Our guild finally has a good number of people with full 60 gear now. We are currently struggling with LL NM boss #2. Any help and strategy you can provide would be appreciated. I'm not sure if were just not strong enough yet, incorrect mage timing on puri or what?
We've tried it with 2 mages mid 70's BR, archer 86k, knight 86. We have also tried it with 1 mage and a second archer with 82k.
Thanks in advance for your insight.
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LL NM Help?
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I've tried several team settings for LL NM, and I've found that the easiest one is to go with 1 knight 1 mage 2 archers. Of course, that means the mage must have good timing on 2nd boss (but the timing on puri is usually just right so it's not that hard) and also know when to heal and when not to for last boss. With 2 mages it's pretty hard to kill the last boss as the damage dealt isn't enough (unless the mages have very high MATK), and with 2 knights it's hard to get the timing right for 2nd boss.
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As the guy above me said, go with 2 Mages for now and learn the timing/rotation. Otherwise, practise (as a lone Mage) with your team mates after your attempt's done until you know exactly when to hit what skill. Communicate with your tank and archers.
As a lone Mage, it's more 'challenging' because you cannot afford to slip up. For the 2nd boss, if you screw up on your puri timing, there's no 2nd Mage behind you to cover. If your tank gets hit by a gigantic 80k crit, there's no one else to help you restore his health (and if your rage is low, you're screwed). For the last boss, if you mistime your BL (or if the boss decides to crit everyone for 35k) and have it stuck on a long cool-down after the stun, your team is pretty much dead. In short, no place for errors for a lone Mage in LL NM.
With that said, the extra DPS from your team makes the 2nd and last boss go smoothly and quickly so it's all pros and cons.
2 Mages = less stressful (for the Mage), but you run the risk of not having enough DPS for last boss.
1 Mage = more stressful (for the Mage), but all bosses will go smoothly (if you know what you're doing).
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Originally posted by xeonrf View PostI don't agree, apollo first doesn't do much, but after the bleed is much better.
The correct time is after he heals himself.Last edited by kattuktk; 10-16-2013, 07:47 PM.
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Originally posted by SirChuck View PostGood stuff. Appreciate the help. Last thing, what skill should a knight lead with? Agoran? Apollo?
Also apollo needs to be activated either after the boss buffs himself or after he heals himself , id say he should activate it along with archer's scatter as right after that the boss does his two attacks(hitting the knight and doing his bleed attack). Ideally you should not apollo( or IS) after the boss' bleed attack as after that he buffs himself and heals, thus you will waste 2 turns of IS and also a few turns of apollo right away if u use them right after his aoe attack.
However i suggest to do it with 2 mages first, learn the rotation and once u master it, try to solo mage. Second boss is much, much easier with 2 mages.Last edited by kattuktk; 10-16-2013, 08:37 PM.
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I don't agree, apollo first doesn't do much, but after the bleed is much better.
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Originally posted by SirChuck View PostGood stuff. Appreciate the help. Last thing, what skill should a knight lead with? Agoran? Apollo?
So slash,Uslash,agoran,apollo,delph on skillbar and this is all what knight need for lych
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Good stuff. Appreciate the help. Last thing, what skill should a knight lead with? Agoran? Apollo?
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Originally posted by tincho123 View Postif your archers keep second boss with df, the mage can puri at each aoe so no need to do BL (only when really needed) so the rage isnt really an issue. The sunt should alwyas be on to heal after the aoe. Archers need to ss cause he buff up with att and def so its a must. and resto after each time its hit the tank. I usually run with 1 mage (me), 2 archers and 1 knight. but did it with other combinations too.I prefer that one cause its faster
We have 4-5 mages ,but only 1 archer 85k br+ so she run lych usualy 3x per day xD
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if your archers keep second boss with df, the mage can puri at each aoe so no need to do BL (only when really needed) so the rage isnt really an issue. The sunt should alwyas be on to heal after the aoe. Archers need to ss cause he buff up with att and def so its a must. and resto after each time its hit the tank. I usually run with 1 mage (me), 2 archers and 1 knight. but did it with other combinations too.I prefer that one cause its faster
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Originally posted by SirChuck View PostOh yeah, duh. We would go into the fight with 100 rage. I don't know if the 1 mage should start the fight with sun or save rage for restore and puri.
And when the boss buffs up and i didn't know if archer should ss it or dont worry about it. I forget exactly what buffs he does?
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Originally posted by AnataOFAkku View PostLol...and for what u have moobs? Before boss allways bulid rage....who start with startRage?
Sunto-resto-bolt-puri...thats it. And keep rage for bl so u can cast it when u need. 2 boss attak only twice, tank and aoe so your archer and knight must cast apollo/is in right time ofc df all the time or mage dont cast what u need bcs of cd
And when the boss buffs up and i didn't know if archer should ss it or dont worry about it. I forget exactly what buffs he does?
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Originally posted by SirChuck View PostWith a single mage who starts with 33 rage what would be her skill rotation. Would she start with sun? or LB to build rage then restore for knight then puri for aoe bleed?
Also, should archers be worried about ss'ing his buff up?
Sunto-resto-bolt-puri...thats it. And keep rage for bl so u can cast it when u need. 2 boss attak only twice, tank and aoe so your archer and knight must cast apollo/is in right time ofc df all the time or mage dont cast what u need bcs of cd
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With a single mage who starts with 33 rage what would be her skill rotation. Would she start with sun? or LB to build rage then restore for knight then puri for aoe bleed?
Also, should archers be worried about ss'ing his buff up?
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