I have suggestion on Runes and Astral.
1st
OLD BLOOD RUNE lvl XX = Causes random enemy to bleed and lose x% HP / Turn. Causes maximum of xxxx damage / turn.
NEW BLOOD RUNE lvl XX = Cause maximum of xxxx damage / turn. ( Get rid of that enemy to bleed and lose x% HP. )
2nd
OLD ENHNACE REGENERATION ASTRAL = Regain HP equivalent to XX% Damage Dealt. 10% Trigger Rate. Restore 5000 HP at the most.
NEW ENHANCE REGENERATION ASTRAL = Regain HP equivalent to XX% Damage Dealt. 10% Trigger Rate. (GET RID of THAT 5000 HP at the most , cause even we reagain 1 million % of Damage we dealt , still that 5000 hp will just heal us. Who ever make this astral and rune, you really messing it up.)
1st
OLD BLOOD RUNE lvl XX = Causes random enemy to bleed and lose x% HP / Turn. Causes maximum of xxxx damage / turn.
NEW BLOOD RUNE lvl XX = Cause maximum of xxxx damage / turn. ( Get rid of that enemy to bleed and lose x% HP. )
2nd
OLD ENHNACE REGENERATION ASTRAL = Regain HP equivalent to XX% Damage Dealt. 10% Trigger Rate. Restore 5000 HP at the most.
NEW ENHANCE REGENERATION ASTRAL = Regain HP equivalent to XX% Damage Dealt. 10% Trigger Rate. (GET RID of THAT 5000 HP at the most , cause even we reagain 1 million % of Damage we dealt , still that 5000 hp will just heal us. Who ever make this astral and rune, you really messing it up.)
Comment