So as many of you might have noticed, during the world boss event the leader board is usually stacked by archers. I'm not complaining that archer are over powered. I'm concerned that the event is archer biased. After reading the forums its seem that the community itself has come to the conclusion that each class excel at a certain type of role, i.e archer=single target, mage=Multi target, warrior=tanks.
I think we need to change the venue for the world boss events so that each boss is biased to a certain class. Since we have 3 class we can have 1 boss event each tailored toward each class.
My suggestion:
For Archer:
The current boss event already favors them, so no changes there.
For Mage:
The boss is not one target but multiple targets sharing a common health pool. This will help with the mage's ability to excel vs multiple target.
For warrior:
The boss is immune (or take reduced damage) from player damage but takes massive damage from troops. Also the boss cannot attack random row, but is force to attack the front most row at all times. This will help warrior by tanking into account their tanking ability and putting themselves in the front row and tanking while their troop deal the larger portion of the damage.
I'm suggesting this because currently only the archer are getting the goodies from the boss, making them more and more powerful while the rest is left behind.
Input from the community is welcomed and if the community feels this an improvement to the current system, I hope the developers take this suggestion seriously.
I think we need to change the venue for the world boss events so that each boss is biased to a certain class. Since we have 3 class we can have 1 boss event each tailored toward each class.
My suggestion:
For Archer:
The current boss event already favors them, so no changes there.
For Mage:
The boss is not one target but multiple targets sharing a common health pool. This will help with the mage's ability to excel vs multiple target.
For warrior:
The boss is immune (or take reduced damage) from player damage but takes massive damage from troops. Also the boss cannot attack random row, but is force to attack the front most row at all times. This will help warrior by tanking into account their tanking ability and putting themselves in the front row and tanking while their troop deal the larger portion of the damage.
I'm suggesting this because currently only the archer are getting the goodies from the boss, making them more and more powerful while the rest is left behind.
Input from the community is welcomed and if the community feels this an improvement to the current system, I hope the developers take this suggestion seriously.
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