I have been thinking about this for some time and the only way I can see to make things fair for the poor knight is to get rid of the revive timer for them and maybe make mages timer half of what it is now and keep the archers right where they are. I know there will always be the people with archers/mages that are going to cry, but when you consider that archers and mages to a lesser extent, gain more gold than knights (unless a knight is on balans) they can top out their guild training and astrals way faster than a knight can, its the only way I can see without trying to boost the knight or cut down the archers/mages.
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As I suspected, the ones who would be against this would be archers and mages who are afraid of losing an advantage. On my server, the only time you would see a knight in the top ten is if he is on balans. The 3 characters in the game are what they are....if a knight was so easy, you would see more of them instead archers or mages. With the reduction of the timer, it would be more work for the knight, but would help even things out when it comes to the WB.
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An archer friend of mine and I figured out the issue with knights and WB recently. I noticed that I consistently got more gold per round than he did, but he ended up with far more total gold than I did. The problem is not knight's damage output, particularly at the high end. With pve set and crit astrals, the knight does very well. The problem is that the knight animations are much slower than either of the other classes, so each turn takes more time than it takes an archer or mage. Thus the knight gets fewer turns per WB than the other classes.
So it's not really a balance issue. Knights do perfectly good WB damage, particularly because they can use 2 delphs per round every other round, which no other class can do. The issue is that r2 needs to adjust the animation speeds so that knights' turns do not take so much longer to complete than the other classes.
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Originally posted by alhill View PostKnights do perfectly good WB damage, particularly because they can use 2 delphs per round every other round, which no other class can do.
Every class can easily attain an average of 1 delphic per round.Originally posted by CreamySaucepanYou are just a freakozoid... Monster of Frankenstein meets Jabba the Hutt... Frabba the Huttstein... :POriginally posted by CreamySaucepanBehind every fat Space Slug is a blood thirsty sociopath urging it on.
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Originally posted by alhill View PostWell, either way the issue remains that the key problem is the length of time the knight animations take.
As a mage - meteor takes forever to cast. So I never use it in WB.
I only use lightning bolt - one of the faster skills. I take home a bit less but I get my round done quicker.Originally posted by CreamySaucepanYou are just a freakozoid... Monster of Frankenstein meets Jabba the Hutt... Frabba the Huttstein... :POriginally posted by CreamySaucepanBehind every fat Space Slug is a blood thirsty sociopath urging it on.
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Originally posted by GingerTheHutt View Postchose quicker skills then?
As a mage - meteor takes forever to cast. So I never use it in WB.
I only use lightning bolt - one of the faster skills. I take home a bit less but I get my round done quicker.
I still don't understand whats wrong with archers being better at WB, knights own archers in PvP later, mages own everyone in PvP so why is it wrong for archers to have their niche?
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