so i am in tanks.. and I am going after a weapon. You have to wait till the bar fills before you can pick up the weapon. My bar was over half way full and an opponent comes over and grabs it with no wait at all.. I have noticed people have been doing this and want to know how they can pick up a weapon like that so fast. Does anyone know how this is done?
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Originally posted by Snowrat View Posti wasnt lagging and i was way ahead of the guy.. the guy turned around, sat on the weapon i was getting and got it as soon as he touched it.. this has happened to others tooOriginally posted by Wraithraiser
Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.
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Originally posted by Drag0nsFire View PostTrust us, it is not lag Other tanks are not even close to weapon while collecting and while my collecting bar fills up they come close and i see "chest does not exist" message.Originally posted by Wraithraiser
Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.
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1. Lagger clicks on item but it doesn't show as fast on other screens because of their(the lagger's) ping.
2. Lagger's screen shows that they collected the item so the game gives it to them.
3. Nonlagger misses item even though his screen shows he was there first and makes a sad face.
just my guess.Last edited by Whispir; 09-23-2013, 10:10 AM.
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Okay, lets see this graphic:
The process between input and output is in real time, but some things will delay the process. therefore, the output (in this game, your game screen) is actually what happened in few miliseconds(can be varied, but most people never noticed it before it hit 1000ms) ago.
let's explain this another way.
you hit Button A -> server received the A signal -> server processes the A signal -> Server send the A action -> your screen display the A action.
that's a lot of process right? now
now imagine if it's in multiplayer, where you have to wait other's people's input. on your screen, It may be showed you the A action, but in reality the server already processed the B action because there is a delay between input, process, and output.
okay, it's not a simple explanation. can anyone expert can explain to them in simple terms?Originally posted by Wraithraiser
Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.
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Originally posted by Whispir View Post1. Lagger clicks on item but it doesn't show as fast on other screens because of their(the lagger's) ping.
2. Lagger's screen shows that they collected the item so the game gives it to them.
3. Nonlagger misses item even though his screen shows he was there first and makes a sad face.
just my guess.Originally posted by Wraithraiser
Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.
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i wasnt lagging and i was way ahead of the guy.. the guy turned around, sat on the weapon i was getting and got it as soon as he touched it.. this has happened to others too
On your screen everyone is behind by (your lag)+(their lag), so you have to be at least this much ahead in order to get the powerup first. Also, if you get hit, collection stops.Last edited by d07.RiV; 09-23-2013, 11:27 AM.Rivx - 66 Mage (78k BR) / 38 Archer (21k BR) @ Kabam S32 |Games: Dota 2, SC II, Dark Souls, Skyrim, WoW, D3, PoE
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