So i have noticed that the tooltip says 80%(after QTE bonus) hp from the dmg dealt, so how come when i crit 20 k i get around 12 k life back and when i hit 8 k i get 4,5 k hp back ?
thats not 80%
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Archers bloodthirsty strike
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Now guys... R2 staff should fix the BT strike skill, because it really does not work like on inscription! I am dealing 10k normal with it and absorbing only 3k, sometimes I crit for 24-25 and I absorb 6-7. That is not near 40%, not to mention 50% and what will leave for 80%???
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Yes, healing will be increased by 5%, but it will still be 80% (or 77%) of damage done.
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Originally posted by d07.RiV View PostAre you sure 70% increased by 10% should be 80% and not 77%?
Also, instinct increases damage, not healing, so it should not be 85%.
Also, the 50%/100% etc debuff in long battles does not affect BT heal, since the debuff is applied after all other calculations.
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Are you sure 70% increased by 10% should be 80% and not 77%?
Also, instinct increases damage, not healing, so it should not be 85%.
Also, the 50%/100% etc debuff in long battles does not affect BT heal, since the debuff is applied after all other calculations.
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Originally posted by ancev View Posttrue but somehow i think the HP absorbed when hitting a shield is always less then the same HP absorbed while doing regular damage (exluding critical. same damage on same knight, with and without shield on).
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Originally posted by liquid_oxygen View Postdamage is done but the shield absorbs it so it still counts
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funniest thing about bloodthirsty strike is that you get healed when hitting a knight in shield and doing 0 damage
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The heal of BL is applied before multipliers so its kind of tricky to get %... you can notice this easy in spire when you use vulc or after 50% mark in duels.. but still seems to have a small randomness to it
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Originally posted by nidhal02 View Postyou forget about the medal, medal gives you extra damage on players which is not calculated in real damage.
ex:
20000 crit - 20% medal = 16000 real dmg
80% of 16000 = 12 800 hp back
Do you mean if I have 16k HP and 16k number pops up, with medal i would still be alive?
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I think its supposed to say "heals UP TO X%", not heals X%. Its totally random, sometimes I'll steal 10k sometimes it will be 3k on similar damage hits
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you forget about the medal, medal gives you extra damage on players which is not calculated in real damage.
ex:
20000 crit - 20% medal = 16000 real dmg
80% of 16000 = 12 800 hp back
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Feels random.
sometimes my Bloodthirsty heals for only 50% dmg while other times 80% dmg (both are crits)
IE:
DMG ---- HEALS
21718 – 16575 = 76.32 %
20071 – 15348 = 76.47 %
21230 – 16157 = 76.1 %
20689 – 15833 = 76.53 %
21512 – 16479 = 76.6 %
^ tested out on Goldmine mobs
It differs more against players
It's like the heals is between 50~80%, but not exactly %
I have no idea how exactly this Healing thing is calculated...
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