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Suggestion on BLOOD RUNE and ENHANCE REGENERATION RUNE

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  • Suggestion on BLOOD RUNE and ENHANCE REGENERATION RUNE

    I have suggestion on Runes and Astral.


    1st

    OLD BLOOD RUNE lvl XX = Causes random enemy to bleed and lose x% HP / Turn. Causes maximum of xxxx damage / turn.

    NEW BLOOD RUNE lvl XX = Cause maximum of xxxx damage / turn. ( Get rid of that enemy to bleed and lose x% HP. )

    2nd

    OLD ENHNACE REGENERATION ASTRAL = Regain HP equivalent to XX% Damage Dealt. 10% Trigger Rate. Restore 5000 HP at the most.

    NEW ENHANCE REGENERATION ASTRAL = Regain HP equivalent to XX% Damage Dealt. 10% Trigger Rate. (GET RID of THAT 5000 HP at the most , cause even we reagain 1 million % of Damage we dealt , still that 5000 hp will just heal us. Who ever make this astral and rune, you really messing it up.)
    Last edited by SuperMimi; 10-31-2013, 10:51 PM.

  • #2
    % is important.

    Otherwise, if you put a fixed amount, it becomed obsolete.
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    • #3
      Originally posted by CondorHero View Post
      % is important.

      Otherwise, if you put a fixed amount, it becomed obsolete.
      Analyze dude the original discription of BLOOD RUNE and ENHANCE REGENERATION ASTRAL. Honestly that % just making the item more confusing and weak. In bleed , even you have 1 million % of hp lose / turn , and it has maximum of 3500 damage. % is not useful , it is just making the RUNE and ASTRAL weak. The higher the HP of enemy , the more that % is useless.
      Last edited by SuperMimi; 11-01-2013, 11:47 PM.

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