment (Block)
Illusion (% Chance to Negate Damage)
Let me tell you how awesome Illusion is. I've got it to 14% now, and while it only seems to go off 1 in 10 times (closer to 10%), it completely negates the damage and you only take 1. That's it. In Guild Battle I switch it in for my HP Astral and when I get lucky and it procs on the big hit from the Ward Tower I only take 1 Damage. Just this past friday I had a round in which I did 1,070,000 Damage against the Ward before the 2nd time it procced killed me. In the last Class Wars I had it proc in the 100% Damage Buff Range vs. a Thunderer that should have done 15k+ damage and I only took 1 and wound up winning against a far superior opponent.
The reason why I have it listed 8 is because I only use it on occasions where I take massive hits. But for occasions like Guild Battles, Class Wars and Battlegrounds, it completely worth it and something should be switched out for it.
For an Archer, since your class is so damage intensive, I'd go:
Force (PAtk)
Snipers Edge (Crit)
Determination (%Dam Increase w/ Crit)
Goddess Blessing (%Dam Reduction)
Fortitude (PDef)
Willpower (MDef)
Enshieldment (Block)
Brilliance (HP) | Illusion (% Chance to Negate Damage)
patk
pdef
mdef
crit
determination
godes blessing/block
illusion/reflection you could also use hp if you lack of it
dunno lol
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I don't like any of the 10% Astrals. As a Mage I take (In order of Preference):
Mysticality (MAtk)
Will Destroyer (%Dam Increase)
Goddess Blessing (%Dam Reduction)
Willpower (MDef)
Fortitude (PDef)
Brilliance (HP)
Enshieldment (Block)
Illusion (% Chance to Negate Damage)
Let me tell you how awesome Illusion is. I've got it to 14% now, and while it only seems to go off 1 in 10 times (closer to 10%), it completely negates the damage and you only take 1. That's it. In Guild Battle I switch it in for my HP Astral and when I get lucky and it procs on the big hit from the Ward Tower I only take 1 Damage. Just this past friday I had a round in which I did 1,070,000 Damage against the Ward before the 2nd time it procced killed me. In the last Class Wars I had it proc in the 100% Damage Buff Range vs. a Thunderer that should have done 15k+ damage and I only took 1 and wound up winning against a far superior opponent.
The reason why I have it listed 8 is because I only use it on occasions where I take massive hits. But for occasions like Guild Battles, Class Wars and Battlegrounds, it completely worth it and something should be switched out for it.
For an Archer, since your class is so damage intensive, I'd go:
Force (PAtk)
Snipers Edge (Crit)
Determination (%Dam Increase w/ Crit)
Goddess Blessing (%Dam Reduction)
Fortitude (PDef)
Willpower (MDef)
Enshieldment (Block)
Brilliance (HP) | Illusion (% Chance to Negate Damage)
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Is the limit of 50000 max deflected damage per turn or whole duration of fight?
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Originally posted by CondorHero View PostIf you're a mage, you don't need refined blessed health. Other classes may need it though.
Deflection is always good.
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If you're a mage, you don't need refined blessed health. Other classes may need it though.
Deflection is always good.
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