I had a wonderfull idea today that hopefully will be supported by many many players. I did complain a lot about holy seal being removed from cross srv and stuff, or make it cross srv with a gap of max 20-30 between them and so on, but I suppose that wont ever happen considering it isnt meant to be that useless as a talent. Why not replace the holy seal as talent tho, with a more interesting one .
I had the idea for a dmg reduction talent that can be improved over time, instead of holy seal, something like holy protection, ofc the value of it should be only 0.1% or 0.2% maybe/lvl up. Considering there is a talent already that gives 1% each 10 lvls of holy seal or so u could make that holy seal instead, and have a chance of 1-2%/lvl for every abilitys to actually stun the opponent in pvp, or even pve to npcs that arent immune.
It would be much much more fair this way, the older srvs would still keep a bit of advantage over new ones considering they would have 40-50 talents over them which would mean 5-10% more dmg reduction. It also benefits cashers a lot considering it is much pleasant to be defeated only by someone as strong as you are because of the few % more in dmg reduction, or the chance to get stunned from a random ability, than to see you are stunned for 3 rounds right after u got brutality up- and before u got to actually hit your troops are dead and the other guy is already delphing u 0.0 .
I for one hope something will be done to it, considering in cw holy seal is removed and it is way more fair that way, I suppose nobody can argue with the fact that it ruins all the pvp in cross srv arena/bg.
High six .
I had the idea for a dmg reduction talent that can be improved over time, instead of holy seal, something like holy protection, ofc the value of it should be only 0.1% or 0.2% maybe/lvl up. Considering there is a talent already that gives 1% each 10 lvls of holy seal or so u could make that holy seal instead, and have a chance of 1-2%/lvl for every abilitys to actually stun the opponent in pvp, or even pve to npcs that arent immune.
It would be much much more fair this way, the older srvs would still keep a bit of advantage over new ones considering they would have 40-50 talents over them which would mean 5-10% more dmg reduction. It also benefits cashers a lot considering it is much pleasant to be defeated only by someone as strong as you are because of the few % more in dmg reduction, or the chance to get stunned from a random ability, than to see you are stunned for 3 rounds right after u got brutality up- and before u got to actually hit your troops are dead and the other guy is already delphing u 0.0 .
I for one hope something will be done to it, considering in cw holy seal is removed and it is way more fair that way, I suppose nobody can argue with the fact that it ruins all the pvp in cross srv arena/bg.
High six .
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