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Archers bloodthirsty strike

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  • Winlander
    started a topic Archers bloodthirsty strike

    Archers bloodthirsty strike

    So i have noticed that the tooltip says 80%(after QTE bonus) hp from the dmg dealt, so how come when i crit 20 k i get around 12 k life back and when i hit 8 k i get 4,5 k hp back ?

    thats not 80%

  • djimmy006
    replied
    Now guys... R2 staff should fix the BT strike skill, because it really does not work like on inscription! I am dealing 10k normal with it and absorbing only 3k, sometimes I crit for 24-25 and I absorb 6-7. That is not near 40%, not to mention 50% and what will leave for 80%???

    Leave a comment:


  • d07.RiV
    replied
    Yes, healing will be increased by 5%, but it will still be 80% (or 77%) of damage done.

    Leave a comment:


  • krackenker
    replied
    Originally posted by d07.RiV View Post
    Are you sure 70% increased by 10% should be 80% and not 77%?

    Also, instinct increases damage, not healing, so it should not be 85%.

    Also, the 50%/100% etc debuff in long battles does not affect BT heal, since the debuff is applied after all other calculations.
    IF dmg is increased, then so is healing since of those extra 5%, u get 5*x% healed as bonus healing:P, it just doesnt increase the % healed

    Leave a comment:


  • d07.RiV
    replied
    Are you sure 70% increased by 10% should be 80% and not 77%?

    Also, instinct increases damage, not healing, so it should not be 85%.

    Also, the 50%/100% etc debuff in long battles does not affect BT heal, since the debuff is applied after all other calculations.

    Leave a comment:


  • liquid_oxygen
    replied
    Originally posted by ancev View Post
    true but somehow i think the HP absorbed when hitting a shield is always less then the same HP absorbed while doing regular damage (exluding critical. same damage on same knight, with and without shield on).
    yes that is true

    Leave a comment:


  • ancev
    replied
    Originally posted by liquid_oxygen View Post
    damage is done but the shield absorbs it so it still counts
    true but somehow i think the HP absorbed when hitting a shield is always less then the same HP absorbed while doing regular damage (exluding critical. same damage on same knight, with and without shield on).

    Leave a comment:


  • liquid_oxygen
    replied
    Click image for larger version

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    BT lvl 1 has 50% hp regen - lvl 2 has 60% + 10 from QTE - lvl 3 has 70% + 10 from qte


    funniest thing about bloodthirsty strike is that you get healed when hitting a knight in shield and doing 0 damage
    damage is done but the shield absorbs it so it still counts

    Leave a comment:


  • ancev
    replied
    funniest thing about bloodthirsty strike is that you get healed when hitting a knight in shield and doing 0 damage

    Leave a comment:


  • dukec2
    replied
    The heal of BL is applied before multipliers so its kind of tricky to get %... you can notice this easy in spire when you use vulc or after 50% mark in duels.. but still seems to have a small randomness to it

    Leave a comment:


  • Drag0nsFire
    replied
    Originally posted by nidhal02 View Post
    you forget about the medal, medal gives you extra damage on players which is not calculated in real damage.
    ex:
    20000 crit - 20% medal = 16000 real dmg
    80% of 16000 = 12 800 hp back

    The number which pops up, after all extra damage applied and reductions, is damage done to player/monster. Is it not?
    Do you mean if I have 16k HP and 16k number pops up, with medal i would still be alive?

    Leave a comment:


  • Athena-Nike
    replied
    I think its supposed to say "heals UP TO X%", not heals X%. Its totally random, sometimes I'll steal 10k sometimes it will be 3k on similar damage hits

    Leave a comment:


  • R28730145
    replied
    Originally posted by nidhal02 View Post
    you forget about the medal, medal gives you extra damage on players which is not calculated in real damage.
    ex:
    20000 crit - 20% medal = 16000 real dmg
    80% of 16000 = 12 800 hp back

    except my 20 k crit isnt against player

    Leave a comment:


  • nidhal02
    replied
    you forget about the medal, medal gives you extra damage on players which is not calculated in real damage.
    ex:
    20000 crit - 20% medal = 16000 real dmg
    80% of 16000 = 12 800 hp back

    Leave a comment:


  • anichaos
    replied
    Feels random.

    sometimes my Bloodthirsty heals for only 50% dmg while other times 80% dmg (both are crits)

    IE:
    DMG ---- HEALS
    21718 – 16575 = 76.32 %
    20071 – 15348 = 76.47 %
    21230 – 16157 = 76.1 %
    20689 – 15833 = 76.53 %
    21512 – 16479 = 76.6 %

    ^ tested out on Goldmine mobs

    It differs more against players
    It's like the heals is between 50~80%, but not exactly %


    I have no idea how exactly this Healing thing is calculated...

    Leave a comment:

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