Hello,
i am wondering what astral i should get as a mage ones i become 70 (will be lvling to 70 later today),
i will get my LD in 2-3 days so i will lvl up to 70,
i am EWD mage so no need the slot for 2x critical astrals etc,
my current astrals are:
red magic attack lvl 7
red pdef lvl 6
red mdef lvl 6
red block lvl 6
yellow WD lvl 8
yellow godness blessing lvl 7
side astrals -
red critical lvl 6
yellow determination lvl 6 (on his way to 7)
red hp lvl 4
yellow guardian angel lvl 5
yellow illusion lvl 5
how what i should get as a 7th astral?
the options are
Guardian Angel Vs HP vs illusion
Guardian Angel - Will Help Against Archers and Critical Mages + Knights.
HP - Will Boost my HP (but my current HP is at about 70k - will i need it higher) >> i think thats the worst astral.
illusion - if it would trigger as the rate it said it is >> it would be really great astral but atm it looks to me it is never working, atleath when i tested it.
so what do u think would be better?
atm i tend to use GA or illusion,
any advice will be appreciated,
thanks.
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Mage 7th Astral (LvL 70) - Pros And Cons
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Mage 7th Astral (LvL 70) - Pros And Cons
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Im lv75 and have damnation maxed for MP runs (lych NM) and it works like a charm, i go double archer knight + me usually and +10% dmg bonus to the whole group
for 5 turns is quite a big jump, for bosses 1 and 3 the options are bolt/rof or bolt/damna (for me) and the second option seems to work better overall, i love a bit of
damage myself (quite gets compensated by just awakening when heals arent needed) and the rest can dish out more dmg.
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Originally posted by Zorich View PostI would agree with you pre 2.1 Part I Patch. Have you actually tried it since then?
It's been wonderful for me, personally.
But if for u this work nice, supereach one have own preferences, i prefere astro which give me profit all time,not few times per day and usualy not when i need it at most xD
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Originally posted by Linazz View Postit doesn't at early lvls. But when you get higher and start doing big amounts of damage that 10% dmg boost you'll get won't compensate for the loss in dmg rof - damnation wise. as damnation will hit 4k while your rof might hit ...idk let's say 12k. In order to compensate for that 8k dmg you just lost there you need to do 80k dmg in 3 turns ...
Lower lvls it CAN be good. I remember I used it anyways... back in the days
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Originally posted by AnataOFAkku View PostEastheria,my teammate for all grup maps/arena have v9 ilusion but rate is rly rly low...so agree,ilu sux a lot
It's been wonderful for me, personally.
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10% for 5 turns, 5 rage reduce from qte so 25 rage. Ty for the insight. I guess I'll end up with same skills in both trees now lol
Ohh and I am lvl 60 zeref, but lucky me I can already do moon nm after I rushed to this level without any camping. Long live the sylphs that made all of this possible
And that vip chests that happened to be implemented all of a sudden fasten the process even more. Can;t wait for a pve set, shall be my first and I know I'll love it lolLast edited by Draggyy; 11-30-2013, 07:56 PM.
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nah 10% increase. but i'm not sure that it lasts 3 turns :/ might be 5 but too lazy to check
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Originally posted by Draggyy View Postbut... but 10% extra damage for 5 rounds in pve seems a lot. I mean in spire/tok/mpd(boss) 4 players dealings 10% for 5 turns especially if they use their special sounds good for 25 rage when you have pve set...4 X 5(turns) x 10% = 200% right?
And in team arena before so many aoes doesn;t seem that bad either. So can anyone details why it is so bad?and what should I choose instead?
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it doesn't at early lvls. But when you get higher and start doing big amounts of damage that 10% dmg boost you'll get won't compensate for the loss in dmg rof - damnation wise. as damnation will hit 4k while your rof might hit ...idk let's say 12k. In order to compensate for that 8k dmg you just lost there you need to do 80k dmg in 3 turns ...
Lower lvls it CAN be good. I remember I used it anyways... back in the days
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Originally posted by Draggyy View Postbut... but 10% extra damage for 5 rounds in pve seems a lot. I mean in spire/tok/mpd(boss) 4 players dealings 10% for 5 turns especially if they use their special sounds good for 25 rage when you have pve set...4 X 5(turns) x 10% = 200% right?
And in team arena before so many aoes doesn;t seem that bad either. So can anyone details why it is so bad?and what should I choose instead?
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Originally posted by S44-ZEREF View Postwaste points on damnation you gonna regret it for all of your life..xD ofc it sucks,under lv50 can be good sometimes but after that it just sucks worst skill ever lol xD
And in team arena before so many aoes doesn;t seem that bad either. So can anyone details why it is so bad?and what should I choose instead?
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Originally posted by Draggyy View Postand here I wanted to go with the damnation at lvl 70+, but it seems no one likes it lol. Does it sucks so much?
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Originally posted by AnataOFAkku View PostMy tree will look similar at 80v
1st max bl and th,meteor 3/4 for mpd wb and spire
2 max bl and meteor for ga...
And both mixed for bg^^
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