Announcement

Collapse
1 of 2 < >

Flash EOL

Attention: Adobe has blocked flash content from playing beginning January 12th. Please update to new client version 1.1.2.
2 of 2 < >

Official Community Discord Server

Have questions or concerns you want to talk about? Join us on the new R2Games Community Discord Server! https://discord.gg/VFMzFDqKq5
See more
See less

order of damage calculation

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • order of damage calculation

    which modifiers are calculated first?

    modifiers i know:
    skill description
    mdef
    pdef
    crits
    block (dodge)
    special astrals
    +50% for long battles
    Runes
    floating damage
    buffs
    debuffs
    Last edited by kevs926; 12-01-2013, 09:39 AM.
    Level 49 Archer
    BR 150k

  • #2
    the 50% timer buff is at the bare end that's for sure.

    the known damage calculation for normal damage is the following:

    (PATK/MATK - PDEF/MDEF) / 2 = (100%) damage dealt
    float is between 90% and 110% of that number.

    flat dmg buff like pve sets give you is right after that I suppose.

    a block (dodge is) -25% dmg dealt so must be after the damage calculation logically.

    ofc all the above could be total **** we know nothing for sure
    ~ Redoga ~

    My very own detailed mage guide
    Choosing between EWD and Crit - a comparative guide
    My pathetic youtube channel
    -------------------> Latest video:

    Comment


    • #3
      yeah its hard to figure out. must need lots of available items to switch on and some effort testing in altar duels
      Level 49 Archer
      BR 150k

      Comment


      • #4
        Originally posted by Linazz View Post
        the 50% timer buff is at the bare end that's for sure.

        the known damage calculation for normal damage is the following:

        (PATK/MATK - PDEF/MDEF) / 2 = (100%) damage dealt
        float is between 90% and 110% of that number.

        flat dmg buff like pve sets give you is right after that I suppose.

        a block (dodge is) -25% dmg dealt so must be after the damage calculation logically.

        ofc all the above could be total **** we know nothing for sure
        -25%?
        I though it was closer to 1/3 of dmg..... gotta test it again to see if it's changed

        Comment


        • #5
          Originally posted by krackenker View Post
          -25%?
          I though it was closer to 1/3 of dmg..... gotta test it again to see if it's changed
          almost positive block is -30%

          Comment

          Working...
          X