1. Disable Exp
Add something on the game setting where exp can be disabled. Eventhough you want to slow-levelling yourself, you basically can't due to the huge exp gain from the MP, daily quest and so on. If you avoid doing them, you will be doomed since you need to play for even longer time to build your BR. One of the example that cant be avoided but must be done everyday is F. Catacomb. So, by having the exp disabled, you can do daily quest, MP and so on quite comfortably without having to worry that you will gain a new level each day.
Other idea might be to enable us (the player) to disable the exp gain from world prosperity. This suggetion can still assure that the player will gain some exp (since most ppl are against the idea of disabling whole exp all along), but not the extra one.
I do respect the ones who against the slow levelling cause it is their opinion/choice, but at least make it fair for those who want to slow levelling. People who wants to go for a fast level have so much to help them, such as the farm, world prosperity, scroll, ToA and so on, but none for slow levelers. At least make an item like medallion-ish that will reduce the exp gain or something.
2. Spell Change
I would like to propose so that we can change our spell set even during the fighting scene. I know the double skill tree is exist because of that, but you need lots of balen to activate that. I think this can be a good alternative for any non-casher out there, in case you forgot to put a skill or forgot to change it. It is quite annoying specially after a fight already starts and you cant do nothing bout it~
3. Forgotten Catacomb
I think it will be better if after we fight the monster in F. Catacomb, we will be teleported to the next lvl aoutomatically, like Tower of Kings (ToK) did. This will make cata even more effective and i think those who done cata manually everyday (specially the new player) can save a lot of time too. For the rewards, we can gain whole of it, at the end of the run based on the level we achieved so far.
But, the cons for this system is maybe we cant resume back the run in case we did take a break (and went out of it) somewhere during the middle of cata run. However, if resuming the run on certain level where you stop last time is achieveable, i think the ToK-ish system is indeed a lot better for F. Catacomb...
4. Guild Contribution
Make it retrieveable like how you can get your current level of guild skills back when you join a new guild. It is quite annoying and sad and ************ whenever we change the guild, the contribution record will be changing back to 0. Earning gold for a newbie player is already hard, and even for a stronger/high leveled player. Gold is never enough. Hence, keeping the contribution record even after changing guild several times is very much appreciated.
See the discussion below if you dont get what i meant here.
Add something on the game setting where exp can be disabled. Eventhough you want to slow-levelling yourself, you basically can't due to the huge exp gain from the MP, daily quest and so on. If you avoid doing them, you will be doomed since you need to play for even longer time to build your BR. One of the example that cant be avoided but must be done everyday is F. Catacomb. So, by having the exp disabled, you can do daily quest, MP and so on quite comfortably without having to worry that you will gain a new level each day.
Other idea might be to enable us (the player) to disable the exp gain from world prosperity. This suggetion can still assure that the player will gain some exp (since most ppl are against the idea of disabling whole exp all along), but not the extra one.
I do respect the ones who against the slow levelling cause it is their opinion/choice, but at least make it fair for those who want to slow levelling. People who wants to go for a fast level have so much to help them, such as the farm, world prosperity, scroll, ToA and so on, but none for slow levelers. At least make an item like medallion-ish that will reduce the exp gain or something.
2. Spell Change
I would like to propose so that we can change our spell set even during the fighting scene. I know the double skill tree is exist because of that, but you need lots of balen to activate that. I think this can be a good alternative for any non-casher out there, in case you forgot to put a skill or forgot to change it. It is quite annoying specially after a fight already starts and you cant do nothing bout it~
3. Forgotten Catacomb
I think it will be better if after we fight the monster in F. Catacomb, we will be teleported to the next lvl aoutomatically, like Tower of Kings (ToK) did. This will make cata even more effective and i think those who done cata manually everyday (specially the new player) can save a lot of time too. For the rewards, we can gain whole of it, at the end of the run based on the level we achieved so far.
But, the cons for this system is maybe we cant resume back the run in case we did take a break (and went out of it) somewhere during the middle of cata run. However, if resuming the run on certain level where you stop last time is achieveable, i think the ToK-ish system is indeed a lot better for F. Catacomb...
4. Guild Contribution
Make it retrieveable like how you can get your current level of guild skills back when you join a new guild. It is quite annoying and sad and ************ whenever we change the guild, the contribution record will be changing back to 0. Earning gold for a newbie player is already hard, and even for a stronger/high leveled player. Gold is never enough. Hence, keeping the contribution record even after changing guild several times is very much appreciated.
See the discussion below if you dont get what i meant here.
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