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Hi all, I found an Astral, Sacred Blessing. It says "Floating Damage expands by 3%"...
But what it means?
can anyone tell me what this Astral does?
thx a lot ^^
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It does nothing. I had that astral, levelled it up to 4th level (12%) and hadn't seen any increasing of the damage. So, as result, I've feed this rubbish to workable astro for 50 XP.
Ciroth is correct, the Astral increases the Min/Max ranges of your damage. We're already looking at coming up with another description for it that's easier to understand.
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Well, I need just figure out why my multishot did the same 2.3-2.6k damage this Sacred Blessing Lvl4 equipped that without him. I should see numbers up to 2.9k with it, innit? But I didn't. I've made some runs vs same mobs and nothing of the kind.
That means that attack without sacred blessing would have been X% lower.
It is all up to how you perceive it.
You aren't raising your MAX attack, you are raising your bottom number.
Think of "Balance"
The best way to understand this is if you played Mabinogi: Fantasy Life. Their weapon all have a "balance" So if your weapon had 75% balance, then your weapon would on average only hit 75% as hard as what your full potential would be. THis astral would increase the balance, so your attacks are more consistant instead of having numbers being all over the place.
That means that attack without sacred blessing would have been X% lower.
It is all up to how you perceive it.
You aren't raising your MAX attack, you are raising your bottom number.
Think of "Balance"
The best way to understand this is if you played Mabinogi: Fantasy Life. Their weapon all have a "balance" So if your weapon had 75% balance, then your weapon would on average only hit 75% as hard as what your full potential would be. THis astral would increase the balance, so your attacks are more consistant instead of having numbers being all over the place.
That means that attack without sacred blessing would have been X% lower.
It is all up to how you perceive it.
LOL. It doesn't matter how to perceive it. If I see 2.3-2.6k with astro and same 2.3-2.6k without it, then I infer that it doesn't work. I don't interesting how it must to work in theory; I want to know why I see same values.
i just ran void to test floating damages, and i think it just increases the Top end damage by giving it the Potential to increase by Said % amount.
without 12% Floating damage astral equiped. Arrow strikes hits around 3-3.3k with equiped i range from 3.3k -4.1k
another varible in that huge range may be the 15% crit base damage. it's funny i say varible because actually there isnt a constant for any thing in this game it seems, one time i can crit on world boss for 15k with snipe, next time is 28k with same buffs ect... i dont understand it???
anyways im to drunk and to tired to make any sense really
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